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Revision as of 03:58, 17 October 2021 by imported>Soranin (→‎Status)
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My quintenary sandbox.

Status

Assassin's Creed: Brotherhood of Venice memories
Main Memories
Sequence 0
Memory 0.1 (IntroDebrief) - Memory 0.2 (IntroDebrief) - Memory 0.3 (IntroDebrief) - Memory 0.4 (IntroDebrief)
Sequence 1
Memory 1.1 (IntroDebrief) - Memory 1.2 (IntroDebrief) - Memory 1.3 (IntroDebrief)
Sequence 2
Memory 2.1 (IntroDebrief) - Memory 2.2 (IntroDebrief) - Memory 2.3 (IntroDebrief) - Memory 2.4 (IntroDebrief)
Sequence 3
Memory 3.1 (IntroDebrief 1Debrief 2) - Memory 3.2 (IntroDebrief) - Memory 3.3 (IntroDebrief) - Memory 3.4 (IntroDebrief) - Memory 3.5 (IntroDebrief)
Sequence 4
Memory 4.1 (IntroDebrief 1Debrief 2) - Memory 4.1A (IntroDebrief) - Memory 4.2 (IntroDebrief) - Memory 4.3 (IntroDebrief) - Memory 4.4 (IntroDebrief) - Memory 4.5 (IntroDebrief)
Additional Memories
M.A (IntroDebrief) - M.B (IntroDebrief) - M.C (IntroDebrief) - M.D (IntroDebrief)
Assassin's Creed: Valhalla minor memories
Ravensthorpe
Petra
Archery Contest
Randvi (22 min)
Taken for Granted
Tarben (24 min)
The Baker's Plaint - Man of Mystery
World Events
Norway
Rygjafylke (12 mins)
A New England - The Plight of the Warlock
England
Essexe (28 min)
Devil's Hole - Take Me a Husband - The Boar with the Golden Nose - The Gleewoman - The Prodigy
Grantebridgescire (30 min)
Degolas the Beautiful - The Cult of Saint Guthlac - The Devout Troll - The Doom Book of Cats - The Infinite Noise of Men - The Walloper - Winchell the Robesfree
Ledecestrescire (18 mins)
A Skald's Lament - Skal to Your Wealth - The Twit Saga, Part I - The White Lady of Tamworth
Lincolnscire (25 min)
King of Shitsby - Little Victories - Stray Naps - The False Ealdormancy - The Farewell Meow - The Ignominious Bandit - The Twit Saga, Part II
  • Red (#ff3030) links mark the memories not transcribed at all.
  • Orange (#e3830a) links mark the memories partially transcribed, i.e. those with choices.
  • Green (#34df19) links are fully transcribed but not yet incorporated into the respective pages.
  • Fully transcribed items that have been incorporated are removed from the list.

Brotherhood of Venice

These are transcripts from the audio files available for download on the Triton Noir website.

  • As such, any punctuation is merely guessing and need to be checked against the Campaign booklet before one can think of making the pages (or in the case of the sequence 0, update them)
  • "XXXXXXXXXXXX" is the marking for words which I did not understand or Italian words I'm unsure of how to write. For the latter, an attempt at it will be marked as "XXXXXXXXXXXX (tentative)".
  • Memories 3.1 and 4.1 do indeed have two debriefs each, this is not a mistake.
  • Apart from the debrief of the additional memories, with over 2 minutes runtime, and the intro for M.D, with 51 seconds, all other files are below 50 seconds runtime.
Memory 0.1

Memory 0.1

Intro

Debrief

Well done! We are free thanks to the young Assassin apprentices. Cesare's forces are leading the assault against the fortress and have already managed to take over some of the buildings. We will soon put Ezio's plan of sabotaging Cesare's gun into action.

Memory 0.2

Memory 0.2

Intro

Events escalate in the fortress besieged by Cesare Borgia's troops. Under the cover of darkness, now is the time to take action. Thanks to the Assassin apprentices, we are now free and armed. Ezio needs to approach Cesare. This is highly risky if Cesare wields his famous and fearsome pistol. We need to infiltrate the weapons room and sabotage the gun. We need to be extra careful with the guards, they will chase and attack us on sight.

Debrief

Just in time. We managed to sabotage Cesare Borgia's pistol. Ezio can now approach and eliminate him. An Assassin apprentice appointed by the Brotherhood has retrieved Alessandra, Bastiano and Dariâ's Hidden Blades. We finally have a level playing field. Let's now move on to the second part of Ezio's plan.

Memory 0.3

Memory 0.3

Intro

Thanks to us, Ezio was able to approach Cesare and is facing him right now on the fortress walls. If we take advantage of the general confusion, we will deprive the Templars of precious resources. We must choose to go either to Cesare Borgia's apartments to steal one of his personal items or to the armory to steal equipment. If we're perfectly coordinated, we may even be able to do both, but it might be hazardous.

Debrief

Cesare Borgia is dead. He fell from the castle walls while fighting Ezio. Had we not been helping, Ezio might've been in greater danger.

Memory 0.4

Memory 0.4

Intro

Debrief

That was a real tour de force. We stole the Templars' old HQ right under their nose. Thanks to the collapse, they won't suspect that we are alive and are going to settle here. And since good things come in pairs, Ezio will now be able to lend us a hand when needed. It looks like these are the beginnings of a fine team.

Memory 1.1

Memory 1.1

Intro

Debrief

We retrieved the key of the safe. We now have to locate this room in the palazzo. We also managed to steal the cypher that the Doge uses to encrypt his communications. Looks like Ezio is starting to think our small team has what it takes to lead the Brotherhood on a glorious path in Venice. He summons us and thanks us warmly and gives us one of the Auditore family's relics, saying "Welcome to the family." What better vote of confidence could we have hoped for?

Memory 1.2

Memory 1.2

Intro

Second step: we're going to infiltrate the Palazzo Ducale at dusk and find the safe where the Doge's coded document is locked up. The document should help us understand why the Doge has been acting strangely. For this mission, we will separate into two groups. The first will be responsible for finding the safe's combination and sending it to the second group by carrier pigeon. The second group will need to locate the vault, open it and decode the documents once they receive the combination.

Debrief

We decyphered the documents. They reveal that Doge Loredan is being blackmailed by the Templars. The blackmailer has kidnapped one of his daughters and threatens to kill her if the Doge does not follow his orders. The first of these orders is for Loredan to oppose all of Pope Julius II's directives, by force if necessary. This explains why the Doge is attacking us and the Pope's forces. We must help the Doge by eliminating this blackmailer.

Memory 1.3

Memory 1.3

Intro

We managed to identify the blackmailer, but in a turn of events, he asked two of his bodyguards to take on his appearance. We will have to eliminate him one by one to make sure that the blackmailer has been neutralized. Let's start by climbing up to locate the three traitors. We will have to be extra careful because new elite guards trained in the detection of suspects are now patrolling the streets. They will detect us without fail.

Debrief

We just about did it. Thanks to our teamwork, the blackmailer has been eliminated.

Memory 2.1

Memory 2.1

Intro

Debrief

Now that Salai is out of harm's way, he leads us to his master's secret workshop. An emissary of the Brotherhood was discreetly received by the Doge, who seems to have promised in the name of the old relations he maintains with the Assassins that Leonardo da Vinci should no longer be harrassed.

Memory 2.2

Memory 2.2

Intro

Debrief

Leonardo da Vinci is safe and sound, well done! The maestro has always been generous, he proves it once again by gifting us with a reward. Unfortunately, his workshop fell into the hands of the Pitigliano guards. The genius agreed to join our headquarters' workshop. He is now busy putting the finishing touches to a new tank with cannons. Rumors are growing about an aggressive intervention by the Venetian navy against our forces. A tank might be a useful weapon for our defense.

Memory 2.3

Memory 2.3

Intro

It is confirmed. Pitigliano's guards took control of the Venetian navy's arsenal. It seems they have laid their hands on an experimental weapon, a naval cannon, that puts our headquarters at risk. We will have to use our best tactics in combination with Leonardo da Vinci's tank in order to retrieve the naval cannon and protect our headquarters. The tank did not go unnoticed in the streets of Venice and the alert was triggered.

Debrief

Not only did we manage to neutralize the naval cannon, we even managed to recover it. After a few repairs, we should be able to use it against the Templars. We have also successfully protected Leonardo da Vinci's tank.

Memory 2.4

Memory 2.4

Intro

Debrief

Thanks to our intervention, Machiavelli was able to pay Pitigliano with his own money. A meeting is scheduled. Suspicion is the name of the game. But if we could convince Pitigliano that we are of no danger to him, we could devote our resources to developing the headquarters and helping the Brotherhood more effectively. Machiavelli understands the challenges that the Brotherhood is facing and offers to help us strengthen our headquarters. Great news! As a pledge of his collaboration, he offers us his famous wield pistol.

Memory 3.1

Memory 3.1

Intro

Pitigliano reluctantly accepted to speak to us. However, he has not ordered his guards to stand down. We will have to approach him, then take the time to convince him. Needless to say, Pitigliano will only agree to listen to us if the alert is neutralized. But if he ever sees us when the alert is triggered, he will assume that we are hostile to him and will not do us any favors. In that case, confrontation will be inevitable. If we can talk to him, we might be able to convince him to give us more leeway...

Debrief 1

Well done. Pitigliano promised to put a stop to the actions of his brutes against us and the headquarters. This should give us more freedom of movement and consolidate our position in the neighbourhood.

Debrief 2

Violence is always a remedy. We Assassins are well aware. While we left Pitigliano at death's door, his brutes managed to drag him out at the very last moment.

Memory 3.2

Memory 3.2

Intro

During our previous mission, we overheard a conversation between Pitigliano and one of his messengers. The Templars are about to locate an artifact of utmost importance. Ezio thinks it could be a Piece of Eden. If Templars get hold on one of those Pieces, humanity's fate could be changed forever. As the messenger is on his way to inform his superiors, we must intercept and assassinate him. We will then obtain information on the nature of this artifact.

Debrief

The messenger has been eliminated. He was carrying a note confirming that the Templars located a powerful artifact from an ancient lost civilization: one of the Staves of Eden. It is known for its power of control over humans and must be protected at all costs. We need to locate the Staff and prevent the Templars from getting their hands on it. We only have one clue: a dottore in the San Polo district has information about the Staff.

Memory 3.3

Memory 3.3

Intro

According to our contacts the dottore we are looking for was seen near the Ponte delle Guglie but he seems to have been warned and will probably not be easily approached. We need to neutralize him with poison and interrogate him to locate the Staff of Eden.

Debrief

The dottore has spoken. It turns out the Staff of Eden may be hidden near the statue of the Lion of Venice under San Marco Square. The dottore now understands our goals and realizes our cause is noble. He agrees to join us and will now be assigned to our headquarters.

Memory 3.4

Memory 3.4

Intro

According to the dottore, the Staff is somewhere around one of the statues in San Marco Square. We must remain discreet and explore the surroundings in search of a hiding place that has stood the test of time. We've identified three access points that could lead to the Staff: an underground entrance, a hidden door and a votive alcove near the canal.

Debrief

We can't wrap our head around what just happened! Something is wrong. The Staff of Eden should've been here. The statue certainly did not animate itself through divine intervention. These strange phenomena cannot be the Templars' doing. At least not the Templars of 1509. What if these statues were controlled by someone? Someone far from here. In another world?

Memory 3.5

Memory 3.5

Intro

That explains it all! The Staff is not far away, but a Templar from the present is preventing us from locating it. An Assassin from the present day has infiltrated Abstergo's premises in Tokyo. They will help us locate the Staff. Meanwhile, we will have to synchronize at the top of the tower and wait for the present day Assassin to reveal the location of the Staff.

Debrief

Finally! We were able to recover the Staff of Eden, an artifact from the First Civilization. If the Templars had managed to get ahold of it, the future of humanity could've been radically changed. But it's not over yet, we can be sure they'll want to snatch it from us by any means.

Memory 4.1

Memory 4.1

Intro

Venice is buzzing with scary rumors. The mounted guard, an elite unit, dispatched from Rome, is said to be looking for the Staff of Eden. We must protect the Staff at all costs, even if it means carrying out a strategic defense from our headquarters.

Debrief 1

How bold! The attack on the headquarters was a complete surprise! Fortunately, we were well prepared We saved what matters most and were able to recover our headquarters.

Debrief 2

Our efforts were not enough. The Templars managed to steal the Staff from us. We have no choice, we must get our hands on it at all costs. The fate of humanity is at stake.

Memory 4.1A

Memory 4.1A

Intro

The Staff of Eden slipped away from our grasp. It's a disaster! We still have a chance to find it and take it from the Templars, but this time we can't afford any mistakes. Lucrezia Borgia, an old acquaintance, awaits us in this memory and Ezio made us promise not to eliminate her. We will have to be extra careful and isolate her to retake the Staff. In order to do so, the sky seems to be our only way in.

Debrief

What a turn of events at the last minute. The Staff is once again in our hands. We must now insure that we never lose it again.

Memory 4.2

Memory 4.2

Intro

Our headquarters have withstood the Templar assault thanks to the work accomplished so far. We must quickly strengthen our team and teach the guards a lesson. To do so, we have to trap them in the shipyard of the Venice arsenal and eliminate them all. It won't be all fun and games, as there will be more guards here than anywhere else. Now is the time to use our naval cannon.

Debrief

Well done! The guards threatening our headquarters have all been eliminated. And the others will definitely not want to cross swords with us.

Memory 4.3

Memory 4.3

Intro

How could the Templars know that the Staff of Eden was in our headquarters? Either there's a traitor among us or the Templars have other sources of information. Anyway, rumor has it that a powerful and former enemy of the Brotherhood has been especially appointed to take the Staff. Since we don't know who it is, we must prepare for the worst.

Debrief

The horseman was cleverly disguised for a reason. He did not want to be recognized. But the Brotherhood has unsuspected resources and our informants think that he is a member of the Crows, the Templars with questionable methods that we thought we had eliminated in the past. His disguise as Pestilence, one of the four horsemen of the apocalypse according to biblical writings, could hint at possible accomplices.

Memory 4.4

Memory 4.4

Intro

Debrief

The Templars are on a rampage! Nothing seems to be able to stop them when it comes to getting their hands on a Piece of Eden. The statue of the titan Chronos started moving, like the lion statue did. These glitches are no fluke, they are Otso Juhani Berg's doing. Our most formidable enemy is behind this. Now that Otso is kept at bay by the raging fire is it up to us to finally eliminate this titanic creature and put the Staff somewhere safe.

Memory 4.5

Memory 4.5

Intro

The future of the Brotherhood in Venice is now at stake. Chronos is no longer protected by Otso, now is the opportunity to eliminate him once and for all. It probably won't be easy, our combined skills and perfect collaboration will be our advantage. But it looks like the creature still has surprises in store for us.

Debrief

M.A

M.A

Intro

Debrief

M.B

M.B

Intro

Bastiano used to hang about in the rough areas of Venice before he was accepted in the Brotherhood. He was therefore chosen to secure an old abandoned palace on the lagoon which allows the guards and Templars to infiltrate the neighbourhood of the Assassins' headquarters. Bastiano and the members of his group must reach the heart of the tightly watched palace, eliminate the enemies and seal off access to the palace using an old central mechanism controlling the gates.

Debrief

M.C

M.C

Intro

Debrief

M.D

M.D

Intro

Debrief

Incomplete

Octavian

[These are convos with octavian that aren't part of rivalry for the ages] [I think you might be able to talk to him before building it] Eivor provided the resources to have the museum built. After it was done, she found Octavian inspecting the museum.

  • Octavian: Hmmm. I suppose it will do for the moment. Though it lacks the grandiosity of the Empire at its peak.
  • Eivor: You don't like it?
  • Octavian: It's not that. It's just not terribly Roman. It needs more. More relics, more statuary, more ... Rome! If you happen to find any distinctly Roman artifacts on your travels, bring them by. We can make something of this mess yet.

[THEN FOR SOME FUCKING REASON THEY ACT AS IF THEY NEVER MET????]

  • Octavian: Salve, Eivor! We have not yet been introduced. I am Octavian Claudius Britannicus, a collector of Roman relics.
  • Eivor: Quite a name you have.
  • Octavian: If you are wondering what good I will bring to the settlement, you need only look to the greatest empire the world has ever known.
  • Eivor: Yes, I have seen their great ruins. Always impressive.
  • Octavian: But you have not seen them restored to their former glory! And I can help.