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{{Era|Realworld}}
{{Era|Realworld}}
[[File:Nicolas Ferrand.png|thumb|160px|Nicolas Ferrand.]]
[[File:Nicolas Ferrand.png|thumb|160px|Nicolas Ferrand.]]
'''Nicolas Ferrand''', sometimes known under the alias '''Viag''', was formerly a Lead Concept Artist working at [[Ubisoft]] Montreal, and is best known for his work on the [[Assassin's Creed series|''Assassin's Creed'' series]], among which are ''[[Assassin's Creed]]'' and ''[[Assassin's Creed II]]''. His areas of specialty are 3D modeling and concept creation, all of which he has employed in creating artwork for the ''Assassin's Creed'' series.


'''Nicolas Ferrand''', sometimes known under the alias '''Viag''', was a Lead Concept Artist working at [[Ubisoft]] Montreal, and is best known for his work on the [[Assassin's Creed series|''Assassin's Creed'' series]], among which are ''[[Assassin's Creed]]'' and ''[[Assassin's Creed II]]''. His areas of specialty are 3D modelling and concept creation all of which he has employed in creating artwork for the ''Assassin's Creed'' series.
==Biography==
Born in France, Ferrand now lives in Montreal, Canada, and he has been an active Concept Designer in the gaming industry since 1999.


==Role==
==Role==
For ''Assassin's Creed II'', Ferrand worked mainly in creating concept art for the [[Animus]] menu and the animus itself.
For ''Assassin's Creed II'', Ferrand worked mainly in creating concept art for the [[Animus]] menu and the Animus itself.


Currently Ferrand works as a freelance senior concept artist for movies or video games and has set up his own freelance artist company.
Currently, Ferrand works as a freelance Senior Concept Artist for movies or video games, and has set up his own freelance artist company.
 
==Biography==
Ferrand has been an active concept designer in the gaming industry since 1999. Born in France, he now lives in Montreal, Canada.


==Games Credited==
==Games credited==
*''Unannounced project'' (2012)
*''Unannounced project'' (2012)
*''Singularity'' (2010), Activision
*''Singularity'' (2010), {{Wiki|Activision}}
*''Assassin's Creed II'' (2009), Ubisoft
*''Assassin's Creed II'' (2009), Ubisoft
*''Avatar: The Game'' (2009), Ubisoft
*''Avatar: The Game'' (2009), Ubisoft
*''Far Cry 2'' (2008), Ubisoft
*''Far Cry 2'' (2008), Ubisoft
*''Thief 4'' (2008), Eidos Montreal
*''Thief 4'' (2008), Eidos Montreal
*''Assassin’s Creed'' (2007), Ubisoft
*''Assassin's Creed'' (2007), Ubisoft
*''Splinter Cell: Double Agent'' (2006), Ubisoft
*''Splinter Cell: Double Agent'' (2006), Ubisoft
*''Splinter Cell: Chaos Theory'' (2005), Ubisoft
*''Splinter Cell: Chaos Theory'' (2005), Ubisoft
Line 28: Line 27:


==Experience==
==Experience==
*Universal Studios (2012 - 2012) - Senior concept artist on the TV series ''Defiance''
*Universal Studios (2012–2012) - Senior concept artist on the TV series ''Defiance''
*Sony/Activision (2010) - Senior concept artist on ''Singularity''
*Sony/Activision (2010) - Senior Concept Artist on ''Singularity''
*Eidos Montreal/Square Enix (2008 - 2011) - Senior concept artist on ''Thief 4''
*Eidos Montreal/Square Enix (2008–2011) - Senior Concept Artist on ''Thief 4''
*Ubisoft Montreal (2004 - 2008) - Concept artist on numerous AAA game titles
*Ubisoft Montreal (2004–2008) - Concept Artist on numerous AAA game titles
*NAD CENTER (Lecturer/Instructor) - Introduction to concept art
*NAD CENTER - Lecturer/Instructor (Introduction to Concept Art)
*Ubisoft Paris (2003 - 2004) Level artist 3D on ''Splinter Cell: Pandora Tomorrow'' and ''Ghost Recon 2''
*Ubisoft Paris (2003–2004) Level artist 3D on ''Splinter Cell: Pandora Tomorrow'' and ''Ghost Recon 2''
*Babylon software (2001 - 2003) - Level artist 3D on ''RPM Tuning''
*Babylon software (2001–2003) - 3D Level Artist on ''RPM Tuning''
*Various games and post-production companies (1999 - 2001) - 3D artist, photocopy, lip-sync, level art.
*Various games and post-production companies (1999–2001) - 3D Artist, photocopy, lip-sync, level art.


===Education===
===Education===
*Graduate School of Arts and Printing Industry (1998 – 1999) - 3D and multimedia
*Graduate School of Arts and Printing Industry (1998–1999) - 3D and Multimedia
*ENSAAMA (1995 – 1997) - Design ceramic
*ENSAAMA (1995–1997) - Design ceramic


==Gallery==
==Gallery==
Line 50: Line 49:


==Trivia==
==Trivia==
*Ferrand is fluent in both French and English.
*Ferrand is bilingual, fluent in both French and English.


==References==
==References==
*[http://www.redwhirlpool.com/3.html Official Website]
*[http://www.redwhirlpool.com/3.html Nicolas Ferrand]'s official website.
*[http://conceptartworld.com/?p=3477 Nicolas Ferrand]’s profile at the ConceptArtWord website.
*[http://conceptartworld.com/?p=3477 Nicolas Ferrand]'s profile at the ConceptArtWord website.
*[http://redwhirlpool.blogspot.ie/ Nicolas Ferrand]’s official blog.
*[http://redwhirlpool.blogspot.ie/ Nicolas Ferrand]'s official blog.
*[http://ca.linkedin.com/in/nicolasferrand Nicolas Ferrand]’s professional profile on Linkedin.
*[http://ca.linkedin.com/in/nicolasferrand Nicolas Ferrand]'s professional profile on LinkedIn.


{{DEFAULTSORT:Ferrand, Nicolas}}
{{DEFAULTSORT:Ferrand, Nicolas}}

Revision as of 13:40, 13 August 2012

Nicolas Ferrand.

Nicolas Ferrand, sometimes known under the alias Viag, was formerly a Lead Concept Artist working at Ubisoft Montreal, and is best known for his work on the Assassin's Creed series, among which are Assassin's Creed and Assassin's Creed II. His areas of specialty are 3D modeling and concept creation, all of which he has employed in creating artwork for the Assassin's Creed series.

Biography

Born in France, Ferrand now lives in Montreal, Canada, and he has been an active Concept Designer in the gaming industry since 1999.

Role

For Assassin's Creed II, Ferrand worked mainly in creating concept art for the Animus menu and the Animus itself.

Currently, Ferrand works as a freelance Senior Concept Artist for movies or video games, and has set up his own freelance artist company.

Games credited

  • Unannounced project (2012)
  • Singularity (2010), Activision
  • Assassin's Creed II (2009), Ubisoft
  • Avatar: The Game (2009), Ubisoft
  • Far Cry 2 (2008), Ubisoft
  • Thief 4 (2008), Eidos Montreal
  • Assassin's Creed (2007), Ubisoft
  • Splinter Cell: Double Agent (2006), Ubisoft
  • Splinter Cell: Chaos Theory (2005), Ubisoft
  • Prince of Persia: The Two Thrones (2005), Ubisoft
  • Splinter Cell: Pandora Tomorrow (2004), Ubisoft
  • Ghost Recon 2 (2004), Ubisoft
  • RPM Tuning (2001), Babylon software

Experience

  • Universal Studios (2012–2012) - Senior concept artist on the TV series Defiance
  • Sony/Activision (2010) - Senior Concept Artist on Singularity
  • Eidos Montreal/Square Enix (2008–2011) - Senior Concept Artist on Thief 4
  • Ubisoft Montreal (2004–2008) - Concept Artist on numerous AAA game titles
  • NAD CENTER - Lecturer/Instructor (Introduction to Concept Art)
  • Ubisoft Paris (2003–2004) Level artist 3D on Splinter Cell: Pandora Tomorrow and Ghost Recon 2
  • Babylon software (2001–2003) - 3D Level Artist on RPM Tuning
  • Various games and post-production companies (1999–2001) - 3D Artist, photocopy, lip-sync, level art.

Education

  • Graduate School of Arts and Printing Industry (1998–1999) - 3D and Multimedia
  • ENSAAMA (1995–1997) - Design ceramic

Gallery

The following gallery contains sample artwork by Nicolas Ferrand's for Assassin's Creed II.

Trivia

  • Ferrand is bilingual, fluent in both French and English.

References