User:Soranin/Sandbox5: Difference between revisions
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imported>Soranin m forgot i had this intro, thanks to an errata on the site |
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===Memory 3.1=== | ===Memory 3.1=== | ||
====Intro==== | ====Intro==== | ||
Pitigliano reluctantly accepted to speak to us. However, he has not ordered his guards to stand down. We will have to approach him, then take the time to convince him. Needless to say, Pitigliano will only agree to listen to us if the alert is neutralized. But if he ever sees us when the alert is triggered, he will assume that we are hostile to him and will not do us any favors. In that case, confrontation will be inevitable. If we can talk to him, we might be able to convince him to give us more leeway... | |||
====Debrief 1==== | ====Debrief 1==== | ||
Well done. Pitigliano promised to put a stop to the actions of his brutes against us and the headquarters. This should give us more freedom of movement and consolidate our position in the neighbourhood. | Well done. Pitigliano promised to put a stop to the actions of his brutes against us and the headquarters. This should give us more freedom of movement and consolidate our position in the neighbourhood. | ||
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===Memory 3.2=== | ===Memory 3.2=== | ||
====Intro==== | ====Intro==== | ||
Revision as of 15:13, 16 October 2021
My quintenary sandbox.
Status
Assassin's Creed: Brotherhood of Venice memories
| |
|---|---|
| Main Memories | |
| Sequence 0 | |
| Memory 0.1 (Intro • Debrief) - Memory 0.2 (Intro • Debrief) - Memory 0.3 (Intro • Debrief) - Memory 0.4 (Intro • Debrief) | |
| Sequence 1 | |
| Memory 1.1 (Intro • Debrief) - Memory 1.2 (Intro • Debrief) - Memory 1.3 (Intro • Debrief) | |
| Sequence 2 | |
| Memory 2.1 (Intro • Debrief) - Memory 2.2 (Intro • Debrief) - Memory 2.3 (Intro • Debrief) - Memory 2.4 (Intro • Debrief) | |
| Sequence 3 | |
| Memory 3.1 (Intro • Debrief 1 • Debrief 2) - Memory 3.2 (Intro • Debrief) - Memory 3.3 (Intro • Debrief) - Memory 3.4 (Intro • Debrief) - Memory 3.5 (Intro • Debrief) | |
| Sequence 4 | |
| Memory 4.1 (Intro • Debrief 1 • Debrief 2) - Memory 4.1A (Intro • Debrief) - Memory 4.2 (Intro • Debrief) - Memory 4.3 (Intro • Debrief) - Memory 4.4 (Intro • Debrief) - Memory 4.5 (Intro • Debrief) | |
| Additional Memories | |
| M.A (Intro • Debrief) - M.B (Intro • Debrief) - M.C (Intro • Debrief) - M.D (Intro • Debrief) | |
Assassin's Creed: Valhalla minor memories
|
|---|
| Ravensthorpe |
| Petra |
| Archery Contest |
| Randvi (22 min) |
| Taken for Granted |
| Tarben (24 min) |
| The Baker's Plaint - Man of Mystery |
| World Events |
| Norway |
| Rygjafylke (12 mins) |
| A New England - The Plight of the Warlock |
| England |
| Essexe (28 min) |
| Devil's Hole - Take Me a Husband - The Boar with the Golden Nose - The Gleewoman - The Prodigy |
| Grantebridgescire (30 min) |
| Degolas the Beautiful - The Cult of Saint Guthlac - The Devout Troll - The Doom Book of Cats - The Infinite Noise of Men - The Walloper - Winchell the Robesfree |
| Ledecestrescire (18 mins) |
| A Skald's Lament - Skal to Your Wealth - The Twit Saga, Part I - The White Lady of Tamworth |
| Lincolnscire (25 min) |
| King of Shitsby - Little Victories - Stray Naps - The False Ealdormancy - The Farewell Meow - The Ignominious Bandit - The Twit Saga, Part II |
- Red (#ff3030) links mark the memories not transcribed at all.
- Orange (#e3830a) links mark the memories partially transcribed, i.e. those with choices.
- Green (#34df19) links are fully transcribed but not yet incorporated into the respective pages.
- Fully transcribed items that have been incorporated are removed from the list.
Brotherhood of Venice
These are transcripts from the audio files available for download on the Triton Noir website.
- As such, any punctuation is merely guessing and need to be checked against the Campaign booklet before one can think of making the pages (or in the case of the sequence 0, update them)
- "XXXXXXXXXXXX" is the marking for words which I did not understand or Italian words I'm unsure of how to write. For the latter, an attempt at it will be marked as "XXXXXXXXXXXX (tentative).
- Memories 3.1 and 4.1 do indeed have two debriefs each, this is not a mistake.
- Apart from the debrief of the additional memories, with over 2 minutes runtime, and the intro for M.D, with 51 seconds, all other files are below 50 seconds runtime.
| Memory 0.1 |
|---|
Memory 0.1IntroDebrief |
| Memory 0.2 |
|---|
Memory 0.2IntroDebrief |
| Memory 0.3 |
|---|
Memory 0.3IntroDebriefCesare Borgia is dead. He fell from the castle walls while fighting Ezio. Had we not been helping, Ezio might've been in greater danger. |
| Memory 0.4 |
|---|
Memory 0.4IntroDebrief |
| Memory 1.1 |
|---|
Memory 1.1IntroDebrief |
| Memory 1.2 |
|---|
Memory 1.2IntroDebrief |
| Memory 1.3 |
|---|
Memory 1.3IntroWe managed to identify the blackmailer, but in a turn of events, he asked two of his bodyguards to take on his appearance. We will have to eliminate him one by one to make sure that the blackmailer has been neutralized. Let's start by climbing up to locate the three traitors. We will have to be extra careful because new elite guards trained in the detection of suspects are now patrolling the streets. They will detect us without fail. DebriefWe just about did it. Thanks to our teamwork, the blackmailer has been eliminated. |
| Memory 2.1 |
|---|
Memory 2.1IntroDebrief |
| Memory 2.2 |
|---|
Memory 2.2IntroDebrief |
| Memory 2.3 |
|---|
Memory 2.3IntroDebriefNot only did we manage to neutralize the naval cannon, we even managed to recover it. After a few repairs, we should be able to use it against the Templars. We have also successfully protected Leonardo da Vinci's tank. |
| Memory 2.4 |
|---|
Memory 2.4IntroDebrief |
| Memory 3.1 |
|---|
Memory 3.1IntroPitigliano reluctantly accepted to speak to us. However, he has not ordered his guards to stand down. We will have to approach him, then take the time to convince him. Needless to say, Pitigliano will only agree to listen to us if the alert is neutralized. But if he ever sees us when the alert is triggered, he will assume that we are hostile to him and will not do us any favors. In that case, confrontation will be inevitable. If we can talk to him, we might be able to convince him to give us more leeway... Debrief 1Well done. Pitigliano promised to put a stop to the actions of his brutes against us and the headquarters. This should give us more freedom of movement and consolidate our position in the neighbourhood. Debrief 2Violence is always a remedy. We Assassins are well aware. While we left Pitigliano at death's door, his brutes managed to drag him out at the very last moment. |
| Memory 3.2 |
|---|
Memory 3.2IntroDebrief |
| Memory 3.3 |
|---|
Memory 3.3IntroDebrief |
| Memory 3.4 |
|---|
Memory 3.4IntroDebrief |
| Memory 3.5 |
|---|
Memory 3.5IntroDebrief |
| Memory 4.1 |
|---|
Memory 4.1IntroDebrief 1How bold! The attack on the headquarters was a complete surprise! Fortunately, we were well prepared We saved what matters most and were able to recover our headquarters. Debrief 2Our efforts were not enough. The Templars managed to steal the Staff from us. We have no choice, we must get our hands on it at all costs. The fate of humanity is at stake. |
| Memory 4.1A |
|---|
Memory 4.1AIntroDebriefWhat a turn of events at the last minute. The Staff is once again in our hands. We must now insure that we never lose it again. |
| Memory 4.2 |
|---|
Memory 4.2IntroDebriefWell done! The guards threatening our headquarters have all been eliminated. And the others will definitely not want to cross swords with us. |
| Memory 4.3 |
|---|
Memory 4.3IntroDebrief |
| Memory 4.4 |
|---|
Memory 4.4IntroDebrief |
| Memory 4.5 |
|---|
Memory 4.5IntroDebrief |
| M.A |
|---|
M.AIntroDebrief |
| M.B |
|---|
M.BIntroDebrief |
| M.C |
|---|
M.CIntroDebrief |
| M.D |
|---|
M.DIntroDebrief |
Incomplete
Octavian
[These are convos with octavian that aren't part of rivalry for the ages] [I think you might be able to talk to him before building it] Eivor provided the resources to have the museum built. After it was done, she found Octavian inspecting the museum.
- Octavian: Hmmm. I suppose it will do for the moment. Though it lacks the grandiosity of the Empire at its peak.
- Eivor: You don't like it?
- Octavian: It's not that. It's just not terribly Roman. It needs more. More relics, more statuary, more ... Rome! If you happen to find any distinctly Roman artifacts on your travels, bring them by. We can make something of this mess yet.
[THEN FOR SOME FUCKING REASON THEY ACT AS IF THEY NEVER MET????]
- Octavian: Salve, Eivor! We have not yet been introduced. I am Octavian Claudius Britannicus, a collector of Roman relics.
- Eivor: Quite a name you have.
- Octavian: If you are wondering what good I will bring to the settlement, you need only look to the greatest empire the world has ever known.
- Eivor: Yes, I have seen their great ruins. Always impressive.
- Octavian: But you have not seen them restored to their former glory! And I can help.