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more info to be added in the coming weeks as it is confirmed that he plays a significant role in the development of the anmial interaction within the game.
 
imported>VatsaAWB
m Re-categorisation; cosmetic changes
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'''Roger Mendoza''' is the animal AI programmer on ''[[Assassin’s Creed III]]'' at [[Ubisoft]] Montreal.
'''Roger Mendoza''' is the animal AI programmer on ''[[Assassin’s Creed III]]'' at [[Ubisoft]] Montreal.


==Biography==
== Biography ==
Upon graduating from the Universitat Ramon Llull in Barcelona, Spain with a degree in Multimedia (2002 – 2008), Medoza immediately started his career as a software engineer where he researched and developed experimental user interfaces among other duties for the company FUNITEC La Salle. <ref>[http://ca.linkedin.com/in/rogermendoza Linkedin Bio].</ref>
Upon graduating from the Universitat Ramon Llull in Barcelona, Spain with a degree in Multimedia (2002 – 2008), Medoza immediately started his career as a software engineer where he researched and developed experimental user interfaces among other duties for the company FUNITEC La Salle. <ref>[http://ca.linkedin.com/in/rogermendoza Linkedin Bio].</ref>


Following this he moved to Montreal, Canada in 2009 to begin working at Ubisoft Montreal.
Following this he moved to Montreal, Canada in 2009 to begin working at Ubisoft Montreal.


==Game Credits==
== Game Credits ==
*''Assassin’s Creed III'' (2012), Ubisoft
*''Assassin’s Creed III'' (2012), Ubisoft
*''Shaun White Skateboarding'' (2009), Ubisoft
*''Shaun White Skateboarding'' (2009), Ubisoft
*''Unreleased driving game'', (2007), FUNITEC La Salle
*''Unreleased driving game'', (2007), FUNITEC La Salle


==Trivia==
== Trivia ==
*Mendoza is multi-lingual, speaking English, Spanish, French and Catalan.
*Mendoza is multi-lingual, speaking English, Spanish, French and Catalan.
*He graduated with a Video Game Programming Diploma (2008 – 2009) from the Université de Sherbrooke as part of the Ubisoft Campus initiative.
*He graduated with a Video Game Programming Diploma (2008 – 2009) from the Université de Sherbrooke as part of the Ubisoft Campus initiative.


==External links==
== External links ==
*[http://ca.linkedin.com/in/rogermendoza Roger Mendoza]s professional profile at Linkedin.
*[http://ca.linkedin.com/in/rogermendoza Roger Mendoza]s professional profile at Linkedin.
*[http://www.youtube.com/watch?v=nQ8lCUkmmDU Road to E3] interview with Roger Mendoza.
*[http://www.youtube.com/watch?v=nQ8lCUkmmDU Road to E3] interview with Roger Mendoza.
==References==
== References ==
{{Reflist}}
{{Reflist}}


{{DEFAULTSORT:Mendoza, Roger}}
{{DEFAULTSORT:Mendoza, Roger}}
[[Category:Development Team]]
[[Category:Development Team]]
[[Category:Assassin's Creed III Development Team]]
[[Category:Assassin's Creed III development team]]

Revision as of 10:19, 4 October 2012

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Roger Mendoza.

Roger Mendoza is the animal AI programmer on Assassin’s Creed III at Ubisoft Montreal.

Biography

Upon graduating from the Universitat Ramon Llull in Barcelona, Spain with a degree in Multimedia (2002 – 2008), Medoza immediately started his career as a software engineer where he researched and developed experimental user interfaces among other duties for the company FUNITEC La Salle. [1]

Following this he moved to Montreal, Canada in 2009 to begin working at Ubisoft Montreal.

Game Credits

  • Assassin’s Creed III (2012), Ubisoft
  • Shaun White Skateboarding (2009), Ubisoft
  • Unreleased driving game, (2007), FUNITEC La Salle

Trivia

  • Mendoza is multi-lingual, speaking English, Spanish, French and Catalan.
  • He graduated with a Video Game Programming Diploma (2008 – 2009) from the Université de Sherbrooke as part of the Ubisoft Campus initiative.

External links

References