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[[File:Antoine Rol.png|thumb|185px|Antoine Rol]]
 
'''Antoine Rol''' is a character and level artist who formerly worked at [[Ubisoft]] Annecy. He is best known for his work on the multiplayer elements of the [[assassin's Creed (series)|''Assassin's Creed'' series]], among which are ''[[Assassin's Creed: Brotherhood]]'', ''[[Assassin's Creed: Revelations]]'', ''[[Assassin's Creed III]]'' and ''[[Assassin's Creed IV: Black Flag]]''. His areas of specialty are concept art, character creation and modelling, all of which he has employed in creating unique characters for the ''Assassin's Creed'' series.
'''Antoine Rol''' is a character and level artist who formerly worked at [[Ubisoft]] Annecy. He is best known for his work on the multiplayer elements of the [[assassin's Creed (series)|''Assassin's Creed'' series]], among which are ''[[Assassin's Creed: Brotherhood]]'', ''[[Assassin's Creed: Revelations]]'', ''[[Assassin's Creed III]]'' and ''[[Assassin's Creed IV: Black Flag]]''. His areas of specialty are concept art, character creation and modelling, all of which he has employed in creating unique characters for the ''Assassin's Creed'' series.



Revision as of 21:09, 17 July 2023


Antoine Rol is a character and level artist who formerly worked at Ubisoft Annecy. He is best known for his work on the multiplayer elements of the Assassin's Creed series, among which are Assassin's Creed: Brotherhood, Assassin's Creed: Revelations, Assassin's Creed III and Assassin's Creed IV: Black Flag. His areas of specialty are concept art, character creation and modelling, all of which he has employed in creating unique characters for the Assassin's Creed series.

Games credited

  • Prototype (2009) - Krysalide
  • Test Drive Unlimited 2 (2010) - Atari
  • Assassin's Creed: Brotherhood (2010) - Ubisoft
  • Assassin's Creed: Revelations (2011) - Ubisoft
  • Assassin's Creed III (2012) - Ubisoft
  • Assassin's Creed IV: Black Flag (2013) - Ubisoft

Education and experience

  • Ecole Emile Cohl (2006–2009)
  • Character & Level Artist on Prototype (2008) - Krysalide
  • Character Artist – Assassin's Creed: Brotherhood (2009–2010) - Ubisoft
  • Level Artist on Test Drive Unlimited 2 (2010) - Atari
  • Character Artist – Assassin's Creed: Revelations (2010–2011) - Ubisoft
  • Character Artist – Assassin's Creed III (2011–2012) - Ubisoft

Specialties

Programs

  • ZBrush
  • Autodesk 3DS Max
  • Adobe Photoshop
  • TopoGun
  • CrazyBump

Techniques

  • Character design
  • Character modelling - Low poly
  • Character modelling - High poly
  • 3D modeling
  • Texture mapping - diffuse, normal and specular map
  • Texture creation - hand painted textures
  • Rigging - cloth and softbody

Gallery

Assassin's Creed: Brotherhood

The following is a sample gallery of Antoine Rol's character modelling and concept art for Assassin's Creed: Brotherhood.

Assassin's Creed: Revelations

The following is a sample gallery of Antoine Rol's character modelling and concept art for Assassin's Creed: Revelations.

Assassin's Creed III

The following is a sample gallery of Antoine Rol's character modelling and concept art for Assassin's Creed III.

Assassin's Creed IV: Black Flag

The following is a sample gallery of Antoine Rol's character modelling and concept art for Assassin's Creed IV: Black Flag.

References