Welcome to Assassin's Creed Wiki! Log in and join the community.
Eddie Bennun
Eddie Bennun is a Concept Artist working with Ubisoft Sofia on the Assassin's Creed series, where his main works lie in concept art, including landscape and setting concepts. Recently, he was a Senior Concept Artist on the art concept team for Assassin's Creed III: Liberation.
Career
- Ubisoft Entertainment - Senior Concept Artist (2006–present)
- Gameloft Sofia - 2D Artist (2005 - 2006)
- Studied at the Krastyo Sarafov National Academy for Theatre and Film Arts.
Games credited
- Assassin's Creed III: Liberation (2012), Ubisoft
- Prince of Persia Classic Trilogy HD (2012), Ubisoft
- Unannounced game concept, Ubisoft
- "Treasure Hunter Institute" MMO (2011), Ubisoft
- Tom Clancy's H.A.W.X (2009), Ubisoft
- Chessmaster LIVE (2008), Ubisoft
- Rayman Raving Rabbids (2006), Ubisoft
- CSI: 3 Dimensions of Murder, Ubisoft
Gallery
The following gallery contains concept art created by Eddie Bennun for Assassin's Creed III: Liberation:
-
New Orleans panoramic view.
-
New York outskirts - The Rock Bridge.
-
Camp concept.
-
Signs and tools.
-
Destroyed Spanish Winery.
-
New Orleans port layout.
-
Voodoo hut - early production sketch for Louisiana swamp.
-
Early establishing sketch for New Orleans port layout.
-
New Orleans Downtown street.
-
Concept for Mardi Gras decoration.
-
Aveline approaching the fort.
-
Louisiana Rebellion.
-
Mayan excavations labor camp.
-
New Orleans Army Square.
-
New Orleans at dust.
-
New Orleans Downtown Houses concept.
-
New York outskirts - The frozen waterfalls.
-
New York outskirts.
-
New Orleans Port area.
-
New York outskirts fort.
-
Road to Mayan.
-
Abandoned plantation.
Trivia
- Bennun is multilingual, being fluent in English, Hebrew and Bulgarian.
External links
- Eddie Bennun's CGHub webpage.
- Eddie Bennun's Facebook page.
- Eddie Bennun's official website. (under construction)