Ubisoft: Difference between revisions
imported>Darman36 mNo edit summary |
imported>Darman36 mNo edit summary |
||
| Line 3: | Line 3: | ||
{{Youmay|the real world company|its [[Ubisoft (company)|fictional]] counterpart}} | {{Youmay|the real world company|its [[Ubisoft (company)|fictional]] counterpart}} | ||
{{Faction Infobox | {{Faction Infobox | ||
|name = Ubisoft Entertainment SA | |name=Ubisoft Entertainment SA | ||
|image = Ubilogo White.png | |image=Ubilogo White.png | ||
|website = http://www.ubisoft.com/ | |website=http://www.ubisoft.com/ | ||
|founder =*Claude Guillemot | |founder =*Claude Guillemot | ||
*{{Wiki|:fr:Michel Guillemot|Michel Guillemot}} | *{{Wiki|:fr:Michel Guillemot|Michel Guillemot}} | ||
| Line 11: | Line 11: | ||
*[[Gérard Guillemot]] | *[[Gérard Guillemot]] | ||
*Christian Guillemot | *Christian Guillemot | ||
|headquarters = {{Wiki|Montreuil, Seine-Saint-Denis|Montreuil}}, [[France]] | |headquarters={{Wiki|Montreuil, Seine-Saint-Denis|Montreuil}}, [[France]] | ||
|subsidiaries = See below | |subsidiaries=See below | ||
|active=28 March 1986 – present}} | |active=28 March 1986 – present}} | ||
'''Ubisoft Entertainment SA''', formerly '''Ubi Soft Entertainment SA''', is a [[France|French]] computer and video game publisher and developer headquartered in the [[Paris]]ian {{Wiki|Communes of France|commune}} of {{Wiki|Montreuil, Seine-Saint-Denis|Montreuil}}.<ref name="UbiFinancial2000">{{Cite web|url=https://staticctf.ubisoft.com/8aefmxkxpxwl/5K7FugbzH4uVhcxZzipVuZ/de8386b6026349cece4a659f5d08d793/Financial_report_2000-2001_UK.pdf|title=Ubi Soft Financial Report 2000/2001|author=Ubi Soft Entertainment SA|date=|publisher=''Ubi Soft Entertainment SA''|accessdate=20 July 2025}}, pg. 28.</ref> The company has facilities in over 20 countries, with notable studios in [[Montreal]] and [[Quebec City]], [[Canada]]. | '''Ubisoft Entertainment SA''', formerly '''Ubi Soft Entertainment SA''', is a [[France|French]] computer and video game publisher and developer headquartered in the [[Paris]]ian {{Wiki|Communes of France|commune}} of {{Wiki|Montreuil, Seine-Saint-Denis|Montreuil}}.<ref name="UbiFinancial2000">{{Cite web|url=https://staticctf.ubisoft.com/8aefmxkxpxwl/5K7FugbzH4uVhcxZzipVuZ/de8386b6026349cece4a659f5d08d793/Financial_report_2000-2001_UK.pdf|title=Ubi Soft Financial Report 2000/2001|author=Ubi Soft Entertainment SA|date=|publisher=''Ubi Soft Entertainment SA''|accessdate=20 July 2025}}, pg. 28.</ref> The company has facilities in over 20 countries, with notable studios in [[Montreal]] and [[Quebec City]], [[Canada]]. | ||
Its main subsidiary {{Wiki|Ubisoft Montreal}} was responsible for developing and publishing the [[Assassin's Creed (series)|''Assassin's Creed'' series]] until 2014, from which point {{Wiki|Ubisoft Quebec}} took over.<ref name="quebec">{{Cite web|url=http://blog.ubi.com/ubisoft-quebec-assassins-creed/|title=Ubisoft Quebec to Lead Future Assassin’s Creed|archiveurl=https://web.archive.org/web/20140707190315/http://blog.ubi.com/ubisoft-quebec-assassins-creed/|archivedate=7 July 2014|author=Steinman, Gary|date=2 July 2014|publisher=''Ubisoft''|accessdate=3 July 2014}}</ref> Other subsidiaries have also contributed to the franchise in smaller ways; [[Gameloft]] was founded in December 1999<ref>{{Cite web|url=https://web.archive.org/web/20000302181200/http://www.ubisoft.com/usa/corp/press/pr_gameloft.html|title=Gameloft.com: The Global Online Entertainment Platform|archiveurl=https://web.archive.org/web/20000302181200/http://www.ubisoft.com/usa/corp/press/pr_gameloft.html|archivedate=2 March 2000|author=Ubisoft|date=14 December 1999|publisher=''Ubisoft''|accessdate=20 July 2025}}</ref> and was responsible for developing mobile adaptations of ''Assassin's Creed'' games until the French investing firm {{Wiki|Vivendi}} initiated an aggressive 9-month {{Wiki|takeover}} in October 2015,<ref>{{Cite web|url=https://www.gamasutra.com/view/news/256280/Former_Activision_owner_Vivendi_takes_stakes_in_Ubisoft_Gameloft.php|title=Former Activision owner Vivendi takes stakes in Ubisoft, Gameloft|archiveurl=https://web.archive.org/web/20151015182328/https://www.gamasutra.com/view/news/256280/Former_Activision_owner_Vivendi_takes_stakes_in_Ubisoft_Gameloft.php|archivedate=15 October 2015|author=Nutt, Christian|date=14 October 2015|publisher=''Gamasutra''|accessdate=20 July 2025}}</ref><ref>{{Cite web|url=http://www.gamasutra.com/view/news/274002/Vivendi_succeeds_in_hostile_Gameloft_takeover.php|title=Vivendi succeeds in hostile Gameloft takeover|archiveurl=https://web.archive.org/web/20160602025602/http://www.gamasutra.com/view/news/274002/Vivendi_succeeds_in_hostile_Gameloft_takeover.php|archivedate=2 June 2016|author=Kerr, Chris|date=1 June 2016|publisher=''Gamasutra''|accessdate=20 July 2025}}</ref> while [[Ubiworkshop]] was formed in late 2009 and primarily focused on short media like film<ref>{{Twitter|Ubisoft|status/4989294972|Ubisoft|quote=The first episode of the Assassin's Creed Lineage short movies will be aired on 8 YouTube homepages worldwide on Oct. 27th|image=|backup=https://web.archive.org/web/20160810051921/https://twitter.com/Ubisoft/status/4989294972}}</ref> and comics before branching out into fan apparel and accessories around late 2014.<ref>{{Cite web|url=https://gamerant.com/ubi-workshop/|title=Inside 'Ubi Workshop': Ubisoft's New Approach To Fan Service|archiveurl=https://web.archive.org/web/20240707000016/https://gamerant.com/ubi-workshop/|archivedate=7 July 2024|author=Game Rant Staff|date=11 August 2014|publisher=''{{Wiki|Valnet|Game Rant}}''|accessdate=20 July 2025}}</ref> | Its main subsidiary {{Wiki|Ubisoft Montreal}} was responsible for developing and publishing the [[Assassin's Creed (series)|''Assassin's Creed'' series]] until 2014, from which point {{Wiki|Ubisoft Quebec}} took over.<ref name="quebec">{{Cite web|url=http://blog.ubi.com/ubisoft-quebec-assassins-creed/|title=Ubisoft Quebec to Lead Future Assassin’s Creed|archiveurl=https://web.archive.org/web/20140707190315/http://blog.ubi.com/ubisoft-quebec-assassins-creed/|archivedate=7 July 2014|author=Steinman, Gary|date=2 July 2014|publisher=''Ubisoft''|accessdate=3 July 2014}}</ref> Other subsidiaries have also contributed to the franchise in smaller ways; [[Gameloft]] was founded in December 1999<ref>{{Cite web|url=https://web.archive.org/web/20000302181200/http://www.ubisoft.com/usa/corp/press/pr_gameloft.html|title=Gameloft.com: The Global Online Entertainment Platform|archiveurl=https://web.archive.org/web/20000302181200/http://www.ubisoft.com/usa/corp/press/pr_gameloft.html|archivedate=2 March 2000|author=Ubisoft|date=14 December 1999|publisher=''Ubisoft''|accessdate=20 July 2025}}</ref> and was responsible for developing mobile adaptations of ''Assassin's Creed'' games until the French investing firm {{Wiki|Vivendi}} initiated an aggressive 9-month {{Wiki|takeover}} in October 2015,<ref>{{Cite web|url=https://www.gamasutra.com/view/news/256280/Former_Activision_owner_Vivendi_takes_stakes_in_Ubisoft_Gameloft.php|title=Former Activision owner Vivendi takes stakes in Ubisoft, Gameloft|archiveurl=https://web.archive.org/web/20151015182328/https://www.gamasutra.com/view/news/256280/Former_Activision_owner_Vivendi_takes_stakes_in_Ubisoft_Gameloft.php|archivedate=15 October 2015|author=Nutt, Christian|date=14 October 2015|publisher=''{{Wiki|Game Developer|Gamasutra}}''|accessdate=20 July 2025}}</ref><ref>{{Cite web|url=http://www.gamasutra.com/view/news/274002/Vivendi_succeeds_in_hostile_Gameloft_takeover.php|title=Vivendi succeeds in hostile Gameloft takeover|archiveurl=https://web.archive.org/web/20160602025602/http://www.gamasutra.com/view/news/274002/Vivendi_succeeds_in_hostile_Gameloft_takeover.php|archivedate=2 June 2016|author=Kerr, Chris|date=1 June 2016|publisher=''Gamasutra''|accessdate=20 July 2025}}</ref> while [[Ubiworkshop]] was formed in late 2009 and primarily focused on short media like film<ref>{{Twitter|Ubisoft|status/4989294972|Ubisoft|quote=The first episode of the Assassin's Creed Lineage short movies will be aired on 8 YouTube homepages worldwide on Oct. 27th|image=|backup=https://web.archive.org/web/20160810051921/https://twitter.com/Ubisoft/status/4989294972}}</ref> and comics before branching out into fan apparel and accessories around late 2014.<ref>{{Cite web|url=https://gamerant.com/ubi-workshop/|title=Inside 'Ubi Workshop': Ubisoft's New Approach To Fan Service|archiveurl=https://web.archive.org/web/20240707000016/https://gamerant.com/ubi-workshop/|archivedate=7 July 2024|author=Game Rant Staff|date=11 August 2014|publisher=''{{Wiki|Valnet|Game Rant}}''|accessdate=20 July 2025}}</ref> | ||
==History== | ==History== | ||
The {{Wiki|:fr:Famille Guillemot|Guillemot family}}'s five sons Claude, {{Wiki|:fr:Michel Guillemot|Michel}}, [[Yves Guillemot|Yves]], [[Gérard Guillemot|Gérard]], and Christian originally founded "Ubi Soft" as a computer game publisher in 1986<ref name="UbiFinancial2000"/> in Britanny, France,<ref name="GameInformer">{{Cite web|url=https://gameinformer.com/b/features/archive/2011/12/06/ubi-uncensored.aspx|title=Ubi Uncensored: The History Of Ubisoft By The People Who Wrote It|archiveurl=https://web.archive.org/web/20120107151029/https://gameinformer.com/b/features/archive/2011/12/06/ubi-uncensored.aspx|archivedate=7 January 2012|author=Bertz, Matt|date=6 December 2011|publisher=''{{Wiki|Game Informer}}''|accessdate=20 July 2025}}</ref> with the company name being a portmanteau of "ubiquitous software".<ref>{{Twitter|UbisoftMTL|status/303541957727248384|Ubisoft Montréal|quote=Here is the answer to Friday’s questions! In @Ubisoft, Ubi stands for ubiquity, which means to be everywhere at the same time. Had it right?|image=|backup=https://web.archive.org/web/20210613065607/https://twitter.com/UbisoftMTL/status/303541957727248384}}</ref> As CEO, Yves made deals with {{Wiki|Electronic Arts}}, {{Wiki|Sierra Entertainment|Sierra On-Line, Inc}}, and {{Wiki|MicroProse}} to distribute their games in France. By 1990, Ubisoft began expanding to other markets, including the [[United States]], the [[United Kingdom]], and [[Germany]]. From there, Ubisoft became a publicly traded company in 1996 and continued to expand to offices around the globe, opening locations in [[Shanghai]] and Montreal.<ref name="UbiFinancial2000"/> | The {{Wiki|:fr:Famille Guillemot|Guillemot family}}'s five sons Claude, {{Wiki|:fr:Michel Guillemot|Michel}}, [[Yves Guillemot|Yves]], [[Gérard Guillemot|Gérard]], and Christian originally founded "Ubi Soft" as a computer game publisher in 1986<ref name="UbiFinancial2000"/> in Britanny, France,<ref name="GameInformer">{{Cite web|url=https://gameinformer.com/b/features/archive/2011/12/06/ubi-uncensored.aspx|title=Ubi Uncensored: The History Of Ubisoft By The People Who Wrote It|archiveurl=https://web.archive.org/web/20120107151029/https://gameinformer.com/b/features/archive/2011/12/06/ubi-uncensored.aspx|archivedate=7 January 2012|author=Bertz, Matt|date=6 December 2011|publisher=''{{Wiki|Game Informer}}''|accessdate=20 July 2025}}</ref> with the company name being a portmanteau of "ubiquitous software".<ref>{{Twitter|UbisoftMTL|status/303541957727248384|Ubisoft Montréal|quote=Here is the answer to Friday’s questions! In @Ubisoft, Ubi stands for ubiquity, which means to be everywhere at the same time. Had it right?|image=|backup=https://web.archive.org/web/20210613065607/https://twitter.com/UbisoftMTL/status/303541957727248384}}</ref> As CEO, Yves made deals with {{Wiki|Electronic Arts}}, {{Wiki|Sierra Entertainment|Sierra On-Line, Inc}}, and {{Wiki|MicroProse}} to distribute their games in France. By 1990, Ubisoft began expanding to other markets, including the [[United States]], the [[United Kingdom]], and [[Germany]]. From there, Ubisoft became a publicly traded company in 1996 and continued to expand to offices around the globe, opening locations in [[Shanghai]] and Montreal.<ref name="UbiFinancial2000"/> | ||
On 20 December 2004, Electronic Arts paid the [[Netherlands|Dutch]] investment firm {{Wiki|Talpa Network|Talpa Beheer BV}} between $85M–$100M to acquire their nearly 20% stake in Ubisoft,<ref>{{Cite web|url=https://www.wsj.com/articles/SB110350334784804407|title=Electronic Arts Plans to Buy Nearly 20% of Publisher Ubisoft|author=Wingfield, Nick and Robert A. Guth|date=20 December 2004|publisher=''{{Wiki|The Wall Street Journal}}''|accessdate=20 July 2025}}</ref> an action that Yves referred to as "hostile".<ref>{{Cite web|url=http://www.gamespot.com/news/2004/12/29/news_6115594.html|title=Ubisoft CEO Yves Guillemot speaks his mind on the EA deal|archiveurl=https://web.archive.org/web/20050101022423/http://www.gamespot.com/news/2004/12/29/news_6115594.html|archivedate=1 january 2005|author={{Wiki|GameSpot}} Staff|date=31 December 2004|publisher=''GameSpot''|accessdate=20 July 2025}}</ref> In response, on 3 March 2005, Ubisoft acquired the private French adventure game publisher {{Wiki|Microids|MC2-Microïds}}' studio in Montreal and subsumed the 50-member team into Ubisoft Montreal, intending to use MC2's titles like ''{{Wiki|Still Life (video game)|Still Life}}'' and ''{{Wiki|Amerzone}}'' to stave off Electronic Arts' growing market share.<ref>{{Cite web|url=http://www.gamasutra.com/php-bin/news_index.php?story=5047|title=Ubisoft To Acquire Microids' Canadian Studios|archiveurl=https://web.archive.org/web/20050305083734/http://www.gamasutra.com/php-bin/news_index.php?story=5047|archivedate=5 March 2005|author=Maragos, Nich|date=11 | On 20 December 2004, Electronic Arts paid the [[Netherlands|Dutch]] investment firm {{Wiki|Talpa Network|Talpa Beheer BV}} between $85M–$100M to acquire their nearly 20% stake in Ubisoft,<ref>{{Cite web|url=https://www.wsj.com/articles/SB110350334784804407|title=Electronic Arts Plans to Buy Nearly 20% of Publisher Ubisoft|author=Wingfield, Nick and Robert A. Guth|date=20 December 2004|publisher=''{{Wiki|The Wall Street Journal}}''|accessdate=20 July 2025}}</ref> an action that Yves referred to as "hostile".<ref>{{Cite web|url=http://www.gamespot.com/news/2004/12/29/news_6115594.html|title=Ubisoft CEO Yves Guillemot speaks his mind on the EA deal|archiveurl=https://web.archive.org/web/20050101022423/http://www.gamespot.com/news/2004/12/29/news_6115594.html|archivedate=1 january 2005|author={{Wiki|GameSpot}} Staff|date=31 December 2004|publisher=''GameSpot''|accessdate=20 July 2025}}</ref> In response, on 3 March 2005, Ubisoft acquired the private French adventure game publisher {{Wiki|Microids|MC2-Microïds}}' studio in Montreal and subsumed the 50-member team into Ubisoft Montreal, intending to use MC2's titles like ''{{Wiki|Still Life (video game)|Still Life}}'' and ''{{Wiki|Amerzone}}'' to stave off Electronic Arts' growing market share.<ref>{{Cite web|url=http://www.gamasutra.com/php-bin/news_index.php?story=5047|title=Ubisoft To Acquire Microids' Canadian Studios|archiveurl=https://web.archive.org/web/20050305083734/http://www.gamasutra.com/php-bin/news_index.php?story=5047|archivedate=5 March 2005|author=Maragos, Nich|date=11 November 2008|publisher=''Gamasutra''|accessdate=20 July 2025}}</ref> | ||
On 11 November 2008, Ubisoft acquired the [[Sweden|Swedish]] game developer {{Wiki|Massive Entertainment}} after Vivendi deemed it surplus material following its own purchase of {{Wiki|Activision Blizzard}}.<ref>{{Cite web|url=http://www.gamasutra.com/php-bin/news_index.php?story=21034|title=Ubisoft Picks Up World In Conflict Dev Massive Entertainment|archiveurl=https://web.archive.org/web/20081221100852/http://www.gamasutra.com/php-bin/news_index.php?story=21034|archivedate=21 December 2008|author=Alexander, Leigh|date=11 November 2008|publisher=''Gamasutra''|accessdate=20 July 2025}}</ref> | On 11 November 2008, Ubisoft acquired the [[Sweden|Swedish]] game developer {{Wiki|Massive Entertainment}} after Vivendi deemed it surplus material following its own purchase of {{Wiki|Activision Blizzard}}.<ref>{{Cite web|url=http://www.gamasutra.com/php-bin/news_index.php?story=21034|title=Ubisoft Picks Up World In Conflict Dev Massive Entertainment|archiveurl=https://web.archive.org/web/20081221100852/http://www.gamasutra.com/php-bin/news_index.php?story=21034|archivedate=21 December 2008|author=Alexander, Leigh|date=11 November 2008|publisher=''Gamasutra''|accessdate=20 July 2025}}</ref> | ||
| Line 33: | Line 33: | ||
===Bordeaux=== | ===Bordeaux=== | ||
Ubisoft Bordeaux contributed to ''[[Assassin's Creed: Valhalla]]''{{'}}s development<ref name="ACV teams">{{Cite web|url=https://www.pushsquare.com/news/2020/04/assassins_creed_valhalla_is_being_developed_by_a_frightening_15_studios|title=Assassin's Creed Valhalla Is Being Developed by a Frightening 15 Studios|archiveurl=https://web.archive.org/web/20200501022035/https://www.pushsquare.com/news/2020/04/assassins_creed_valhalla_is_being_developed_by_a_frightening_15_studios|archivedate=1 May 2020|author=Barker, Sammy|date=30 Apr 2020|publisher=''Push Square''|accessdate=20 July 2025}}</ref> and were the main team behind ''Valhalla''{{'}}s first [[Assassin's Creed: Valhalla downloadable content|downloadable]] expansion ''[[Wrath of the Druids]]''. They later led the development of ''[[Assassin's Creed: Mirage]]''.{{Cite|20 July 2025}} | Ubisoft Bordeaux contributed to ''[[Assassin's Creed: Valhalla]]''{{'}}s development<ref name="ACV teams">{{Cite web|url=https://www.pushsquare.com/news/2020/04/assassins_creed_valhalla_is_being_developed_by_a_frightening_15_studios|title=Assassin's Creed Valhalla Is Being Developed by a Frightening 15 Studios|archiveurl=https://web.archive.org/web/20200501022035/https://www.pushsquare.com/news/2020/04/assassins_creed_valhalla_is_being_developed_by_a_frightening_15_studios|archivedate=1 May 2020|author=Barker, Sammy|date=30 Apr 2020|publisher=''{{Wiki|Gamer Network|Push Square}}''|accessdate=20 July 2025}}</ref> and were the main team behind ''Valhalla''{{'}}s first [[Assassin's Creed: Valhalla downloadable content|downloadable]] expansion ''[[Wrath of the Druids]]''. They later led the development of ''[[Assassin's Creed: Mirage]]''.{{Cite|20 July 2025}} | ||
===Bucharest=== | ===Bucharest=== | ||
Ubisoft Bucharest assisted in the development of the multiplayer modes of ''[[Assassin's Creed: Brotherhood]]'',{{Cite|20 July 2025}} ''[[Assassin's Creed: Revelations]]'',<ref name="AC3 teams" /> ''[[Assassin's Creed IV: Black Flag]]'', and ''Unity'',{{Cite|20 July 2025}} and also contributed to the main campaigns of ''[[Assassin's Creed: Rogue]]'',<ref name="RGdevs">{{Cite web|url=http://blog.ubi.com/assassins-creed-rogue-announced|title=Assassin’s Creed Rogue Announced|archiveurl=https://web.archive.org/web/20140807223038/http://blog.ubi.com/assassins-creed-rogue-announced|archivedate=7 August 2014|author=Lewis, Anne|date=5 August 2014|publisher=''Ubisoft''|accessdate=5 August 2014}}</ref> ''Valhalla'',<ref name="ACV teams"/> and ''Mirage''.{{Cite|20 July 2025}} | Ubisoft Bucharest assisted in the development of the multiplayer modes of ''[[Assassin's Creed: Brotherhood]]'',{{Cite|20 July 2025}} ''[[Assassin's Creed: Revelations]]'',<ref name="AC3 teams"/> ''[[Assassin's Creed IV: Black Flag]]'', and ''Unity'',{{Cite|20 July 2025}} and also contributed to the main campaigns of ''[[Assassin's Creed: Rogue]]'',<ref name="RGdevs">{{Cite web|url=http://blog.ubi.com/assassins-creed-rogue-announced|title=Assassin’s Creed Rogue Announced|archiveurl=https://web.archive.org/web/20140807223038/http://blog.ubi.com/assassins-creed-rogue-announced|archivedate=7 August 2014|author=Lewis, Anne|date=5 August 2014|publisher=''Ubisoft''|accessdate=5 August 2014}}</ref> ''Valhalla'',<ref name="ACV teams"/> and ''Mirage''.{{Cite|20 July 2025}} | ||
===Chengdu=== | ===Chengdu=== | ||
| Line 45: | Line 45: | ||
===Kyiv=== | ===Kyiv=== | ||
Ubisoft Kyiv contributed to ''Black Flag'',{{Cite|20 July 2025}} ''Unity'',<ref name="ACU teams" /> and ''Valhalla''.<ref name="ACV teams"/> | Ubisoft Kyiv contributed to ''Black Flag'',{{Cite|20 July 2025}} ''Unity'',<ref name="ACU teams"/> and ''Valhalla''.<ref name="ACV teams"/> | ||
===Milan=== | ===Milan=== | ||
Ubisoft Milan contributed to ''Black Flag'',{{Cite|20 July 2025}} ''Rogue'',<ref name="RGdevs" /> and developed the HD version of ''[[Assassin's Creed III: Liberation]]''.{{Cite|20 July 2025}} | Ubisoft Milan contributed to ''Black Flag'',{{Cite|20 July 2025}} ''Rogue'',<ref name="RGdevs"/> and developed the HD version of ''[[Assassin's Creed III: Liberation]]''.{{Cite|20 July 2025}} | ||
===Montpellier=== | ===Montpellier=== | ||
{{Wiki|Ubisoft Montpellier}} contributed to ''Black Flag'',{{Cite|20 July 2025}} ''Unity'',<ref name="ACU teams" /> and ''Valhalla'',<ref name="ACV teams"/> and developed the [[Downloadable content|downloadable]] expansions ''[[Dead Kings]]'' for ''Unity'' and ''[[Jack the Ripper (DLC)|Jack the Ripper]]'' for ''[[Assassin's Creed: Syndicate]]''.{{Cite|20 July 2025}} | {{Wiki|Ubisoft Montpellier}} contributed to ''Black Flag'',{{Cite|20 July 2025}} ''Unity'',<ref name="ACU teams"/> and ''Valhalla'',<ref name="ACV teams"/> and developed the [[Downloadable content|downloadable]] expansions ''[[Dead Kings]]'' for ''Unity'' and ''[[Jack the Ripper (DLC)|Jack the Ripper]]'' for ''[[Assassin's Creed: Syndicate]]''.{{Cite|20 July 2025}} | ||
===Montreal=== | ===Montreal=== | ||
| Line 60: | Line 60: | ||
===Philippines=== | ===Philippines=== | ||
Ubisoft Philippines contributed to ''[[Assassin's Creed: Origins]]'' and ''Odyssey''. They co-developed ''[[Assassin's Creed III Remastered]]'' and handled the {{Wiki|Nintendo Switch}} port.{{Cite|20 July 2025}} Their contributions to ''Valhalla''<ref name="ACV teams"/> included creating the region of [[Nottinghamshire|Snotinghamscire]], the naval and [[raid]] animations, and designing many of the [[Battleaxe|axes]] and [[shield]]s.<ref>{{Cite web| url=https://www.rappler.com/technology/gaming/ubisoft-philippines-studio-art-director-jp-tan-ac-valhalla-interview/| title=Q&A: Ubisoft Philippines studio art director JP Tan on their work on | Ubisoft Philippines contributed to ''[[Assassin's Creed: Origins]]'' and ''Odyssey''. They co-developed ''[[Assassin's Creed III Remastered]]'' and handled the {{Wiki|Nintendo Switch}} port.{{Cite|20 July 2025}} Their contributions to ''Valhalla''<ref name="ACV teams"/> included creating the region of [[Nottinghamshire|Snotinghamscire]], the naval and [[raid]] animations, and designing many of the [[Battleaxe|axes]] and [[shield]]s.<ref>{{Cite web|url=https://www.rappler.com/technology/gaming/ubisoft-philippines-studio-art-director-jp-tan-ac-valhalla-interview/|title=Q&A: Ubisoft Philippines studio art director JP Tan on their work on 'AC: Valhalla'|archiveurl=http://web.archive.org/web/20240515033422/https://www.rappler.com/technology/gaming/ubisoft-philippines-studio-art-director-jp-tan-ac-valhalla-interview/|archivedate=15 May 2024|author=Ganglani, Naveen|publisher=''{{Wiki|Rappler}}''|date=14 September 2020|accessdate=1 June 2024}}</ref> They also contributed to ''Mirage''.{{Cite|20 July 2025}} | ||
===Quebec=== | ===Quebec=== | ||
Ubisoft Quebec, which opened on 2 June 2005,<ref>{{Cite web|url=http://www.gamasutra.com/php-bin/news_index.php?story=5612|title=Ubisoft Opens Quebec City Studio|archiveurl=https://web.archive.org/web/20080228011753/http://www.gamasutra.com/php-bin/news_index.php?story=5612|archivedate=28 February 2008|author=Jenkins, David|date=2 June 2005|publisher=''Gamasutra''|accessdate=20 July 2025}}</ref> has contributed to ''Brotherhood,''<ref name="quebec"/> ''Revelations,''<ref name="quebec"/> ''[[Assassin's Creed III]],''<ref name="AC3 teams" /> ''Black Flag,''{{Cite|20 July 2025}} ''Unity,''<ref name="ACU teams" /> ''Rogue'',<ref name="RGdevs" /> and ''Valhalla''.<ref name="ACV teams"/> They also developed the ''Assassin's Creed III'' [[Assassin's Creed III downloadable content|downloadable]] three-part expansion ''[[The Tyranny of King Washington]]''.<ref name="quebec" /> A 15-member team developed ''Black Flag'' for {{Wiki|Wii U}} and contributed to its [[Assassin's Creed IV: Black Flag downloadable content|downloadable]] expansion ''[[Freedom Cry]]''.<ref>{{Cite web|url=https://www.nintendolife.com/news/2013/09/interview_ubisoft_on_assassins_creed_iv_black_flags_place_in_the_franchise_and_returning_to_wii_u|title=Interview: Ubisoft on Assassin's Creed IV Black Flag's Place in the Franchise, and Returning to Wii U|archiveurl=https://web.archive.org/web/20131002040600/https://www.nintendolife.com/news/2013/09/interview_ubisoft_on_assassins_creed_iv_black_flags_place_in_the_franchise_and_returning_to_wii_u|archivedate=2 October 2013|author=Whitehead, Thomas|date=30 September 2013|publisher=''Nintendo Life''|accessdate=11 July 2014}}</ref> Since 2015, the studio has been the lead developer on several games in the series, namely, ''Syndicate, Odyssey'', and ''[[Assassin's Creed: Shadows]]''.''{{Cite|20 July 2025}}'' | Ubisoft Quebec, which opened on 2 June 2005,<ref>{{Cite web|url=http://www.gamasutra.com/php-bin/news_index.php?story=5612|title=Ubisoft Opens Quebec City Studio|archiveurl=https://web.archive.org/web/20080228011753/http://www.gamasutra.com/php-bin/news_index.php?story=5612|archivedate=28 February 2008|author=Jenkins, David|date=2 June 2005|publisher=''Gamasutra''|accessdate=20 July 2025}}</ref> has contributed to ''Brotherhood,''<ref name="quebec"/> ''Revelations,''<ref name="quebec"/> ''[[Assassin's Creed III]],''<ref name="AC3 teams"/> ''Black Flag,''{{Cite|20 July 2025}} ''Unity,''<ref name="ACU teams"/> ''Rogue'',<ref name="RGdevs"/> and ''Valhalla''.<ref name="ACV teams"/> They also developed the ''Assassin's Creed III'' [[Assassin's Creed III downloadable content|downloadable]] three-part expansion ''[[The Tyranny of King Washington]]''.<ref name="quebec"/> A 15-member team developed ''Black Flag'' for {{Wiki|Wii U}} and contributed to its [[Assassin's Creed IV: Black Flag downloadable content|downloadable]] expansion ''[[Freedom Cry]]''.<ref>{{Cite web|url=https://www.nintendolife.com/news/2013/09/interview_ubisoft_on_assassins_creed_iv_black_flags_place_in_the_franchise_and_returning_to_wii_u|title=Interview: Ubisoft on Assassin's Creed IV Black Flag's Place in the Franchise, and Returning to Wii U|archiveurl=https://web.archive.org/web/20131002040600/https://www.nintendolife.com/news/2013/09/interview_ubisoft_on_assassins_creed_iv_black_flags_place_in_the_franchise_and_returning_to_wii_u|archivedate=2 October 2013|author=Whitehead, Thomas|date=30 September 2013|publisher=''Nintendo Life''|accessdate=11 July 2014}}</ref> Since 2015, the studio has been the lead developer on several games in the series, namely, ''Syndicate, Odyssey'', and ''[[Assassin's Creed: Shadows]]''.''{{Cite|20 July 2025}}'' | ||
===Shanghai=== | ===Shanghai=== | ||
Ubisoft Shanghai contributed to ''Unity''<ref name="ACU teams" /> and ''Valhalla''.<ref name="ACV teams"/> | Ubisoft Shanghai contributed to ''Unity''<ref name="ACU teams"/> and ''Valhalla''.<ref name="ACV teams"/> | ||
===Singapore=== | ===Singapore=== | ||
{{Wiki|Ubisoft Singapore}} contributed to ''[[Assassin's Creed II]], Brotherhood, Revelations,''<ref>{{Cite web|url=http://blog.ubi.com/ubisoft-singapore-studio-profile/|title=Spotlight on Ubisoft Singapore|archiveurl=https://web.archive.org/web/20130811150757/http://blog.ubi.com:80/ubisoft-singapore-studio-profile/|archivedate=11 August 2013|author=Steinman, Gary|date=5 August 2013|publisher=''Ubisoft''|accessdate=11 July 2014}}</ref> ''III,''<ref name="AC3 teams" /> ''Black Flag,''{{Cite|20 July 2025}} ''Unity,''<ref name="ACU teams" /> ''Rogue,''<ref name="RGdevs" /> ''Syndicate, Origins, Odyssey'',{{Cite|20 July 2025}} and ''Valhalla''.<ref name="ACV teams"/> They developed missions such as the [[Secret Locations|platforming]] and [[Ship|naval]] missions in the series. | {{Wiki|Ubisoft Singapore}} contributed to ''[[Assassin's Creed II]], Brotherhood, Revelations,''<ref>{{Cite web|url=http://blog.ubi.com/ubisoft-singapore-studio-profile/|title=Spotlight on Ubisoft Singapore|archiveurl=https://web.archive.org/web/20130811150757/http://blog.ubi.com:80/ubisoft-singapore-studio-profile/|archivedate=11 August 2013|author=Steinman, Gary|date=5 August 2013|publisher=''Ubisoft''|accessdate=11 July 2014}}</ref> ''III,''<ref name="AC3 teams"/> ''Black Flag,''{{Cite|20 July 2025}} ''Unity,''<ref name="ACU teams"/> ''Rogue,''<ref name="RGdevs"/> ''Syndicate, Origins, Odyssey'',{{Cite|20 July 2025}} and ''Valhalla''.<ref name="ACV teams"/> They developed missions such as the [[Secret Locations|platforming]] and [[Ship|naval]] missions in the series. | ||
===Sofia=== | ===Sofia=== | ||
| Line 91: | Line 91: | ||
==External links== | ==External links== | ||
*Ubisoft's [http://www.ubisoft.com/ website] | *Ubisoft's [http://www.ubisoft.com/ website] | ||
[[ru:Ubisoft]] | [[ru:Ubisoft]] | ||
[[es:Ubisoft]] | [[es:Ubisoft]] | ||
Revision as of 15:55, 20 July 2025
|
Ezio, my friend! How may I be of service? This article is in desperate need of a revamp. Please improve it in any way necessary in order for it to achieve a higher standard of quality in accordance with our Manual of Style. |
| This article is about the real world company. You may be looking for its fictional counterpart. |
Ubisoft Entertainment SA, formerly Ubi Soft Entertainment SA, is a French computer and video game publisher and developer headquartered in the Parisian commune of Montreuil.[1] The company has facilities in over 20 countries, with notable studios in Montreal and Quebec City, Canada.
Its main subsidiary Ubisoft Montreal was responsible for developing and publishing the Assassin's Creed series until 2014, from which point Ubisoft Quebec took over.[2] Other subsidiaries have also contributed to the franchise in smaller ways; Gameloft was founded in December 1999[3] and was responsible for developing mobile adaptations of Assassin's Creed games until the French investing firm Vivendi initiated an aggressive 9-month takeover in October 2015,[4][5] while Ubiworkshop was formed in late 2009 and primarily focused on short media like film[6] and comics before branching out into fan apparel and accessories around late 2014.[7]
History
The Guillemot family's five sons Claude, Michel, Yves, Gérard, and Christian originally founded "Ubi Soft" as a computer game publisher in 1986[1] in Britanny, France,[8] with the company name being a portmanteau of "ubiquitous software".[9] As CEO, Yves made deals with Electronic Arts, Sierra On-Line, Inc, and MicroProse to distribute their games in France. By 1990, Ubisoft began expanding to other markets, including the United States, the United Kingdom, and Germany. From there, Ubisoft became a publicly traded company in 1996 and continued to expand to offices around the globe, opening locations in Shanghai and Montreal.[1]
On 20 December 2004, Electronic Arts paid the Dutch investment firm Talpa Beheer BV between $85M–$100M to acquire their nearly 20% stake in Ubisoft,[10] an action that Yves referred to as "hostile".[11] In response, on 3 March 2005, Ubisoft acquired the private French adventure game publisher MC2-Microïds' studio in Montreal and subsumed the 50-member team into Ubisoft Montreal, intending to use MC2's titles like Still Life and Amerzone to stave off Electronic Arts' growing market share.[12]
On 11 November 2008, Ubisoft acquired the Swedish game developer Massive Entertainment after Vivendi deemed it surplus material following its own purchase of Activision Blizzard.[13]
Assassin's Creed developers
Annecy
Ubisoft Annecy developed the series' early multiplayer element[14] and were among the 10 teams that developed Assassin's Creed: Unity.[15]
Blue Byte
Ubisoft acquired the German game studio Blue Byte on 7 March 2001[16] and the studio has since developed Assassin's Creed: Identity.[17]
Bordeaux
Ubisoft Bordeaux contributed to Assassin's Creed: Valhalla's development[18] and were the main team behind Valhalla's first downloadable expansion Wrath of the Druids. They later led the development of Assassin's Creed: Mirage. [citation needed]
Bucharest
Ubisoft Bucharest assisted in the development of the multiplayer modes of Assassin's Creed: Brotherhood, [citation needed] Assassin's Creed: Revelations,[14] Assassin's Creed IV: Black Flag, and Unity, [citation needed] and also contributed to the main campaigns of Assassin's Creed: Rogue,[19] Valhalla,[18] and Mirage. [citation needed]
Chengdu
Ubisoft Chengdu contributed to Unity,[15] Rogue,[19] and Valhalla.[18]
Da Nang
Ubisoft Da Nang was established in September 2019 in Da Nang, Vietnam. It was responsible for the development of Assassin's Creed: Freerunners. [citation needed]
Kyiv
Ubisoft Kyiv contributed to Black Flag, [citation needed] Unity,[15] and Valhalla.[18]
Milan
Ubisoft Milan contributed to Black Flag, [citation needed] Rogue,[19] and developed the HD version of Assassin's Creed III: Liberation. [citation needed]
Montpellier
Ubisoft Montpellier contributed to Black Flag, [citation needed] Unity,[15] and Valhalla,[18] and developed the downloadable expansions Dead Kings for Unity and Jack the Ripper for Assassin's Creed: Syndicate. [citation needed]
Montreal
Ubisoft Montreal, which opened on 25 April 1997, is Ubisoft's oldest studio.[20] It operated as the company's flagship was a lead developer of the main Assassin's Creed titles since the saga's inception,[2] with the exception of Rogue, Syndicate, Assassin's Creed: Odyssey, and Mirage, though they still assisted with both Rogue and Mirage. [citation needed] They also developed Assassin's Creed: Bloodlines and Assassin's Creed II: Discovery in conjunction with Griptonite Games. [citation needed]
Paris
Ubisoft Paris developed the smartphone/tablet game Assassin's Creed: Pirates. [citation needed]
Philippines
Ubisoft Philippines contributed to Assassin's Creed: Origins and Odyssey. They co-developed Assassin's Creed III Remastered and handled the Nintendo Switch port. [citation needed] Their contributions to Valhalla[18] included creating the region of Snotinghamscire, the naval and raid animations, and designing many of the axes and shields.[21] They also contributed to Mirage. [citation needed]
Quebec
Ubisoft Quebec, which opened on 2 June 2005,[22] has contributed to Brotherhood,[2] Revelations,[2] Assassin's Creed III,[14] Black Flag, [citation needed] Unity,[15] Rogue,[19] and Valhalla.[18] They also developed the Assassin's Creed III downloadable three-part expansion The Tyranny of King Washington.[2] A 15-member team developed Black Flag for Wii U and contributed to its downloadable expansion Freedom Cry.[23] Since 2015, the studio has been the lead developer on several games in the series, namely, Syndicate, Odyssey, and Assassin's Creed: Shadows. [citation needed]
Shanghai
Ubisoft Shanghai contributed to Unity[15] and Valhalla.[18]
Singapore
Ubisoft Singapore contributed to Assassin's Creed II, Brotherhood, Revelations,[24] III,[14] Black Flag, [citation needed] Unity,[15] Rogue,[19] Syndicate, Origins, Odyssey, [citation needed] and Valhalla.[18] They developed missions such as the platforming and naval missions in the series.
Sofia
Ubisoft Sofia was the lead developer on Liberation [citation needed] and Rogue,[19] and also contributed to Black Flag, Origins, Odyssey, [citation needed] and Valhalla.[18]
Toronto
Ubisoft Toronto, which opened on 6 July 2009, was initially led by CEO Yannis Mallat, who had moved from the Montreal studio.[25] That September, Mallat was replaced by Jade Raymond, who was Producer of the series' first entry Assassin's Creed and Executive Producer of Assassin's Creed II.[26] In 2014, the studio contributed to Unity.[15] With its founding press release stating that it intended to have 800 staff by 2019,[25] it came very close to matching that goal, having hired more than 700 people by May 2018.[27]
Ubisoft Massive
Ubisoft Massive contributed to Revelations.[14]
Ubisoft Film & Television
Ubisoft Film & Television, previously known as Ubisoft Motion Pictures, was founded on 2 May 2011.[28] It produced the Assassin's Creed film[29] and is set to produce the upcoming Netflix series.[30]
Ubisoft Publishing
Ubisoft Publishing is the company that has published Assassin's Creed: Heresy and Assassin's Creed: The Essential Guide.[31]
References
- ↑ 1.0 1.1 1.2 Ubi Soft Entertainment SA. Ubi Soft Financial Report 2000/2001. Ubi Soft Entertainment SA. Retrieved on 20 July 2025., pg. 28.
- ↑ 2.0 2.1 2.2 2.3 2.4 Steinman, Gary (2 July 2014). Ubisoft Quebec to Lead Future Assassin’s Creed. Ubisoft. Archived from the original on 7 July 2014. Retrieved on 3 July 2014.
- ↑ Ubisoft (14 December 1999). Gameloft.com: The Global Online Entertainment Platform. Ubisoft. Archived from the original on 2 March 2000. Retrieved on 20 July 2025.
- ↑ Nutt, Christian (14 October 2015). Former Activision owner Vivendi takes stakes in Ubisoft, Gameloft. Gamasutra. Archived from the original on 15 October 2015. Retrieved on 20 July 2025.
- ↑ Kerr, Chris (1 June 2016). Vivendi succeeds in hostile Gameloft takeover. Gamasutra. Archived from the original on 2 June 2016. Retrieved on 20 July 2025.
- ↑
Ubisoft (@Ubisoft) on Twitter "The first episode of the Assassin's Creed Lineage short movies will be aired on 8 YouTube homepages worldwide on Oct. 27th" (backup link)
- ↑ Game Rant Staff (11 August 2014). Inside 'Ubi Workshop': Ubisoft's New Approach To Fan Service. Game Rant. Archived from the original on 7 July 2024. Retrieved on 20 July 2025.
- ↑ Bertz, Matt (6 December 2011). Ubi Uncensored: The History Of Ubisoft By The People Who Wrote It. Game Informer. Archived from the original on 7 January 2012. Retrieved on 20 July 2025.
- ↑
Ubisoft Montréal (@UbisoftMTL) on Twitter "Here is the answer to Friday’s questions! In @Ubisoft, Ubi stands for ubiquity, which means to be everywhere at the same time. Had it right?" (backup link)
- ↑ Wingfield, Nick and Robert A. Guth (20 December 2004). Electronic Arts Plans to Buy Nearly 20% of Publisher Ubisoft. The Wall Street Journal. Retrieved on 20 July 2025.
- ↑ GameSpot Staff (31 December 2004). Ubisoft CEO Yves Guillemot speaks his mind on the EA deal. GameSpot. Archived from the original on 1 January 2005. Retrieved on 20 July 2025.
- ↑ Maragos, Nich (11 November 2008). Ubisoft To Acquire Microids' Canadian Studios. Gamasutra. Archived from the original on 5 March 2005. Retrieved on 20 July 2025.
- ↑ Alexander, Leigh (11 November 2008). Ubisoft Picks Up World In Conflict Dev Massive Entertainment. Gamasutra. Archived from the original on 21 December 2008. Retrieved on 20 July 2025.
- ↑ 14.0 14.1 14.2 14.3 14.4 Gilbert, Ben (26 March 2012). Building a Revolution: The four teams behind Assassin's Creed 3. Joystiq. Archived from the original on 29 March 2012. Retrieved on 11 July 2014.
- ↑ 15.0 15.1 15.2 15.3 15.4 15.5 15.6 15.7 Nelva, Giuseppe (15 May 2014). Ten Studios Working on Assassin's Creed Unity; Ubisoft Wants to Release Franchises More Often. DualShockers. Archived from the original on 18 May 2014. Retrieved on 11 July 2014.
- ↑ Dunne, Alex (7 February 2001). Ubi Soft Acquires Blue Byte. Game Developer. Archived from the original on 24 June 2024. Retrieved on 20 July 2025.
- ↑ Sam (30 September 2014). Assassin’s Creed Identity Rolls Out First in Australia and New Zealand. The Otaku's Study. Archived from the original on 8 October 2014. Retrieved on 20 July 2025.
- ↑ 18.00 18.01 18.02 18.03 18.04 18.05 18.06 18.07 18.08 18.09 Barker, Sammy (30 Apr 2020). Assassin's Creed Valhalla Is Being Developed by a Frightening 15 Studios. Push Square. Archived from the original on 1 May 2020. Retrieved on 20 July 2025.
- ↑ 19.0 19.1 19.2 19.3 19.4 19.5 Lewis, Anne (5 August 2014). Assassin’s Creed Rogue Announced. Ubisoft. Archived from the original on 7 August 2014. Retrieved on 5 August 2014.
- ↑ Ubisoft (25 April 1997). Ubi Soft Entertainment Opens In Montreal. Ubisoft. Archived from the original on 6 March 2001. Retrieved on 20 July 2025.
- ↑ Ganglani, Naveen (14 September 2020). Q&A: Ubisoft Philippines studio art director JP Tan on their work on 'AC: Valhalla'. Rappler. Archived from the original on 15 May 2024. Retrieved on 1 June 2024.
- ↑ Jenkins, David (2 June 2005). Ubisoft Opens Quebec City Studio. Gamasutra. Archived from the original on 28 February 2008. Retrieved on 20 July 2025.
- ↑ Whitehead, Thomas (30 September 2013). Interview: Ubisoft on Assassin's Creed IV Black Flag's Place in the Franchise, and Returning to Wii U. Nintendo Life. Archived from the original on 2 October 2013. Retrieved on 11 July 2014.
- ↑ Steinman, Gary (5 August 2013). Spotlight on Ubisoft Singapore. Ubisoft. Archived from the original on 11 August 2013. Retrieved on 11 July 2014.
- ↑ 25.0 25.1 Graft Kris (6 July 2009). Ubisoft Opening New Ontario, Toronto-Based Development Studio. Gamasutra. Archived from the original on 10 July 2009. Retrieved on 20 July 2025.
- ↑ Thorsen, Tor (1 September 2009). Jade Raymond heading up Ubisoft Toronto. GameSpot. Archived from the original on 2 July 2018. Retrieved on 20 July 2025.
- ↑
Studio Profile – Inside Ubisoft Toronto on Ubisoft's official website (backup link)
- ↑ Keslassy, Elsa (2 May 2011). Ubisoft launches film, TV shingle. Variety. Archived from the original on 14 June 2013. Retrieved on 20 July 2025.
- ↑
Ubisoft and New Regency partner on Assassin's Creed film on Ubisoft's official website (backup link)
- ↑ Reed, James (17 July 2025). Assassin's Creed Heads to TV in 'High-Octane' Live-Action Adaptation. Netflix. Archived from the original on 17 July 2025. Retrieved on 18 July 2025.
- ↑
Ubisoft In-House Publishing Team Brings New Assassins Creed Books to Life on Ubisoft's official website (backup link)
External links
- Ubisoft's website
ru:Ubisoft es:Ubisoft fr:Ubisoft de:Ubisoft it:Ubisoft pt-br:Ubisoft
