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User blog comment:D. Cello/Assassinews 09/23 -- Videos and cinematics/@comment-4043223-20110924032102: Difference between revisions

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imported>Kaloneous
Created page with "I think everyone needs to relax a bit, stop complaining and remember that Ubisoft have dissappointed us yet. The in game models look the same and the facial differences of De..."
 
imported>Kaloneous
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I think everyone needs to relax a bit, stop complaining and remember that [[Ubisoft]] have dissappointed us yet. The in game models look the same and the facial differences of Desmond/16 really only apply to the cinematics of the inner world of the Black Room. Bear in mind that Desmond is being protrayed as having gone through immense psychological trauma and is physically a vegetable at the moment so it is being protrayed in this way to show his psyche (or moreso how his mind/consciousness projects himself and his surroundings while interfaced with the [[Animus]]) as well as this disjointed world of the animus sub-operating system. [[Brent Ashe]] and [[Alexandre Breault]] explained this (in a round about way) in an interview which if I find again I will add the link.
I think everyone needs to relax a bit, stop complaining and remember that [[Ubisoft]] have not dissappointed us yet. The in game models look the same and the facial differences of Desmond/16 really only apply to the cinematics of the inner world of the Black Room. Bear in mind that Desmond is being protrayed as having gone through immense psychological trauma and is physically a vegetable at the moment so it is being protrayed in this way to show his psyche (or moreso how his mind/consciousness projects himself and his surroundings while interfaced with the [[Animus]]) as well as this disjointed world of the animus sub-operating system. [[Brent Ashe]] and [[Alexandre Breault]] explained this (in a round about way) in an interview which if I find again I will add the link.

Latest revision as of 05:21, 24 September 2011

I think everyone needs to relax a bit, stop complaining and remember that Ubisoft have not dissappointed us yet. The in game models look the same and the facial differences of Desmond/16 really only apply to the cinematics of the inner world of the Black Room. Bear in mind that Desmond is being protrayed as having gone through immense psychological trauma and is physically a vegetable at the moment so it is being protrayed in this way to show his psyche (or moreso how his mind/consciousness projects himself and his surroundings while interfaced with the Animus) as well as this disjointed world of the animus sub-operating system. Brent Ashe and Alexandre Breault explained this (in a round about way) in an interview which if I find again I will add the link.