Gilles Beloeil

Gilles Beloeil is a Senior Concept Artist and digital matte painter at Ubisoft.
Biography
He initially began his career in 2002 with 4-Elements Studios, in Montreal, Canada, on several TV projects and commercials. However, Beloeil has expanded to work with quite a number of different companies throughout the world in both advertising, film, and the computer gaming industry.
In 2007, he began working as a concept artist and digital matte painter for Ubisoft, and since then has worked on many games in the Assassin's Creed series, such as Assassin's Creed, Assassin's Creed II, Assassin's Creed: Brotherhood, Assassin's Creed: Revelations, Assassin's Creed: Project Legacy and Assassin's Creed III.
In addition to this, he has worked on game cinematics for Assassin's Creed, Far Cry 2, EndWar, the Assassin's Creed: Limited Edition Art Book and the Ubisoft short film Assassin's Creed: Lineage.
Games credited
- Assassin's Creed (Concept Artist, 2007) - Ubisoft
- EndWar (2007) - Ubisoft
- Far Cry 2 (2008) - Ubisoft
- Assassin's Creed II (Concept Artist, 2009) - Ubisoft
- Assassin's Creed: Project Legacy (Concept and Matte Artist, 2010–2011) - Ubisoft
- Assassin's Creed: Brotherhood (Concept Artist, 2010) - Ubisoft
- Assassin's Creed: Revelations (Concept Artist, 2011) - Ubisoft
- Assassin's Creed III (Concept Art, 2012) - Ubisoft
Filmography
- Pinocchio 3000 (Lighting Team Lead, 2003)
- La dernière incarnation (3D All-rounder, 2004)
- Alone in the Dark (Lead Lighting, 2004)
- Charlie Jade (Digital Matte Painter, 2004) - TV series
- Final Destination 3 (Sequence Lead Lighting, 2005)
- Fantastic 4 (Lighting TD and Sequence Lead Lighting, 2005)
- Happy Feet (Lighter/Compositor, 2006)
- Journey to the Center of the Earth 3D (Sequence Lead Lighting and Concept Artist, 2007)
- Assassin's Creed: Lineage (2008–2009) - Ubisoft
Trivia
- Beloeil's talent as an artist have been widely recognized, which is complemented by his diverse understanding of different software mediums, such as Adobe Photoshop, Autodesk Softimage XSI, Autodesk Maya, Digital Fusion, Adobe After Effects, Shake, and Renderman, all of which Gilles boasts an expert level of proficiency with.
- Beloeil has worked alongside Alexandre Amancio on Far Cry 2. Both he and Amancio were noted to have revolutionized the 3D piping effect of background images with their innovative designs. Adding to this, Beloeil has also worked very closely with Raphael Lacoste to create accurate imagery of historical monuments and street layouts throughout Constantinople by actually visiting the modern-day city (Istanbul).
Gallery
The following images are a sample of Gilles Beloeil's works for the Assassin's Creed series.
Assassin's Creed: Brotherhood
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Venice Arsenal concept art
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Concept art for the Colosseum passion play
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Artwork of Ezio and Pietro fleeing the Colosseum passion play
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Ezio manning the cannon during the Fall of Monteriggioni
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Concept art for the Borgia army attacking Monteriggioni
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Fall of Monteriggioni concept art
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Monteriggioni in ruins after the Borgia attack
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Modern-day Monteriggioni
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Desmond using the computer in the Sanctuary
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Ezio's arrival in Rome
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Concept art for the Borgia Towers
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Meeting with La Volpe concept painting
Assassin's Creed: Revelations
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Concept art of a siege machine used den attacks
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Arrival at Masyaf concept art
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Infiltration of Masyaf concept art
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Constantinople backstreets
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Constantinople marketplace concept art
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Promotional concept art of Ezio overlooking Hagia Sophia
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Revolution at the Arsenal concept art
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Inside Cappadocia
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Constantinople poor district concept art
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Ezio meeting Altair
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Arcadia concept art
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Constantinople rich district
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Arsenal entrance marketplace
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Cappadocia port
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Forum of Ox concept art
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Forum of Ox exterior concept art
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Hippodrome gardens
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Hippodrome concept art
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Alternate rich district concept art
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Romani camp concept art
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Topkapi Palace party
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View from Galata Tower concept art
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Leap of Faith concept art
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Ezio concept art
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Bomb-crafting concept art
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Animus Island promotional concept art
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Animus Island landscape concept art
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Alternate Animus Island promotional art
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Inside the Animus Island - Desmond memories
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Concept art of the Animus Island
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Inside the Animus Island - Desmond memories alternate concept
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Promotional artwork for Cappadocia
Assassin's Creed III
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Concept art of Boston
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Concept art of war torn New York City
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Concept art of Connor on horseback
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Concept art of a Native American settlement
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Concept art of the Lost Mayan Ruins
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Concept art of the Frontier
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Concept art of the battle for Bunker Hill
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Alternate Assassin's Creed III logo concept
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The Boston Common
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Taking the Shot.
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In his element
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Colonial New York
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Bear Attack
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After the great fire
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Bow shot matte painting
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Concept art of First Civilization technology within the Grand Temple
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"Aftermath of a fight"
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Concept art of Connor entering Boston
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Boston alleyway concept
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Battle for Bunker hill
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Boston Rooftops by night
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Boston panoramic matte painting
External links
- Gilles Beloeil's official website.
- Gilles Beloeil's professional profile at LinkedIn.
- Gilles Beloeil's profile at the Internet Movie Database.
- An interview with Gilles Beloeil on 3pipe.
- Gilles Beloeil's award winning portfolio on ConceptArtWorld.com.