User blog comment:Master Sima Yi/Assassinews 19-03-'14 – Two Assassin's Creeds for 2014?: Unity and Comet/@comment-5174994-20140610181844
Let's say you're tailing a Templar target; if you get spotted, the mission might be over. That's no longer the case. “We've opted for a different philosophy where we won't tell you Tail this guy,” Amancio says. “We'll just maybe tell you Figure out where he's going.” That means you can tail him if you like – and if you get spotted, the tail could turn into a chase. If you lose him altogether, your goal switches to locating your target. If a riot happens to break out and your target is killed, then you can loot his body to, say, find a letter that tells you where he's going. “So it's really up to the player to figure out how he's going to do this,” Amancio says.
Of course, there's much more to AMM than this. It'll never be as simple as choosing the easiest path (i.e., killing every target and looting their bodies) because that could have serious repercussions in the world. “If a guy is missing, maybe they're going to double up patrols in your next mission. So there's a risk. It evens itself out.”
This extract basically makes ACU sound like the perfect assassination game. Why didn't they do this sooner??? I've been waiting for this since ACB.
I'm calling it now: ACU will be the best AC game ever made & one of the best games ever made, period. This is exactly how a game should be. Forcing players to play a specific way is just not what we expect nowadays.