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{{Era|Realworld}}
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[[File:AnvilnextLogo.png|right|280px]]
[[File:AnvilnextLogo.png|right|thumb|280px]]'''AnvilNext''' is a video game engine developed by [[Ubisoft]] Montreal. As the successor to the Anvil, the redesigned engine boasts several new technological tools for developers to work with, including deferred lighting, ambient occlusion, support for a dynamic weather cycling system, a new camera mode, improved crowd AI, as well as advancements in animation and improved visuals <ref name="wikipedia">[http://en.wikipedia.org/wiki/Anvil_%28game_engine%29 Anvil (game engine)]</ref>. The technology will be pioneered in the upcoming game ''[[Assassin's Creed III]]''.
'''AnvilNext''' is a video game engine developed by [[Ubisoft]] Montreal. As the successor to the Anvil, the redesigned engine boasts several new technological tools for developers to work with, including deferred lighting, ambient occlusion, support for a dynamic weather cycling system, a new camera mode, improved crowd AI, as well as advancements in animation and improved visuals.<ref name="wikipedia">[http://en.wikipedia.org/wiki/Anvil_%28game_engine%29 Anvil (game engine)]</ref> The technology will be pioneered in the upcoming game ''[[Assassin's Creed III]]''.


==Trivia==
==Trivia==
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*The AnvilNext is reported to possess the ability to render crowds in their thousands, while the previous engine was limited to the hundreds.
*The AnvilNext is reported to possess the ability to render crowds in their thousands, while the previous engine was limited to the hundreds.
*The engine allows for the implementation of a dynamic game world, allowing the game world to change itself over the course of time. This means that enemy settlements may appear/disappear relating to the events in the game.
*The engine allows for the implementation of a dynamic game world, allowing the game world to change itself over the course of time. This means that enemy settlements may appear/disappear relating to the events in the game.
*It has been stated that no previous in-game animations from the [[Assassin's Creed (series)|series]] will be carried over to the engine, with the intent of bringing an entirely fresh feeling to the game, and to the game's protagonist - [[Connor Kenway]] <ref name="gameinformer">[http://www.gameinformer.com/b/features/archive/2012/03/28/ac-iii-the-redesigned-anvil-engine.aspx. Gameinformer: ''Assassin's Creed III: The Redesigned Anvil Engine'']</ref>
*It has been stated that no previous in-game animations from the [[Assassin's Creed (series)|series]] will be carried over to the engine, with the intent of bringing an entirely fresh feeling to the game, and to the game's protagonist - [[Connor Kenway]].<ref name="gameinformer">[http://www.gameinformer.com/b/features/archive/2012/03/28/ac-iii-the-redesigned-anvil-engine.aspx. Gameinformer: ''Assassin's Creed III: The Redesigned Anvil Engine'']</ref>


==References==
==References==
{{Reflist}}
{{Reflist}}

Revision as of 18:11, 11 May 2012

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AnvilNext is a video game engine developed by Ubisoft Montreal. As the successor to the Anvil, the redesigned engine boasts several new technological tools for developers to work with, including deferred lighting, ambient occlusion, support for a dynamic weather cycling system, a new camera mode, improved crowd AI, as well as advancements in animation and improved visuals.[1] The technology will be pioneered in the upcoming game Assassin's Creed III.

Trivia

Assassin's Creed III

  • The AnvilNext is reported to possess the ability to render crowds in their thousands, while the previous engine was limited to the hundreds.
  • The engine allows for the implementation of a dynamic game world, allowing the game world to change itself over the course of time. This means that enemy settlements may appear/disappear relating to the events in the game.
  • It has been stated that no previous in-game animations from the series will be carried over to the engine, with the intent of bringing an entirely fresh feeling to the game, and to the game's protagonist - Connor Kenway.[2]

References