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== Gallery ==
== Gallery ==
=== ''Assassin's Creed: Brotherhood'' ===
 
The following is a sample gallery of Antoine Rol's character modeling and concept art for ''Assassin's Creed: Brotherhood''.
=== ''Assassin's Creed: Brotherhood'' ===
The following is a sample gallery of Antoine Rol's character modeling and concept art for ''Assassin's Creed: Brotherhood''.
<gallery captionalign="left" spacing="small">
<gallery captionalign="left" spacing="small">
The Pariah by Antoine Rol.JPG|[[Pariah]] character model.
The Pariah by Antoine Rol.JPG|[[Pariah]] character model.
Line 51: Line 52:
</gallery>
</gallery>


=== ''Assassin's Creed: Revelations'' ===
=== ''Assassin&apos;s Creed: Revelations'' ===
The following is a sample gallery of Antoine Rol's character modeling and concept art for ''Assassin's Creed: Revelations''.
The following is a sample gallery of Antoine Rol&apos;s character modeling and concept art for ''Assassin&apos;s Creed: Revelations''.
<gallery captionalign="left" spacing="small">
<gallery captionalign="left" spacing="small">
Sentinel_concept_by_Antoine_Rol.jpg|[[Sentinel]] character concept art.
Sentinel_concept_by_Antoine_Rol.jpg|[[Sentinel]] character concept art.
Line 60: Line 61:
Weapons_ACR_concept_by_Antoine_Rol.jpg|[[Multiplayer weapons (Revelations)|Multiplayer weapons]] concept art.
Weapons_ACR_concept_by_Antoine_Rol.jpg|[[Multiplayer weapons (Revelations)|Multiplayer weapons]] concept art.
Board_Rough_concept_by_Antoine_Rol.jpg|Character concept art for the [[Crusader]], [[Vanguard]] and [[Vizier]].
Board_Rough_concept_by_Antoine_Rol.jpg|Character concept art for the [[Crusader]], [[Vanguard]] and [[Vizier]].
</gallery>
=== ''Assassin&apos;s Creed III'' ===
The following is a sample gallery of Antoine Rols character modeling and concept art for ''Assassin&apos;s Creed III''. 
<gallery spacing="small">
Alsoomse, the independent by johan g.jpg|Concept art by Antoine Rol and modelling by [[Johan Grenier]].
</gallery>
</gallery>



Revision as of 03:30, 1 November 2012

Antoine Rol.

Antoine Rol was formerly a Character and Level Artist working at Ubisoft Annecy, and is best known for his work on the multiplayer elements of the Assassin's Creed series, among which are Assassin's Creed: Brotherhood, Assassin's Creed: Revelations, and multiplayer character modeling on the upcoming Assassin's Creed III. His areas of specialty are concept art, character creation and modeling, all of which he has employed in creating unique characters for the Assassin's Creed series.

Games credited

  • Assassin's Creed III (2012), Ubisoft
  • Assassin's Creed: Revelations (2011), Ubisoft
  • Assassin's Creed: Brotherhood (2010), Ubisoft
  • Test Drive Unlimited 2 (2010), Atari
  • Prototype (2009), Krysalide

Education and experience

  • Character Artist – Assassin's Creed III (2011–2012), Ubisoft
  • Character Artist – Assassin's Creed: Revelations (2010–2011), Ubisoft
  • Level Artist on Test Drive Unlimited 2 (2010), Atari
  • Character Artist – Assassin's Creed: Brotherhood (2009–2010), Ubisoft
  • Character & Level Artist on Prototype (2008), Krysalide
  • Ecole Emile Cohl (2006–2009)

Specialties

Programs

  • ZBrush
  • Autodesk 3DS Max
  • Adobe Photoshop
  • TopoGun
  • CrazyBump

Techniques

  • Character design
  • Character modeling - Low poly
  • Character modeling - High poly
  • 3D modeling
  • Texture mapping - diffuse, normal and specular map
  • Texture creation - hand painted textures
  • Rigging - cloth and softbody

Gallery

 

Assassin's Creed: Brotherhood

The following is a sample gallery of Antoine Rol's character modeling and concept art for Assassin's Creed: Brotherhood.

Assassin's Creed: Revelations

The following is a sample gallery of Antoine Rol's character modeling and concept art for Assassin's Creed: Revelations.

Assassin's Creed III

The following is a sample gallery of Antoine Rols character modeling and concept art for Assassin's Creed III.

References