Welcome to Assassin's Creed Wiki! Log in and join the community.

Nicolas Ferrand: Difference between revisions

From the Assassin's Creed Wiki
Jump to navigation Jump to search
imported>The Crimson Eagle
m Oh, not quite.
imported>Slate Vesper
mNo edit summary
Line 1: Line 1:
{{Era|Realworld}}
{{Era|Realworld}}
[[File:Nicolas Ferrand.png|thumb|160px|Nicolas Ferrand]]
[[File:Nicolas Ferrand.png|thumb|160px|Nicolas Ferrand]]
'''Nicolas Ferrand''', sometimes known under the alias '''Viag''', was formerly a Lead Concept Artist working at [[Ubisoft]] Montreal, and is best known for his work on the [[Assassin's Creed series|''Assassin's Creed'' series]], among which are ''[[Assassin's Creed]]'' and ''[[Assassin's Creed II]]''. His areas of specialty are 3D modeling and concept creation, all of which he has employed in creating artwork for the ''Assassin's Creed'' series.
'''Nicolas Ferrand''', sometimes known under the alias '''Viag''', was formerly a Lead Concept Artist working at [[Ubisoft]] Montreal, and is best known for his work on the [[Assassin's Creed series|''Assassin's Creed'' series]], among which are ''[[Assassin's Creed]]'' and ''[[Assassin's Creed II]]''.
 
His areas of specialty are 3D modeling and concept creation, all of which he has employed in creating artwork for the ''Assassin's Creed'' series. For ''Assassin's Creed II'', Ferrand worked mainly in creating concept art for the [[Animus]] menu and the Animus itself.
 
Currently, Ferrand works as a freelance Senior Concept Artist for movies or video games, and has set up his own freelance artist company.


==Biography==
==Biography==
Born in France, Ferrand now lives in Montreal, Canada, and he has been an active Concept Designer in the gaming industry since 1999.
Born in France, Ferrand now lives in Montreal, Canada, and he has been an active Concept Designer in the gaming industry since 1999.
==Role==
For ''Assassin's Creed II'', Ferrand worked mainly in creating concept art for the [[Animus]] menu and the Animus itself.
Currently, Ferrand works as a freelance Senior Concept Artist for movies or video games, and has set up his own freelance artist company.


==Games credited==
==Games credited==
Line 26: Line 25:


==Experience==
==Experience==
Aside from his production work on various games, Ferrand has experience from the following:
*Various games and post-production companies (1999–2001) - 3D Artist, photocopy, lip-sync, level art
*Various games and post-production companies (1999–2001) - 3D Artist, photocopy, lip-sync, level art
*Babylon software (2001–2003) - 3D Level Artist on ''RPM Tuning''
*Ubisoft Paris (2003–2004) Level artist 3D on ''Splinter Cell: Pandora Tomorrow'' and ''Ghost Recon 2''
*NAD CENTER - Lecturer/Instructor (Introduction to Concept Art)
*NAD CENTER - Lecturer/Instructor (Introduction to Concept Art)
*Ubisoft Montreal (2004–2008) - Concept Artist on numerous AAA game titles
*Universal Studios (2012) - Senior Concept Artist on the TV series ''Defiance''
*Eidos Montreal/Square Enix (2008–2011) - Senior Concept Artist on ''Thief 4''
*Sony/Activision (2010) - Senior Concept Artist on ''Singularity''
*Universal Studios (2012–2012) - Senior concept artist on the TV series ''Defiance''


===Education===
===Education===
Line 43: Line 38:


==Gallery==
==Gallery==
The following gallery contains sample artwork by Nicolas Ferrand's for ''Assassin's Creed II''.
The following gallery contains sample artwork by Nicolas Ferrand for ''Assassin's Creed II''.
<gallery captionalign="left" spacing="small">
<gallery captionalign="center" position="center" spacing="small" widths="180">
Assassins creed 2 animus room by viag.jpg|''Assassin's Creed II'' Animus Hideout concept art
Assassins creed 2 animus room by viag.jpg|''Assassin's Creed II'' Animus Hideout concept art
Portable Animus concept art by Nicolas Ferrand.jpg|Portable Animus concepts
Portable Animus concept art by Nicolas Ferrand.jpg|Portable Animus concepts
Line 53: Line 48:
==References==
==References==
*[http://www.redwhirlpool.com/3.html Nicolas Ferrand]'s official website.
*[http://www.redwhirlpool.com/3.html Nicolas Ferrand]'s official website.
*[http://conceptartworld.com/?p=3477 Nicolas Ferrand]'s profile at the ConceptArtWord website.
*[http://conceptartworld.com/?p=3477 Nicolas Ferrand]'s profile at the ConceptArtWorld website.
*[http://redwhirlpool.blogspot.ie/ Nicolas Ferrand]'s official blog.
*[http://redwhirlpool.blogspot.ie/ Nicolas Ferrand]'s official blog.
*[http://ca.linkedin.com/in/nicolasferrand Nicolas Ferrand]'s professional profile on LinkedIn.
*[http://ca.linkedin.com/in/nicolasferrand Nicolas Ferrand]'s professional profile on LinkedIn.
{{DEFAULTSORT:Ferrand, Nicolas}}
{{DEFAULTSORT:Ferrand, Nicolas}}
[[Category:Development Team]]
[[Category:Development Team]]
[[Category:Assassin's Creed development team]]
[[Category:Assassin's Creed development team]]
[[Category:Assassin's Creed II development team]]
[[Category:Assassin's Creed II development team]]

Revision as of 18:14, 16 June 2013

Nicolas Ferrand

Nicolas Ferrand, sometimes known under the alias Viag, was formerly a Lead Concept Artist working at Ubisoft Montreal, and is best known for his work on the Assassin's Creed series, among which are Assassin's Creed and Assassin's Creed II.

His areas of specialty are 3D modeling and concept creation, all of which he has employed in creating artwork for the Assassin's Creed series. For Assassin's Creed II, Ferrand worked mainly in creating concept art for the Animus menu and the Animus itself.

Currently, Ferrand works as a freelance Senior Concept Artist for movies or video games, and has set up his own freelance artist company.

Biography

Born in France, Ferrand now lives in Montreal, Canada, and he has been an active Concept Designer in the gaming industry since 1999.

Games credited

  • RPM Tuning (2001) - Babylon software
  • Ghost Recon 2 (2004) - Ubisoft
  • Splinter Cell: Pandora Tomorrow (2004) - Ubisoft
  • Prince of Persia: The Two Thrones (2005) - Ubisoft
  • Splinter Cell: Chaos Theory (2005) - Ubisoft
  • Splinter Cell: Double Agent (2006) - Ubisoft
  • Assassin's Creed (2007) - Ubisoft
  • Thief 4 (2008) - Eidos Montreal
  • Far Cry 2 (2008) - Ubisoft
  • Avatar: The Game (2009) - Ubisoft
  • Assassin's Creed II (2009) - Ubisoft
  • Singularity (2010) - Activision

Experience

Aside from his production work on various games, Ferrand has experience from the following:

  • Various games and post-production companies (1999–2001) - 3D Artist, photocopy, lip-sync, level art
  • NAD CENTER - Lecturer/Instructor (Introduction to Concept Art)
  • Universal Studios (2012) - Senior Concept Artist on the TV series Defiance

Education

  • ENSAAMA (1995–1997) - Design ceramic
  • Graduate School of Arts and Printing Industry (1998–1999) - 3D and Multimedia

Trivia

  • Ferrand is bilingual, being fluent in both French and English.

Gallery

The following gallery contains sample artwork by Nicolas Ferrand for Assassin's Creed II.

References