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==Trivia==
==Trivia==
*Graduated from the University of Surrey with a degree in Computing and IT (1996 – 1998).
*Steven graduated from the University of Surrey with a degree in Computing and IT (1996 – 1998).
*He is mostly involved with the technical design.
*He is mostly involved with the technical design.
*Steve has lived on four continents, worked in fields ranging from retail to private banking, skied Verbier’s Tortin and danced a tango while wearing plate mail armor.<ref>[http://ie.stars.ign.com/objects/002/002444_biography.html IGN Bio].</ref>
*Steven has lived on four continents, worked in fields ranging from retail to private banking, skied Verbier’s Tortin and danced a tango while wearing plate mail armor.<ref>[http://ie.stars.ign.com/objects/002/002444_biography.html IGN Bio].</ref>


==External links==
==External links==

Revision as of 22:12, 23 August 2012

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Steven Masters.

Steven Masters is currently the Lead Game Designer on Assassins Creed III at Ubisoft Montreal.

Biography

Steven Masters started in the games industry as a tester with Simis Limited between November 1998 and May 1997 where he tested five products, such as Team Apache. Later, when the company became a part of Kuju Entertainment. He moved on, tested five more games, was a designer on Halcyon Sun, a level designer on Peacemaker: Protect, Search & Destroy and Ka-52 Team Alligator, lead game designer on Fireblade, and lead multiplayer designer on Warhammer 40,000: Fire Warrior'. He is also credited with design on Terror Strike, although he had already left the company before it was released. He was with Kuju between November 1998 and April 2005.

After starting off in the UK industry, Steve crossed the pond in 2005 to join Ubisoft Montreal, to work on Rainbow Six: Vegas as an AI designer. After releasing this multi-award winning title, he joined the Assassins Creed team, this time specializing in the Action Loop. After completing that project, Masters decided to take a brief leave of absence but returned to help debug and polish Rainbow Six: Vegas 2 during the closing stages of development.

Following this he became the Lead Game Designer on Splinter Cell Conviction, helping to manage a team of designers to deliver the game. After that, he rejoined the Assassins Creed team in 2010 to deliver Assassins Creed: Brotherhood as the Lead Game Designer. [1]

Game Credits

  • Assassin’s Creed III (2012), Ubisoft
  • Assassin's Creed: Brotherhood (2011), Ubisoft
  • Tom Clancy's Splinter Cell: Conviction (2010), Ubisoft
  • Assassin's Creed (Director's Cut Edition) (2008), Ubisoft
  • Tom Clancy's Rainbow Six: Vegas 2 (2008), Ubisoft
  • Assassin's Creed (2007), Ubisoft
  • Terror Strike (2006), Konami of Europe
  • Tom Clancy's Rainbow Six: Vegas (2006), Ubisoft
  • Warhammer 40,000: Fire Warrior (2003), THQ
  • Fireblade (2002), Midway Games
  • Ka-52 Team Alligator (2000), GT Interactive Software
  • Peacemaker: Protect, Search & Destroy (1999), Brightstar Entertainment
  • Tank Racer (1999), Grolier Interactive
  • Team Apache (1998), Mindscape

Trivia

  • Steven graduated from the University of Surrey with a degree in Computing and IT (1996 – 1998).
  • He is mostly involved with the technical design.
  • Steven has lived on four continents, worked in fields ranging from retail to private banking, skied Verbier’s Tortin and danced a tango while wearing plate mail armor.[2]

External links

References