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{{quote|You must now report to each Bureau leader before carrying out your task.|Al Mualim}}
{{quote|You must now report to each Bureau leader before carrying out your task.|Al Mualim}}


The '''Bureau''' is an [[Assassins|Assassin-controled]] safehouse located in each of the three main cities featured in [[Assassin's Creed]]. It serves as safe haven for Assassins such as [[Altaïr]] before and after assassinations.
The '''Bureau''' is an [[Assassins|Assassin]]-controlled safehouse located in each of the three main cities featured in ''[[Assassin's Creed]]''. It serves as safe haven for Assassins (such as [[Altaïr]]) before and after assassinations.


==Characteristics==
==Characteristics==
There is an '''Assassin's Bureau''' in all three cities. These places are basically a safehouse for Assassin Instructors in the field and the Assassins Order. The Assassin Bureau's leader provides you with useful hints on where to obtain your information. As soon as you acquire enough information the leader will provide you with what appears to be one of the primary flight feathers of a white eagle, which is yet another nod towards the resemblance that [[Altaïr]] shares with the birds. Once you have collected all the required information on an assassination target, and it is possible to do so before entering the Bureau, the leader of the Bureau within that city, provides you with that same feather which is used to claim an assassination by running the [[Feather]] through the blood of the target. As proof of the assassination, Altaïr must return to the Bureau and present it as proof of his deed. The Assassin's Bureau will be closed when your current [[Social stealth|social status]] is exposed, to prevent guards from discovering the Bureau and also to not have you violate the Creed (never bring attention onto the Assassins Order). The Assassin Bureau is a place where they also make [[Longsword|swords]], blades and other useful equipment, enabling Altair to restock on [[Throwing Knives]]. Just before assassinations the Bureau is used to prepare. The entrance of the Assassin's Bureau is located on the roof probably to reduce the chances of outsiders wandering in out of curiosity. After all information pertaining to high ranked city officials such as [[Majd Addin]] resides within the Bureau.
The Assassin's Bureau is basically a safehouse for Assassin Instructors in the field, and the Assassin's Order in general. The Bureau's leader provides you with useful hints on where to obtain information on assassination targets. Once you have collected all the required information (and it is possible to do so before entering the Bureau), the leader provides you with a [[Feather]] that appears to be one of the primary flight feathers of a white eagle, which is yet another nod towards the resemblance that Altaïr shares with the birds. This feather, referred to as a marker, is used to give proof of a successful assassination, by staining it with the blood of the target.
 
The entrance of the Assassin's Bureau is located on the roof, probably to reduce the chances of outsiders wandering in out of curiosity. This entrance will be closed when your current [[Social stealth|social status]] is exposed, to prevent guards from discovering the Bureau and subsequently violating the Creed (to never bring attention to the Assassin's Order). The Assassin Bureau is a place where they also make [[Longsword|swords]], blades and other useful equipment, enabling Altair to restock on [[Throwing Knives]] here. Just before assassinations, the Bureau can also be used for Assassins to physically and mentally prepare.


==Building==
==Building==
The exterior of the building is that of a normal construction, although it doesn't have any obvious looking windows or doors. The entrance is located on the ceiling, that can be reached via a stair located on an entry alley.
The exterior of the building is that of a normal construction, although it doesn't have any obvious windows or doors. The entrance is located on the roof, that can be reached by either climbing the walls or via a ladder located in an entry alley.


The inside is divided in only 2 rooms:
The inside is divided into only two rooms:


[[Image:Bureau pillow.jpg|left|150px|thumb|Main Chamber]]
[[Image:Bureau pillow.jpg|left|150px|thumb|Main Chamber]]
===Main Chamber===
===Main Chamber===


The entrance to the Bureau, the Main Chamber is a small living area comprised of two fountains and several pillows. This place is intended for an[[File:Bureau_chamber.jpg|thumb|350px|The Bureau's entrance/exit. Notice that there is no obvious way in/out (ladder or etc.) of the Bureau.]] Assassin to rest before and after assassinations, waiting for the moment to strike and then for the moment to leave the town after the dust has settled.
The entrance to the Bureau, the Main Chamber is a small living area comprised of two fountains and several pillows. This place is intended for an[[File:Bureau_chamber.jpg|thumb|350px|The Bureau's entrance/exit. Notice that there is no obvious way (such as a ladder) in or out of the Bureau.]] Assassin to rest before and after assassinations, allowing them to wait for the appropriate moment to strike, or for the dust to settle after an assassination.


The walls are decorated with hanging carpets and the Assassins Crest, while the ground has plants, pillows, sofas and another carpet.
The walls are decorated with hanging carpets and the [[Assassin's Logo|Assassin's Crest]], while the ground has potted plants, pillows, and more carpets.
The ceiling is grated, with a hole that serves as entry into the Bureau. When the city is on alert, the hole in the ceiling is closed with a grated panel as to not compromise the brotherhood and attract authorities to the Bureau.
 
The ceiling is grated, with an opening that serves as an entrance into the Bureau. When the city is on alert, the opening is closed with a grated panel.


===Bureau Leader's Room===
===Bureau Leader's Room===


Similar to a store, the leader's chamber is adjacent to the Main Chamber.
Similar to a store, the leader's chamber is adjacent to the Main Chamber. From behind a stand, the leader addresses those who come to speak with him, while also studying and attending to the needs of the Assassins' operations in that respective city.  
Behind a stand, the leader address those who come to speak with him, also studying and attending to the needs of the Assassins operations on that respective city.
 
Behind this there are also bookstalls and closets, where registry of the missions is kept. The books and scrolls the Leader has access are also located in this area.


Across the room, a raised walkway guards weapons and books, things that may help with the carrying of a mission.
Behind the desk are bookshelves and closets, where registries of the missions are kept. The books and scrolls the Leader has access to are also located in this area. Across the room, a raised walkway holds weapons and books, things that may help with the carrying out of a mission.


All assassinations missions must begin at this room, since the leader is the one who provides the [[feather]] for a marked target.
All assassinations missions must begin at this room, since the leader is the one who provides the feather for a marked target.


==Known Bureau Leaders==
==Known Bureau Leaders==
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== Trivia ==
== Trivia ==
*Resistance '''Safehouses''' on [[Cyprus]] in ''[[Assassin's Creed: Bloodlines]]'' function in a similar way as Assassin's Bureaus, even being able to restock Altair's inventory of Throwing Knives.
*'''Resistance Safehouses''' in [[Cyprus]] from ''[[Assassin's Creed: Bloodlines]]'' function in a similar way to Assassin's Bureaus, even being able to restock Altaïr's inventory of Throwing Knives.





Revision as of 03:33, 7 October 2010

                             Template:FAimp
The Assassin's Bureau interior and the Rafiq.
"You must now report to each Bureau leader before carrying out your task."
―Al Mualim

The Bureau is an Assassin-controlled safehouse located in each of the three main cities featured in Assassin's Creed. It serves as safe haven for Assassins (such as Altaïr) before and after assassinations.

Characteristics

The Assassin's Bureau is basically a safehouse for Assassin Instructors in the field, and the Assassin's Order in general. The Bureau's leader provides you with useful hints on where to obtain information on assassination targets. Once you have collected all the required information (and it is possible to do so before entering the Bureau), the leader provides you with a Feather that appears to be one of the primary flight feathers of a white eagle, which is yet another nod towards the resemblance that Altaïr shares with the birds. This feather, referred to as a marker, is used to give proof of a successful assassination, by staining it with the blood of the target.

The entrance of the Assassin's Bureau is located on the roof, probably to reduce the chances of outsiders wandering in out of curiosity. This entrance will be closed when your current social status is exposed, to prevent guards from discovering the Bureau and subsequently violating the Creed (to never bring attention to the Assassin's Order). The Assassin Bureau is a place where they also make swords, blades and other useful equipment, enabling Altair to restock on Throwing Knives here. Just before assassinations, the Bureau can also be used for Assassins to physically and mentally prepare.

Building

The exterior of the building is that of a normal construction, although it doesn't have any obvious windows or doors. The entrance is located on the roof, that can be reached by either climbing the walls or via a ladder located in an entry alley.

The inside is divided into only two rooms:

Main Chamber

Main Chamber

The entrance to the Bureau, the Main Chamber is a small living area comprised of two fountains and several pillows. This place is intended for an

The Bureau's entrance/exit. Notice that there is no obvious way (such as a ladder) in or out of the Bureau.

Assassin to rest before and after assassinations, allowing them to wait for the appropriate moment to strike, or for the dust to settle after an assassination.

The walls are decorated with hanging carpets and the Assassin's Crest, while the ground has potted plants, pillows, and more carpets.

The ceiling is grated, with an opening that serves as an entrance into the Bureau. When the city is on alert, the opening is closed with a grated panel.

Bureau Leader's Room

Similar to a store, the leader's chamber is adjacent to the Main Chamber. From behind a stand, the leader addresses those who come to speak with him, while also studying and attending to the needs of the Assassins' operations in that respective city.

Behind the desk are bookshelves and closets, where registries of the missions are kept. The books and scrolls the Leader has access to are also located in this area. Across the room, a raised walkway holds weapons and books, things that may help with the carrying out of a mission.

All assassinations missions must begin at this room, since the leader is the one who provides the feather for a marked target.

Known Bureau Leaders

Trivia

  • Resistance Safehouses in Cyprus from Assassin's Creed: Bloodlines function in a similar way to Assassin's Bureaus, even being able to restock Altaïr's inventory of Throwing Knives.