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My quintenary sandbox.
Status
Assassin's Creed: Brotherhood of Venice memories
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| Main Memories
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| Sequence 0
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| Memory 0.1 (Intro • Debrief) - Memory 0.2 (Intro • Debrief) - Memory 0.3 (Intro • Debrief) - Memory 0.4 (Intro • Debrief)
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| Sequence 1
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| Memory 1.1 (Intro • Debrief) - Memory 1.2 (Intro • Debrief) - Memory 1.3 (Intro • Debrief)
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| Sequence 2
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| Memory 2.1 (Intro • Debrief) - Memory 2.2 (Intro • Debrief) - Memory 2.3 (Intro • Debrief) - Memory 2.4 (Intro • Debrief)
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| Sequence 3
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| Memory 3.1 (Intro • Debrief 1 • Debrief 2) - Memory 3.2 (Intro • Debrief) - Memory 3.3 (Intro • Debrief) - Memory 3.4 (Intro • Debrief) - Memory 3.5 (Intro • Debrief)
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| Sequence 4
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| Memory 4.1 (Intro • Debrief 1 • Debrief 2) - Memory 4.1A (Intro • Debrief) - Memory 4.2 (Intro • Debrief) - Memory 4.3 (Intro • Debrief) - Memory 4.4 (Intro • Debrief) - Memory 4.5 (Intro • Debrief)
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| Additional Memories
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| M.A (Intro • Debrief) - M.B (Intro • Debrief) - M.C (Intro • Debrief) - M.D (Intro • Debrief)
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- Red (#ff3030) links mark the memories not transcribed at all.
- Orange (#e3830a) links mark the memories partially transcribed, i.e. those with choices.
- Green (#34df19) links are fully transcribed but not yet incorporated into the respective pages.
- Fully transcribed items that have been incorporated are removed from the list.
Brotherhood of Venice
These are transcripts from the audio files available for download on the Triton Noir website.
- As such, any punctuation is merely guessing and need to be checked against the Campaign booklet before one can think of making the pages (or in the case of the sequence 0, update them)
- "XXXXXXXXXXXX" is the marking for words which I did not understand or Italian words I'm unsure of how to write. For the latter, an attempt at it will be marked as "XXXXXXXXXXXX (tentative).
- Memories 3.1 and 4.1 do indeed have two debriefs each, this is not a mistake.
- Apart from the debrief of the additional memories, with over 2 minutes runtime, and the intro for M.D, with 51 seconds, all other files are below 50 seconds runtime.
| Memory 0.1
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Memory 0.1
Intro
Debrief
Well done! We are free thanks to the young Assassin apprentices. Cesare's forces are leading the assault against the fortress and have already managed to take over some of the buildings. We will soon put Ezio's plan of sabotaging Cesare's gun into action.
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| Memory 0.2
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Memory 0.2
Intro
Debrief
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| Memory 0.3
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Memory 0.3
Intro
Debrief
Cesare Borgia is dead. He fell from the castle walls while fighting Ezio. Had we not been helping, Ezio might've been in greater danger.
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| Memory 0.4
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Memory 0.4
Intro
Debrief
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| Memory 1.1
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Memory 1.1
Intro
Debrief
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| Memory 1.2
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Memory 1.2
Intro
Debrief
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| Memory 1.3
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Memory 1.3
Intro
We managed to identify the blackmailer, but in a turn of events, he asked two of his bodyguards to take on his appearance. We will have to eliminate him one by one to make sure that the blackmailer has been neutralized. Let's start by climbing up to locate the three traitors. We will have to be extra careful because new elite guards trained in the detection of suspects are now patrolling the streets. They will detect us without fail.
Debrief
We just about did it. Thanks to our teamwork, the blackmailer has been eliminated.
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| Memory 2.1
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Memory 2.1
Intro
Debrief
Now that Salai is out of harm's way, he leads us to his master's secret workshop. An emissary of the Brotherhood was discreetly received by the Doge, who seems to have promised in the name of the old relations he maintains with the Assassins that Leonardo da Vinci should no longer be harrassed.
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| Memory 2.2
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Memory 2.2
Intro
Debrief
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| Memory 2.3
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Memory 2.3
Intro
Debrief
Not only did we manage to neutralize the naval cannon, we even managed to recover it. After a few repairs, we should be able to use it against the Templars. We have also successfully protected Leonardo da Vinci's tank.
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| Memory 2.4
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Memory 2.4
Intro
Debrief
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| Memory 3.1
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Memory 3.1
Intro
Pitigliano reluctantly accepted to speak to us. However, he has not ordered his guards to stand down. We will have to approach him, then take the time to convince him. Needless to say, Pitigliano will only agree to listen to us if the alert is neutralized. But if he ever sees us when the alert is triggered, he will assume that we are hostile to him and will not do us any favors. In that case, confrontation will be inevitable. If we can talk to him, we might be able to convince him to give us more leeway...
Debrief 1
Well done. Pitigliano promised to put a stop to the actions of his brutes against us and the headquarters. This should give us more freedom of movement and consolidate our position in the neighbourhood.
Debrief 2
Violence is always a remedy. We Assassins are well aware. While we left Pitigliano at death's door, his brutes managed to drag him out at the very last moment.
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| Memory 3.2
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Memory 3.2
Intro
Debrief
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| Memory 3.3
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Memory 3.3
Intro
According to our contacts the dottore we are looking for was seen near the Ponte delle Guglie but he seems to have been warned and will probably not be easily approached. We need to neutralize him with poison and interrogate him to locate the Staff of Eden.
Debrief
The dottore has spoken. It turns out the Staff of Eden may be hidden near the statue of the Lion of Venice under San Marco Square. The dottore now understands our goals and realizes our cause is noble. He agrees to join us and will now be assigned to our headquarters.
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| Memory 3.4
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Memory 3.4
Intro
Debrief
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| Memory 3.5
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Memory 3.5
Intro
Debrief
Finally! We were able to recover the Staff of Eden, an artifact from the First Civilization. If the Templars had managed to get ahold of it, the future of humanity could've been radically changed. But it's not over yet, we can be sure they'll want to snatch it from us by any means.
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| Memory 4.1
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Memory 4.1
Intro
Venice is buzzing with scary rumors. The mounted guard, an elite unit, dispatched from Rome, is said to be looking for the Staff of Eden. We must protect the Staff at all costs, even if it means carrying out a strategic defense from our headquarters.
Debrief 1
How bold! The attack on the headquarters was a complete surprise! Fortunately, we were well prepared We saved what matters most and were able to recover our headquarters.
Debrief 2
Our efforts were not enough. The Templars managed to steal the Staff from us. We have no choice, we must get our hands on it at all costs. The fate of humanity is at stake.
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| Memory 4.1A
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Memory 4.1A
Intro
Debrief
What a turn of events at the last minute. The Staff is once again in our hands. We must now insure that we never lose it again.
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| Memory 4.2
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Memory 4.2
Intro
Debrief
Well done! The guards threatening our headquarters have all been eliminated. And the others will definitely not want to cross swords with us.
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| Memory 4.3
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Memory 4.3
Intro
Debrief
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| Memory 4.4
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Memory 4.4
Intro
Debrief
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| Memory 4.5
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Memory 4.5
Intro
Debrief
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Incomplete
Octavian
[These are convos with octavian that aren't part of rivalry for the ages]
[I think you might be able to talk to him before building it]
Eivor provided the resources to have the museum built. After it was done, she found Octavian inspecting the museum.
- Octavian: Hmmm. I suppose it will do for the moment. Though it lacks the grandiosity of the Empire at its peak.
- Eivor: You don't like it?
- Octavian: It's not that. It's just not terribly Roman. It needs more. More relics, more statuary, more ... Rome! If you happen to find any distinctly Roman artifacts on your travels, bring them by. We can make something of this mess yet.
[THEN FOR SOME FUCKING REASON THEY ACT AS IF THEY NEVER MET????]
- Octavian: Salve, Eivor! We have not yet been introduced. I am Octavian Claudius Britannicus, a collector of Roman relics.
- Eivor: Quite a name you have.
- Octavian: If you are wondering what good I will bring to the settlement, you need only look to the greatest empire the world has ever known.
- Eivor: Yes, I have seen their great ruins. Always impressive.
- Octavian: But you have not seen them restored to their former glory! And I can help.