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{{Imageneed}}
{{Imageneed}}
'''Vincent Dérozier''' is a Level and Texture Artist at [[Ubisoft]]. He was a part of the development team for ''[[Assassin's Creed: Brotherhood]], [[Assassin's Creed: Revelations]], [[Assassin's Creed III]], [[Assassin's Creed IV: Black Flag]], [[Assassin's Creed: Unity]], [[Assassin's Creed: Syndicate]], [[Assassin's Creed: Odyssey]]'', and ''[[Assassin's Creed: Shadows]]''.
'''Vincent Dérozier''' is a Level and Texture Artist at [[Ubisoft]]. He was a part of the development team for ''[[Assassin's Creed: Brotherhood]], [[Assassin's Creed: Revelations]], [[Assassin's Creed III]], [[Assassin's Creed IV: Black Flag]], [[Assassin's Creed: Unity]], [[Assassin's Creed: Syndicate]], [[Assassin's Creed: Odyssey]]'', and ''[[Assassin's Creed: Shadows]]''.
==Gallery==
<gallery captionalign="center" position="center" widths="180">
ACSH Miki Castle Map 1.jpg
</gallery>


==External links==
==External links==

Revision as of 05:37, 31 October 2025

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Vincent Dérozier is a Level and Texture Artist at Ubisoft. He was a part of the development team for Assassin's Creed: Brotherhood, Assassin's Creed: Revelations, Assassin's Creed III, Assassin's Creed IV: Black Flag, Assassin's Creed: Unity, Assassin's Creed: Syndicate, Assassin's Creed: Odyssey, and Assassin's Creed: Shadows.

Gallery

External links

zh:文森特·德罗齐尔