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Troubled Waters: Difference between revisions
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==Trivia== | ==Trivia== | ||
*To achieve full [[synchronization]], damage had to be limited to fifty percent. | *To achieve full [[synchronization]], damage had to be limited to fifty percent. | ||
==Reference== | |||
*''[[Assassin's Creed III]]'' | |||
{{AC3Memories}} | {{AC3Memories}} | ||
[[Category:Assassin's Creed III memories]] | [[Category:Assassin's Creed III memories]] | ||
Revision as of 13:46, 9 January 2013
Troubled Waters was a virtual representation of one of Ratonhnhaké:ton's genetic memories, relived by Desmond Miles in 2012 through the Animus.
Description
Connor set out on the Aquila to chase British privateers away from the trade routes.
Outcome
The British privateer vessels were destroyed and the trade route secured.
Trivia
- To achieve full synchronization, damage had to be limited to fifty percent.