Antoine Rol: Difference between revisions
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[[File:Antoine Rol.png|thumb|185px|Antoine Rol]] | [[File:Antoine Rol.png|thumb|185px|Antoine Rol]] | ||
'''Antoine Rol''' was formerly a Character and Level Artist working at [[Ubisoft]] Annecy, and is best known for his work on the multiplayer elements of the [[Assassin's Creed series|''Assassin's Creed'' series]], among which are ''[[Assassin's Creed: Brotherhood]]'', ''[[Assassin's Creed: Revelations]]'', and multiplayer character modeling on the upcoming ''[[Assassin's Creed III]]''. His areas of specialty are concept art, character creation and modeling, all of which he has employed in creating unique characters for the ''Assassin's Creed'' series. | '''Antoine Rol''' was formerly a Character and Level Artist working at [[Ubisoft]] Annecy, and is best known for his work on the multiplayer elements of the [[Assassin's Creed series|''Assassin's Creed'' series]], among which are ''[[Assassin's Creed: Brotherhood]]'', ''[[Assassin's Creed: Revelations]]'', and multiplayer character modeling on the upcoming ''[[Assassin's Creed III]]''. His areas of specialty are concept art, character creation and modeling, all of which he has employed in creating unique characters for the ''Assassin's Creed'' series. | ||
==Games credited== | ==Games credited== | ||
*'' | *''Prototype'' (2009) - Krysalide | ||
*'' | *''Test Drive Unlimited 2'' (2010) - Atari | ||
*''Assassin's Creed: Brotherhood'' (2010) | *''Assassin's Creed: Brotherhood'' (2010) - Ubisoft | ||
*'' | *''Assassin's Creed: Revelations'' (2011) - Ubisoft | ||
*'' | *''Assassin's Creed III'' (2012) - Ubisoft | ||
==Education and experience== | ==Education and experience== | ||
*Ecole Emile Cohl (2006–2009) | *Ecole Emile Cohl (2006–2009) | ||
*Character & Level Artist on ''Prototype'' (2008) - Krysalide | |||
*Character Artist – ''Assassin's Creed: Brotherhood'' (2009–2010) - Ubisoft | |||
*Level Artist on ''Test Drive Unlimited 2'' (2010) - Atari | |||
*Character Artist – ''Assassin's Creed: Revelations'' (2010–2011) - Ubisoft | |||
*Character Artist – ''Assassin's Creed III'' (2011–2012) - Ubisoft | |||
==Specialties== | ==Specialties== | ||
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==Gallery== | ==Gallery== | ||
===''Assassin's Creed: Brotherhood''=== | ===''Assassin's Creed: Brotherhood''=== | ||
The following is a sample gallery of Antoine Rol's character modeling and concept art for ''Assassin's Creed: Brotherhood''. | The following is a sample gallery of Antoine Rol's character modeling and concept art for ''Assassin's Creed: Brotherhood''. | ||
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===''Assassin's Creed III''=== | ===''Assassin's Creed III''=== | ||
The following is a sample gallery of Antoine Rols character modeling and concept art for '' | The following is a sample gallery of Antoine Rols character modeling and concept art for ''Assassins Creed III''. | ||
<gallery spacing="small"> | <gallery spacing="small"> | ||
Alsoomse, the independent by johan g.jpg|Concept art by Antoine Rol and modelling by [[Johan Grenier]] | Alsoomse, the independent by johan g.jpg|Concept art by Antoine Rol and modelling by [[Johan Grenier]] | ||
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*[http://www.antoinerol.com/ Antoine Rol]'s official website. | *[http://www.antoinerol.com/ Antoine Rol]'s official website. | ||
*[http://www.linkedin.com/pub/antoine-rol/14/99a/814 Antoine Rol]'s professional profile on LinkedIn. | *[http://www.linkedin.com/pub/antoine-rol/14/99a/814 Antoine Rol]'s professional profile on LinkedIn. | ||
{{DEFAULTSORT:Rol, Antoine}} | {{DEFAULTSORT:Rol, Antoine}} | ||
[[Category:Development Team]] | [[Category:Development Team]] | ||
Revision as of 14:04, 14 July 2013

Antoine Rol was formerly a Character and Level Artist working at Ubisoft Annecy, and is best known for his work on the multiplayer elements of the Assassin's Creed series, among which are Assassin's Creed: Brotherhood, Assassin's Creed: Revelations, and multiplayer character modeling on the upcoming Assassin's Creed III. His areas of specialty are concept art, character creation and modeling, all of which he has employed in creating unique characters for the Assassin's Creed series.
Games credited
- Prototype (2009) - Krysalide
- Test Drive Unlimited 2 (2010) - Atari
- Assassin's Creed: Brotherhood (2010) - Ubisoft
- Assassin's Creed: Revelations (2011) - Ubisoft
- Assassin's Creed III (2012) - Ubisoft
Education and experience
- Ecole Emile Cohl (2006–2009)
- Character & Level Artist on Prototype (2008) - Krysalide
- Character Artist – Assassin's Creed: Brotherhood (2009–2010) - Ubisoft
- Level Artist on Test Drive Unlimited 2 (2010) - Atari
- Character Artist – Assassin's Creed: Revelations (2010–2011) - Ubisoft
- Character Artist – Assassin's Creed III (2011–2012) - Ubisoft
Specialties
Programs
- ZBrush
- Autodesk 3DS Max
- Adobe Photoshop
- TopoGun
- CrazyBump
Techniques
- Character design
- Character modeling - Low poly
- Character modeling - High poly
- 3D modeling
- Texture mapping - diffuse, normal and specular map
- Texture creation - hand painted textures
- Rigging - cloth and softbody
Gallery
Assassin's Creed: Brotherhood
The following is a sample gallery of Antoine Rol's character modeling and concept art for Assassin's Creed: Brotherhood.
-
Pariah character model
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Courtesan character model
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Doctor character model
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Priest character model
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Doctor character concept art
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Texture model for the Doctor
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Captain character concept art
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Blacksmith character concept art
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Barber character concept art
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Dama Rossa character concept art
Assassin's Creed: Revelations
The following is a sample gallery of Antoine Rol's character modeling and concept art for Assassin's Creed: Revelations.
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Sentinel character concept art
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Privateer character concept art
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Deacon character concept art
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Thespian character concept art
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Multiplayer weapons concept art
Assassin's Creed III
The following is a sample gallery of Antoine Rols character modeling and concept art for Assassins Creed III.
-
Concept art by Antoine Rol and modelling by Johan Grenier
References
- Antoine Rol's official website.
- Antoine Rol's professional profile on LinkedIn.