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The following is a sample gallery of Rémi Farjaud's character modeling for ''Assassin's Creed: Revelations''.
The following is a sample gallery of Rémi Farjaud's character modeling for ''Assassin's Creed: Revelations''.
<gallery widths="180" spacing="small" position="center" captionalign="center">
<gallery widths="180" spacing="small" position="center" captionalign="center">
Count - Concept Art.jpg|Concept art of the [[Count]]
Privateer - Concept Art.jpg|Concept art of the [[Privateer]]
Sentinel - Concept Art.jpg|Concept art of the [[Sentinel]]
Thespian - Concept Art.jpg|Concept art of the [[Thespian]]
The Renegade.jpg|A digital render of the [[Renegade]]
Guardian - Digital Render.jpg|A digital render of the [[Guardian]]
ACR DLC Character 02.jpg|A digital render of the [[Corsair]]
Early Texture Models - Corsair.jpg|Early texture models for the Corsair
Early Texture Models - Guardian.jpg|Early texture models of the Guardian
Early Texture Models - Renegade.jpg|Early texture models of the Renegade
</gallery>
</gallery>


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The following is a sample gallery of Rémi Farjaud's character modeling for ''Assassin's Creed III''.
The following is a sample gallery of Rémi Farjaud's character modeling for ''Assassin's Creed III''.
<gallery widths="180" spacing="small" position="center" captionalign="center">
<gallery widths="180" spacing="small" position="center" captionalign="center">
Governor - Concept Art.jpg|Concept art of the [[Governor]]
Sharpshooter MP concept.jpg|Concept art of the [[Sharpshooter]], front and back
Silent Shadow - Concept Art.jpg|Concept art of the [[Silent Shadow]]
The Carpenter.png|A digital render of the [[Carpenter]]
Carpenter - Early texture models.jpg|Early texture models for the Carpenter
</gallery>
</gallery>



Revision as of 17:22, 29 August 2013

Rémi Farjaud is a character designer, illustrator and 3D artist, currently working at Ubisoft Annecy as Associate Art Director and Character Artist. He is best known for his work on the multiplayer aspect of the Assassin's Creed series. His areas of expertise include illustration, texture, modelling and character design, all of which he has used to create unique characters for the series.

Games credited

  • Dark Messiah of Might and Magic: Elements (2008) - Arkane Studios & Floodgate Entertainment
  • Assassin's Creed: Brotherhood (2010) - Ubisoft
  • Assassin's Creed: Revelations (2011) - Ubisoft
  • Wakfu (2012) - Ankama Games
  • Assassin's Creed III (2012) - Ubisoft

Education and experience

  • Ecole Emile Cohl (Sep 2004 - Aug 2008)
  • 2D Artist - Dark Messiah of Might and Magic: Elements (Jun 2007 - Sep 2007) - Arkane Studios & Floodgate Entertainment
  • Freelance Illustrator - Wakfu (Apr 2010 - May 2010) - Ankama Games
  • Character Artist - Assassin's Creed series (Jul 2008 – present) - Ubisoft
  • Associate Art Director - Assassin's Creed series (Nov 2011 - present) - Ubisoft

Specialities

Programs

  • Autodesk 3DS Max
  • ZBrush
  • CrazyBump
  • Adobe Photoshop

Techniques

  • 3D modelling
  • Texture creation

Gallery

Assassin's Creed: Brotherhood

The following is a sample gallery of Rémi Farjaud's character modeling and concept art for Assassin's Creed: Brotherhood.

Assassin's Creed: Revelations

The following is a sample gallery of Rémi Farjaud's character modeling for Assassin's Creed: Revelations.

Assassin's Creed III

The following is a sample gallery of Rémi Farjaud's character modeling for Assassin's Creed III.

References