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==Experience==
==Experience==
*Character Artist – Assassin’s Creed III (2011), Ubisoft
*Character Artist – ''Assassin’s Creed III'' (2011), Ubisoft
*Character Artist – Assassin’s Creed Revelations (2010 - 2011), Ubisoft
*Character Artist – ''Assassin’s Creed: Revelations'' (2010 - 2011), Ubisoft
*Character Artist – Assassin’s Creed Brotherhood (2009 - 2010), Ubisoft
*Character Artist – ''Assassin’s Creed: Brotherhood'' (2009 - 2010), Ubisoft
*Level Artist on Test Drive Unlimited 2 (2010), Atari
*Level Artist on ''Test Drive Unlimited 2'' (2010), Atari
*Level Artist | Character Artist on Cartoon Game Prototype (2008), Krysalide
*Level Artist | Character Artist on Cartoon Game ''Prototype'' (2008), Krysalide


===Games Credited===
===Games Credited===
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*''Assassin's Creed: Revelations'' (2011), Ubisoft
*''Assassin's Creed: Revelations'' (2011), Ubisoft
*''Assassin's Creed: Brotherhood'' (2010), Ubisoft
*''Assassin's Creed: Brotherhood'' (2010), Ubisoft
*'' Test Drive Unlimited 2'' (2010), Atari
*''Test Drive Unlimited 2'' (2010), Atari
*''Prototype'' (2009), Krysalide
*''Prototype'' (2009), Krysalide


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*Character Design
*Character Design
*Creation of high resolution and low resolution models
*Creation of high resolution and low resolution models
*In-depth knowledge of 3D Modelling  
*In-depth knowledge of 3D Modelling
*Texture creation: diffuse, normal maps, specular and specialized in hand painted textures.
*Texture creation: diffuse, normal maps, specular and specialized in hand painted textures.
*Zbrush
*Zbrush

Revision as of 21:11, 8 August 2012

Antoine Rol.

Antoine Rol was a Character Artist and Level Artist working at Ubisoft Annecy, and is best known for his work on the multiplayer elements of Assassin's Creed series, among which are Assassin's Creed: Brotherhood, Assassin's Creed: Revelations multiplayer as well as character modelling for the multiplayer component for the upcoming Assassin's Creed III. His areas of specialty are concept art, character creation and modelling all of which he has employed in creating unique characters for Assassin's Creed series.

Experience

  • Character Artist – Assassin’s Creed III (2011), Ubisoft
  • Character Artist – Assassin’s Creed: Revelations (2010 - 2011), Ubisoft
  • Character Artist – Assassin’s Creed: Brotherhood (2009 - 2010), Ubisoft
  • Level Artist on Test Drive Unlimited 2 (2010), Atari
  • Level Artist | Character Artist on Cartoon Game Prototype (2008), Krysalide

Games Credited

  • Assassin's Creed III (2011), Ubisoft
  • Assassin's Creed: Revelations (2011), Ubisoft
  • Assassin's Creed: Brotherhood (2010), Ubisoft
  • Test Drive Unlimited 2 (2010), Atari
  • Prototype (2009), Krysalide

Education

  • Ecole Emile Cohl (2006 – 2009)

Specialties

  • Character Design
  • Creation of high resolution and low resolution models
  • In-depth knowledge of 3D Modelling
  • Texture creation: diffuse, normal maps, specular and specialized in hand painted textures.
  • Zbrush
  • 3D Max
  • Photoshop
  • Topogun
  • Crazy Bump
  • Rigging – Cloth and Softbody

Gallery

Assassin's Creed: Brotherhood

The following is a sample gallery of Antoine Rol's character modelling for Assassin's Creed: Brotherhood.

Assassin's Creed: Revelations

The following is a sample gallery of Antoine Rol's character modelling for Assassin's Creed: Revelations.

References