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Hide and Seek (III)

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Revision as of 14:08, 9 November 2012 by imported>Amnestyyy
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Hide and Seek was a virtual representation of one of Ratonhnhaké:ton's genetic memories, relived by Desmond Miles in 2012 through the Animus.

Description

Haytham Kenway's and Kaniehti:io's son Ratonhnhaké:ton played Hide and Seek with his friends in Kanatahséton, incuding Kanen'tó:kon. He was then attacked by Charles Lee, Benjamin Church, Thomas Hickey, and William Johnson.

Dialogue

  • Kaniehti:io: Time passed. The child grew inside me. And then he entered the world. He had his father's features, but enough of me that he did not appear a stranger. In the end it mattered little. My people loved him as their own. I miss Haytham sometimes. He may have even loved me, in his own way. But his eyes... His eyes were ever fixed on the future - one in which he and his Templar brethren controlled all. My greatest fear is that one day I shall look into the face of my son and see the same dark hunger there.

Kaniehti:tio finds her son Ratohnhaké:ton reading in Haytham's journal, which he drops and kicks under his mat.

  • Ratonhnhaké:ton: Good morning, mother.
  • Kaniehti:io: Hmmm... And what are you up to?
  • Ratonhnhaké:ton: Nothing. I, uh... I was only...

Kanen'tó:kon ran into the longhouse during the conversation.

  • Kanen'tó:kon: Ratonhnhaké:ton, come play with us! The others have gone hunting and we're bored.

Ratonhnhaké:ton shuffled past his mother hesitantly before walking away.

  • Kaniehti:io: Go on. But do not venture past the valley.

Ratonhnhaké:ton then followed the other children into the forest. The children made it to a large rock and grouped there.

  • Ratonhnhaké:ton: What will we play?
  • Kanen'tó:kon: Hide and seek? Draw.

Kanen'tó:kon picked up five sticks and made each of his friends draw one of the five. Ratonhnhaké:ton drew the shortest stick of the five.

  • Kanen'tó:kon: You're it!

The other children laughed and ran off to hide while Ratonhnhaké:ton unhappily counted.

  • Ratonhnhaké:ton: One, two, three four...

A small amount of time passed.

  • Ratonhnhaké:ton: ... One hundred!

Ratonhnhaké:ton analyzed clues left behind by his friends to find them in the forest. After finding them all, the children drew straws again. This time Kanen'tó:kon drew the shortest stick, and he went to count while the rest of the children hid. Once Ratonhnhaké:ton found a hiding spot, he heard rustling around him, and a large man grabbed Ratonhnaké:ton and threw him to the ground.

  • Benjamin: What have we here?

Church proceeded to point a musket at Ratonhnhaké:ton. Ratonhnhaké:ton tried to run away from the men but was tripped by Charles Lee. After handing his musket to Thomas Hickey, Charles stepped towards Ratonhnhaké:ton menacingly. Afer rolling Ratonhnhaké:ton over, he spoke.

  • Charles: You look...familiar. Where have I seen you before?

Ratonhnhaké:ton spits in Lee's face.

  • Charles: That wasn't very nice.

Lee grabbed Ratonhnhaké:ton's arm, and slammed him into a tree.

  • Ratonhnhaké:ton: Let me go!
  • Benjamin: Listen to that, he knows English.
  • Thomas: Smart for a savage.
  • Charles: Spirited, too.

Ratonhnhaké:ton struggled but it was no use against Lee's strength. Lee began to choke Ratonhahaké:ton.

  • Charles: We have...questions for your elders. Only tell us where your village is, boy, and you can go.
  • William: Best do as he asks, child.
  • Charles: I could snap your neck, you know. A little more pressure and POP! The sad little flame of your life extinguished. You are a nothing. A speck of dust. You and all your ilk. Living in the dirt like animals, oblivious to the true ways of the world. The wiser among you recognize the shape of the future. They throw themselves at our feet and beg mercy. But not you, it seems. No... You cling desperately to your ways. Too ignorant to know your folly. But I am not unkind.

Lee dropped Ratonhnhaké:ton to the ground.

  • Charles: And so I spare you, that you may carry word to your people. Let them know the sooner we are given what we seek, the sooner you can return to your pathetic, empty lives. A fair trade, is it not?

Ratonhnhaké:ton, obviously struggling to regain his breath, sat up.

  • Ratonhnhaké:ton: What...is your...name?

Lee chuckled.

  • Charles: Charles Lee. Why do you ask?
  • Ratonhnhaké:ton: So I can...find you.
  • Charles: I look forward to it.

Lee motioned the the group to leave, and William Johnson knocked Ratonhnhaké:ton with the butt of his musket. When Ratonhnhaké:ton awoke, he made his way slowly to the village. When he saw his village in flames, he began to run.

  • Ratonhnhaké:ton: Mother! Where is my mother?

He ran throughout the vilage, unable to find Kaniehti:io. He finally heard her screams from their home. After running around the village and maneuvering around falled roofs and planks. He found his mother under a pile of fallen wood.

  • Ratonhnhaké:ton: Mother, I am here. I am here. It is going to be fine.
  • Kaniehti:io: No, my son. You must leave. Now.
  • Ratonhnhaké:ton: Not without you.
  • Kaniehti:io: It's too late for that. You must be strong, Ratonhnhaké:ton. You must be brave.
  • Ratonhnhaké:ton: Stop it. Stop it!
  • Kaniehti:io: You will think yourself alone, but know that I will be at your side. Always and forever.

A man from the village ran up and grabbed Ratonhnhaké:ton, and began to carry him away.

  • Ratonhnhaké:ton: NO! STOP! LET ME GO! LET ME SAVE HER!

The entire longhouse began to cave in.

  • Kaniehti:io: I love you.

And the building was engulfed by flames.

  • Ratonhnhaké:ton: MOTHER!

Outcome

The village in Kanatahséton was burned down, and Kaniehti:io died, leaving Ratonhnhaké:ton an orphan of the village.

Trivia

  • To achieve full synchronization, there were three constraints that had to be completed: all of the children had to be found without making a mistake and all of the children had to be found within four minutes, and the previous constraints had to be completed in one playthrough.
Assassin's Creed III memories
Main memories
Sequence 1
Refresher Course - A Deadly Performance - Journey to the New World
Sequence 2
Welcome to Boston - Johnson's Errand - The Surgeon - The Soldier - Infiltrating Southgate
Sequence 3
Unconvinced - Execution is Everything - The Braddock Expedition
Sequence 4
Hide and Seek - Feathers and Trees - Hunting Lessons - Something to Remember
Sequence 5
A Boorish Man - A Trip to Boston - Boston's Most Wanted - Lying Low - Stop the Presses
- The Lost Son's Return - River Rescue - Training Begins - The Hard Way
Sequence 6
On Johnson's Trail - The Angry Chef - The Tea Party - Hostile Negotiations
Sequence 7
The Midnight Ride - Lexington and Concord - Conflict Looms - Battle of Bunker Hill
Sequence 8
Something on the Side - Bridewell Prison - Public Execution
Sequence 9
Missing Supplies - Father and Son - The Foam and the Flames - A Bitter End
Sequence 10
Alternate Methods - Broken Trust - Battle of Monmouth
Sequence 11
Battle of the Chesapeake - Lee's Last Stand
Sequence 12
Laid to Rest - Chasing Lee
Epilogue
Davenport Homestead - Kanatahséton - Evacuation Day
Liberation
Duncan Little
Gangs - Gangs of Boston
Clipper Wilkinson
Conscription - Martial Law
Deborah 'Dobbie' Carter
Rationing - Hoarding Provisions
Jamie Colley
Smallpox - Protect the Clinic
Jacob Zenger
Martial Law - In the Wolf's Lair
Frontiersman missions
Boy Who Cried Wolf - Finding the Sasquatch - The Haunted Lighthouse
- The Headless Horseman - Monster of the Sea - Unidentified Flying Object
Hunting Society
The Man-Eater - Feline Feet - The Patriarch - The Pack Leader - Acute Cat - The Elk Bachelor
Boston Brawlers
The Boston Brawlers - Peter Bunyon - The Sailor - The Smuggler - The Stinger - The Ropebeater - The Merchant - The Tournament
Naval missions
The Chase - The Rescue - French Involvement - Biddle's Hideout
Naval locations
Fort Wolcott - Dead Chest's Treasure - The Ghost Ship - The Mad Doctor's Castle - Oak Island - The Ruins at Cerros
Privateer contracts
Henderson in Distress - Paving the Way - Dread of Night - Troubled Waters - Raiding the Prospector - One of a Kind - Blistering Dawn - A Call for Help - Search for the Somerset - The Sea Wolves - A Midnight Engagement - The Giant and the Storm - Sinking a Secret - The Ghost War, Act 1 - The Ghost War, Act 2
Homestead
Achilles
Manor Mysteries, Part 1 - Manor Mysteries, Part 2 - Legacy - Achilles' Painting
Big Dave
Deserter - The Proper Tools - An Eye for Trouble - The Comeback
Godfrey & Terry
Burglar on the Homestead - The Fight - Bowls Beginner
Lance
The Whittler's Weapons - Tools of the Trade - Thousand-Pound Idea
Warren & Prudence
Abused - Prudence's Primrose - Happy Expectations - Pig Herder
Norris
The Brawler - Norris Goes Courting - Norris Tries Again - Raw Materials
Lyle White
Happy Expectations - Get Me a Doctor! - Slander - Wait Times
Ellen
Cutting Ties - Silk Errand - The Final Straw
Myriam
Silent Hunter - White Trophy - Fool Me Once...
Daily Life
Encyclopedia of the Common Man - Room at the Inn - Finding His Flock - The Wedding
Field missions
Modern Tower - The Stadium: MMA Night - Return to Abstergo
Benedict Arnold missions
Traitor in Our Midst - Showing Traitors the Way - A Spy Among Us - Battle of West Point
The Tyranny of King Washington
The Infamy
Awaken - Warn the Village - Sky World Journey - One-Man Wolf Pack - Path of Revenge - Justice Served
The Betrayal
Prison Break - Sky World Journey - Dive Bomb - Consequences - Return to Sender
- Man of Mettle - Pieces in Motion - Aquila Unchained - Escape to New York
The Redemption
Dark Waters - Sky World Journey - The Parting of the Blue Sea - Feeding the Masses
- One Step at a Time - The Signal - Halls of Injustice - Inevitable Confrontation