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My quintenary sandbox.
Status
Assassin's Creed: Brotherhood of Venice memories
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| Main Memories
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| Sequence 0
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| Memory 0.1 (Intro • Debrief) - Memory 0.2 (Intro • Debrief) - Memory 0.3 (Intro • Debrief) - Memory 0.4 (Intro • Debrief)
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| Sequence 1
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| Memory 1.1 (Intro • Debrief) - Memory 1.2 (Intro • Debrief) - Memory 1.3 (Intro • Debrief)
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| Sequence 2
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| Memory 2.1 (Intro • Debrief) - Memory 2.2 (Intro • Debrief) - Memory 2.3 (Intro • Debrief) - Memory 2.4 (Intro • Debrief)
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| Sequence 3
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| Memory 3.1 (Intro • Debrief 1 • Debrief 2) - Memory 3.2 (Intro • Debrief) - Memory 3.3 (Intro • Debrief) - Memory 3.4 (Intro • Debrief) - Memory 3.5 (Intro • Debrief)
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| Sequence 4
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| Memory 4.1 (Intro • Debrief 1 • Debrief 2) - Memory 4.1A (Intro • Debrief) - Memory 4.2 (Intro • Debrief) - Memory 4.3 (Intro • Debrief) - Memory 4.4 (Intro • Debrief) - Memory 4.5 (Intro • Debrief)
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| Additional Memories
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| M.A (Intro • Debrief) - M.B (Intro • Debrief) - M.C (Intro • Debrief) - M.D (Intro • Debrief)
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- Red (#ff3030) links mark the memories not transcribed at all.
- Orange (#e3830a) links mark the memories partially transcribed, i.e. those with choices.
- Green (#34df19) links are fully transcribed but not yet incorporated into the respective pages.
- Fully transcribed items that have been incorporated are removed from the list.
Brotherhood of Venice
These are transcripts from the audio files available for download on the Triton Noir website.
- As such, any punctuation is merely guessing and need to be checked against the Campaign booklet before one can think of making the pages (or in the case of the sequence 0, update them)
- "XXXXXXXXXXXX" is the marking for words which I did not understand or Italian words I'm unsure of how to write. For the latter, an attempt at it will be marked as "XXXXXXXXXXXX (tentative).
- Memories 3.1 and 4.1 do indeed have two debriefs each, this is not a mistake.
- Apart from the debrief of the additional memories, with over 2 minutes runtime, and the intro for M.D, with 51 seconds, all other files are below 50 seconds runtime.
| Memory 0.1
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Memory 0.1
Intro
Debrief
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| Memory 0.2
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Memory 0.2
Intro
Debrief
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| Memory 0.3
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Memory 0.3
Intro
Debrief
Cesare Borgia is dead. He fell from the castle walls while fighting Ezio. Had we not been helping, Ezio might've been in greater danger.
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| Memory 0.4
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Memory 0.4
Intro
Debrief
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| Memory 1.1
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Memory 1.1
Intro
Debrief
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| Memory 1.2
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Memory 1.2
Intro
Debrief
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| Memory 1.3
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Memory 1.3
Intro
We managed to identify the blackmailer, but in a turn of events, he asked two of his bodyguards to take on his appearance. We will have to eliminate him one by one to make sure that the blackmailer has been neutralized. Let's start by climbing up to locate the three traitors. We will have to be extra careful because new elite guards trained in the detection of suspects are now patrolling the streets. They will detect us without fail.
Debrief
We just about did it. Thanks to our teamwork, the blackmailer has been eliminated.
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| Memory 2.1
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Memory 2.1
Intro
Debrief
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| Memory 2.2
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Memory 2.2
Intro
Debrief
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| Memory 2.3
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Memory 2.3
Intro
Debrief
Not only did we manage to neutralize the naval cannon, we even managed to recover it. After a few repairs, we should be able to use it against the Templars. We have also successfully protected Leonardo da Vinci's tank.
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| Memory 2.4
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Memory 2.4
Intro
Debrief
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| Memory 3.1
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Memory 3.1
Intro
Debrief 1
Well done. Pitigliano promised to put a stop to the actions of his brutes against us and the headquarters. This should give us more freedom of movement and consolidate our position in the neighbourhood.
Debrief 2
Violence is always a remedy. We Assassins are well aware. While we left Pitigliano at death's door, his brutes managed to drag him out at the very last moment.
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| Memory 3.2
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Memory 3.2
Intro
Debrief
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| Memory 3.3
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Memory 3.3
Intro
Debrief
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| Memory 3.4
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Memory 3.4
Intro
Debrief
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| Memory 3.5
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Memory 3.5
Intro
Debrief
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| Memory 4.1
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Memory 4.1
Intro
Debrief 1
How bold! The attack on the headquarters was a complete surprise! Fortunately, we were well prepared We saved what matters most and were able to recover our headquarters.
Debrief 2
Our efforts were not enough. The Templars managed to steal the Staff from us. We have no choice, we must get our hands on it at all costs. The fate of humanity is at stake.
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| Memory 4.1A
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Memory 4.1A
Intro
Debrief
What a turn of events at the last minute. The Staff is once again in our hands. We must now insure that we never lose it again.
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| Memory 4.2
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Memory 4.2
Intro
Debrief
Well done! The guards threatening our headquarters have all been eliminated. And the others will definitely not want to cross swords with us.
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| Memory 4.3
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Memory 4.3
Intro
Debrief
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| Memory 4.4
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Memory 4.4
Intro
Debrief
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| Memory 4.5
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Memory 4.5
Intro
Debrief
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Incomplete
Octavian
[These are convos with octavian that aren't part of rivalry for the ages]
[I think you might be able to talk to him before building it]
Eivor provided the resources to have the museum built. After it was done, she found Octavian inspecting the museum.
- Octavian: Hmmm. I suppose it will do for the moment. Though it lacks the grandiosity of the Empire at its peak.
- Eivor: You don't like it?
- Octavian: It's not that. It's just not terribly Roman. It needs more. More relics, more statuary, more ... Rome! If you happen to find any distinctly Roman artifacts on your travels, bring them by. We can make something of this mess yet.
[THEN FOR SOME FUCKING REASON THEY ACT AS IF THEY NEVER MET????]
- Octavian: Salve, Eivor! We have not yet been introduced. I am Octavian Claudius Britannicus, a collector of Roman relics.
- Eivor: Quite a name you have.
- Octavian: If you are wondering what good I will bring to the settlement, you need only look to the greatest empire the world has ever known.
- Eivor: Yes, I have seen their great ruins. Always impressive.
- Octavian: But you have not seen them restored to their former glory! And I can help.