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Graduation (Unity)

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Graduation was a virtual representation of one of Arno Dorian's genetic memories, relived by a Helix initiate through the Helix Navigator.

Description

Arno rendezvoused with Pierre Bellec on a rooftop for his last exercise before becoming a full-fledged Assassin.

Dialogue

Arno met up with Pierre on a rooftop.

  • Arno: What's the mission?
  • Pierre: The mission is get your arse in position and don't ask questions, pisspot.
  • Arno: I live to serve.

Arno killed guards and sabotaged a bell.

  • Sivert: Lord Guillaume de Roussei has generously agreed to our price of forty percent.
  • Arpinon: An act of desperation. What about the priest?
  • Sivert: He'll come around.
  • Arpinon: Your confidence is infectious, Sivert. My boys will have the wagon ready.
  • Sivert: Here are the details--make sure it goes smoothly.
  • Arpinon: Of course.
    "Make sure that it goes smoothly." (Ass). When have I ever--

Pierre assassinated the Arpinon from above.

  • Bodyguard: Murder! Murder! Help!
  • Pierre: These bastards always have bodyguards. Well?

Arno assassinated the bodyguard from behind.

  • Pierre: Next time, do that before he starts screaming.
  • Arno: Why do we hang about here when Sivert still lives? He killed (Mister) De La Serre!
  • Pierre: Patience. Sivert is not the target. Not today. Come on. Council is waiting for our report.

Arno and Pierre were spotted.

  • Pierre: Drop the damn smoke bomb!

Arno and Pierre ran away.

  • Pierre: Let's go.

Arno and Pierre sneaked up behind two guards.

  • Pierre: Time to earn your keep.

Arno threw a smoke bomb down and he and Pierre silently assassinated the two guards, running way afterwards.

  • Pierre: (Shit). Patriots. These imbeciles will pick a fight with anyone. Try not to draw their attention.
  • Arno: Shouldn't we stop them?
  • Pierre: Stop them, avoid them, it doesn't matter. There's always more fanatics. You can't save everyone, pisspot.
  • Arno: Well there's a cheery thought.
  • Frenchman 1: Heads up, lads! Remy found (Mister) Arpinon's body in a courtyard not far from here. Stabbed through the throat.
  • Frenchman 2: (Shit). Spread out men! Keep your eyes open!
  • Pierre: Careful pisspot, you'll hurt someone!
  • Arno: Just trying not to strain your heart!
    Need a break?
  • Pierre: I'll still be running when you're dead.

Arno and Pierre reached the Assassin headquaters tunnel.

  • Arno: I can't believe this! We've not seen Sivert for a year, and you're letting him walk? All because his name wasn't on a bloody piece of paper?
  • Pierre: The timing is not right. Too many variables. Too many loose threads.
  • Arno: And if we lose him again?
  • Pierre: He'll be at Notre Dame tomorrow if he keeps to the schedule we found.
  • Arno: You might have shared that earlier.

Arno and Pierre entered the Assassin headquaters.

  • Arno: So what happens next?
  • Pierre: We take this ledger full of Templar records to Mirabeau, who proceeds to do nothing with it.
  • Arno: You don't seem terribly fond of him.
  • Pierre: He's a politician. Sees himself as a great peacemaker. He thinks he can end the war between Assassins and Templars, bring the Revolution to a happy conclusion, and convince dogs and cats to live together in peace.
  • Arno: And that's... bad?
  • Pierre: It's a self-aggrandizing pipe dream. The Templars are at their weakest since Jacques de Molay burned, and we're running around after second rate smugglers! All because Mirabeau wants to secure his legacy.
  • Arno: (Mister) De La Serre believed a truce was possible.
  • Pierre: And look where it got him.

Arno and Pierre reached the Council Chambers.

  • Pierre: The customs agents of France can rest easy. Arpinon is dead.
  • Mirabeau: Shaking down imprisoned nobles seems a bit out of his oeuvre. What are the Templars up to?
  • Pierre: If we hadn't spent the last year hobbled by your damned truce, we might know that.
  • Councilman 1: He has a point, Honoré. The truce was with Grand Master De La Serre.
  • Councilwoman: That man's been dead for two years! Whoever is in charge now, you can be certain they aren't sitting idle.
  • Arno: We might have learned more had we not allowed Sivert to escape.
  • Mirabeau: Sivert was there?
  • Arno: I know your heart is set on keeping peace, but bringing (Mister) De La Serre's killer to justice would count for something, wouldn't it?
  • Mirabeau: Yes, it would. But do not confuse your personal vendetta with a sound strategy.
  • Pierre: If he wants to kill Templars, let him kill Templars. I've taught him all I can. The boy is ready.
  • Mirabeau: Very well. Assassin, I charge you to go to Notre Dame de Paris, and to find there, the Templar agent Charles Gabriel Sivert. You will learn his secrets, and when you have done so, you will bring him peace, in accordance with our tenets.

Outcome

Arno was tasked with finding and assassinating Charles Gabriel Sivert at Notre-Dame.

Reference

Assassin's Creed: Unity memories
Main memories
Prologue
The Tragedy of Jacques de Molay
Sequence 1
Memories of Versailles - The Estates General - High Society
Sequence 2
Imprisoned - Rebirth
Sequence 3
Graduation - Confession - Fin de Siecle
Sequence 4
The Kingdom of Beggars - Le Roi Est Mort
Sequence 5
The Silversmith - La Halle aux Blés - The Prophet
Sequence 6
The Jacobin Club - Templar Ambush
Sequence 7
A Cautious Alliance - Meeting with Mirabeau - Confrontation - The Resistance
Sequence 8
The King's Correspondence - September Massacres
Sequence 9
Starving Times - Hoarders - The Escape
Sequence 10
A Dinner Engagement - The Execution
Sequence 11
Bottom of the Barrel - Rise of the Assassin - The Bastille
Sequence 12
The Supreme Being - The Fall of Robespierre - The Temple
Cooperative missions
Women's March - The Food Chain - The Austrian Conspiracy - Political Persecution - The Tournament - Heads Will Roll - Les Enragés - Danton's Sacrifice - Moving Mirabeau - Jacobin Raid - The Infernal Machine
Heists
Tithing Templars - Catacomb Raider - The Party Palace - Royals, Guns and Money - Smuggler's Paradise - Ancient History - It Belongs in a Museum
Paris stories
Tall, Dark Strangers - Flamel's Secret: The Monks - Flamel's Secret: Denis Molinier - Flamel's Secret: The Elixir of Life - Using the Ol' Noggins - Waxworks - Sewer Rat - À la Lanterne! - The Great Escapist - Critical Comedown - Scene Stealer - Devilishly Tricky - My Kingdom For Some Whores - De Sade's Reprieve - Sadistic Blackmail - The Cult of Baphomet - The Ritual of Baphomet - La Bande Noire - Iscariotte, the Giant - Headlining the Guillotine - A Fistful of Duelers - The League of the Crimson Rose - Return of the Crimson Rose - Crimson Sunset - Flying Boy - Carmalite Nuns - Stop the Presses! - Encyclopédie Diderot - Désirée Desired - Désirée Dismayed - Désirée Delighted - French Crown Jewels - Coat of Arms - Swiss Stash - Vicious Verses - Arm the People - "Escort" Mission - Cassini's Constellations - The Condorcet Method - A Romantic Stroll - Signaling Officer Murat - A Nice Chappe - Precious Correspondence - Constructing a "Close Shave" - Up in Arms - Marianne Returns Home - The Little Prince - Turtle, Snake, Bear, Paper, Scissors - Tapestry Thief - Cartouche's Memoirs
Café Théâtre missions
Explore the Café Théâtre - Auto-Da-Fé - Colette - Damsel in Seamstress - The Queen's Necklace - Foxy Renard
Social Club missions
Bridge Brigands - Marat's Missive - Let Them Eat Hay - Cat Food on a Hot Tin Roof - Hoarding Hostages - Café Procope - Roux's Remains - An Engaging Egyptologist - Artful Dodger - A Dramatic Exit - Breaking the Habit - Extortion Contortion - Chouan Riddles - Bara's Funeral - Retribution for a Rabble-Rouser - The Black Office - Betrayer of the Queen - Spiked Bourbon - Special Delivery - Smoky Yet Robust
Murder mysteries
Murder Foretold - Barber of Seville - The Body in the Brothel - Ancestral Vengeance - The Body Politic - Bones of Contention - The Assassination of Jean-Paul Marat - Hot Chocolate to Die For - The Hand of Science - The Decapitated Warden - The Death of Philibert Aspairt - The Red Ghost of the Tuileries - Cut the Middle Man - A Dash of Poison
Nostradamus Enigmas
Mercurius - Venus - Terra - Mars - Jupiter - Saturnus - Aries - Taurus - Gemini - Cancer - Virgo - Leo - Libra - Scorpio - Sagittarius - Capricorn - Aquarius - Pisces
DLC
American Prisoner - The Chemical Revolution - Killed by Science
Dead Kings
Sequence 13
Buried Words - The Book Thief - A Shadow from the Past - Raising the Dead - Under Lock and Key - A Crown of Thorns
Cooperative and heist missions
Last Rites - Holy High Rollers
Stories of Franciade
Last Will - A Royal Hide - The Unopened Rose - The Eyes of the King
Murder mysteries
Blind Justice - Equal Justice
Suger's Legacy
I - Nativitatis Et Mortis - II - Morbum - III - Diabolus - IV - Natura - V - Crux - VI - Noctis - VII - Dies