User talk:Slate Vesper: Difference between revisions
imported>Wikia m moved User talk:Slate Orchid to User talk:Slate Vesper: Automatically moved page while renaming the user "Slate Orchid" to "Slate Vesper" |
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== "Why will you not die?" == | |||
I don't mean to be offensive, but did you even read what I wrote when I re-added that sentence in the [[The Wounded Eagle]]-dialogue? It is in the Pax Demo. Look it up. That's where most of the information about the mission comes from. The Gamescon-Dialogue is cut, because the player assassinates Leandros before he finishes talking. So please stop removing that sentence, thanks. [[User:StPerkele|StPerkele]] 14:40, September 1, 2011 (UTC) | |||
Revision as of 16:40, 1 September 2011
Welcome to the Order, Slate Orchid! |
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Feel free to contact me on my talkpage if you need anything. ;D -- D. Cello 04:19, May 19, 2010 (UTC)
Names for the Priest's unique moves.
Hey Slate, recently I fixed the Priest's unique moves, and I was hoping you could give them some names so they are up to Wikia standards. Thanks in advance Patzilla777 12:56, April 25, 2011 (UTC)
Assassin's creed 2 Achievement guide
Hey, Slate, I really appreciate all the help on the page but this is my assignment so can you please talk to me first before putting anything? The Reaper 02:52, May 10, 2011 (UTC)
Far East
Lucy never said that Subject 16 has an ancestor in the Far East. She said MIDDLE East. From AC2:
- "I've been going through his files. Vidic flagged a couple of his Animus sessions. A bunch of different ancestors, different dates and locations... ancient Africa, the Middle East... but towards the end, he became obsessed with Italy."
-- Master Sima Yi 12:01, May 15, 2011 (UTC)
Well, I didn't say that Lucy was the one that specifically said it, only that I remember that it was mentioned somewhere. It could also back up the Yona Guni cryptic message. Slate Orchid 14:05, May 15, 2011 (UTC)
Capitalizing
Stop capitalizing article titles. We purposely did that because there is no point in capitalizing those words. -- Master Sima Yi 15:39, July 11, 2011 (UTC)
Oh, I just thought it would make them sound more important. Slate Orchid 15:53, July 11, 2011 (UTC)
Warning
- "Don't be an idiot."
- ―Familiar?[src]
--WarClown Dial-UpinFamous 06:53, July 20, 2011 (UTC)
Was a third warning, I'm changing it to a first, that was a far too extreme warning for what you did. -- 'R BlaiddDdraigWolfDragon’s Lair 07:00, July 20, 2011 (UTC)
To be completely honest, I saw a random IP address, with the text "That's what she said." and an unnecessary edit seeing as the Brotherhood multiplayer characters don't have links in the descriptions of their kill animations. You can't blame me for jumping to conclusions. When I said "Don't be an idiot." I thought I was talking to someone that was randomly vandalising a page, and my comment was not to be taken too seriously.
If I've caused any offense then I apologize. Slate Orchid 07:08, July 20, 2011 (UTC)
- Anon or not, you don't call anyone here idiots just like that. Be more sensible next time. --WarClown Dial-UpinFamous 07:13, July 20, 2011 (UTC)
Talk page
Slate, stop editing Sima's archived talk page. If you need to leave him a message use his current talk page, not the archive. --VatsaGentek 18:00, July 29, 2011 (UTC)
Oh right, sorry about that, I thought that posting it at the end of the last archive would mean it would would show up on the recent one as a new entry. Slate Orchid 18:04, July 29, 2011 (UTC)
Avatar
Here you go. :3 I'm sorry it is not as you expected but my program couldn't make it as perfect as you wanted it. :( But anyway, enjoy it. :3 Teller Words, On my Screen :O 07:35, August 18, 2011 (UTC)

It looks great, thank you very much! :D Slate Orchid 13:20, August 18, 2011 (UTC)
Hi, The source to the Chapmion's moves are here:
http://www.youtube.com/watch?v=GQ2yJYY4iV8
http://www.youtube.com/watch?v=XKBaJN1yDoI
"Why will you not die?"
I don't mean to be offensive, but did you even read what I wrote when I re-added that sentence in the The Wounded Eagle-dialogue? It is in the Pax Demo. Look it up. That's where most of the information about the mission comes from. The Gamescon-Dialogue is cut, because the player assassinates Leandros before he finishes talking. So please stop removing that sentence, thanks. StPerkele 14:40, September 1, 2011 (UTC)

