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| |-|Entry 14=[[File:One for All.png|thumb|250px]][[One for All]]<br><br>"The Borgia Soldier was not aware that I was an Assassin. He believed that I might be a member of the [[House of Sforza|Sforza family]]. He seemed to be interested in some kind of hidden vault that was apparently somewhere underneath the city of Forlì. I tried to explain to him that I have no knowledge of such a place, but he kicked me in the face. I hope the Assassin will find me soon..."<br><br>My spy successfully contacted Ezio who in turn contacted [[Lo Sparviero|my Assassin]]. After meeting each other, the Assassin hurried to the gates of the city where Ezio lured away several Borgia Guards guarding the perimeter. The Assassin then sneaked into the church and rescued me. We could not return to the city, but the Assassin told me that Ezio was waiting for us at the old lighthouse.<br><br>We had to fight our way through the Borgia forces but eventually, we made it to the lighthouse and met with Ezio. I told him everything I could and he reassured me of his trust.<br><br>"Ezio instructed the Assassin to escort me back to the Rocca. While the siege of Forlì was still ongoing, I was somewhat satisfied that we've successfully eliminated The Crows and I hope that I will never have to see them again." | | |-|Entry 14=[[File:One for All.png|thumb|250px]][[One for All]]<br><br>"The Borgia Soldier was not aware that I was an Assassin. He believed that I might be a member of the [[House of Sforza|Sforza family]]. He seemed to be interested in some kind of hidden vault that was apparently somewhere underneath the city of Forlì. I tried to explain to him that I have no knowledge of such a place, but he kicked me in the face. I hope the Assassin will find me soon..."<br><br>My spy successfully contacted Ezio who in turn contacted [[Lo Sparviero|my Assassin]]. After meeting each other, the Assassin hurried to the gates of the city where Ezio lured away several Borgia Guards guarding the perimeter. The Assassin then sneaked into the church and rescued me. We could not return to the city, but the Assassin told me that Ezio was waiting for us at the old lighthouse.<br><br>We had to fight our way through the Borgia forces but eventually, we made it to the lighthouse and met with Ezio. I told him everything I could and he reassured me of his trust.<br><br>"Ezio instructed the Assassin to escort me back to the Rocca. While the siege of Forlì was still ongoing, I was somewhat satisfied that we've successfully eliminated The Crows and I hope that I will never have to see them again." |
| </tabber> | | </tabber> |
| | |
| | ==Behind the scenes== |
| | The Lo Sparviero's memories events occurs in the immediate aftermath of the fall of the Crows in [[Rome]], which itself takes place many years after the [[Siege of Monteriggioni]] in 1500. However, these memories' journal describes its events as also occurring shortly after [[Ezio Auditore da Firenze]] and [[Mario Auditore]] presents the [[Apple of Eden 6|Apple of Eden]] to Machiavelli with the idea to send it to Forlì, which canonically occurred in 1488. Reinforcing this inconsistency is that the [[Battle of Forlì]] happens soon after this in the memory sequence. The game has removed the memories' date. |
| | |
| | Before the Update 1.6.0 of ''[[Assassin's Creed: Identity]]'',<ref>{{Cite web|url=https://apps.apple.com/us/app/assassins-creed-identity/id880971164|title=''Apple Store'' - Assassin's Creed Identity Version History|archiveurl=https://web.archive.org/web/20211021175715/https://apps.apple.com/us/app/assassins-creed-identity/id880971164|archivedate=2021-10-21}}</ref> the entries as the "Story Summaries".<ref>{{youtube|video=2mzCGX2q3Z4?t=912|text=Assassin’s Creed - Identity (by Ubisoft) - iOS / Android - HD Gameplay Trailer|channel=UCfelpouIc8hS7cBXnVKRBpQ|channelname=TouchGameplay}}</ref> |
| | |
| | There are some stories set in the [[Caribbean]] area, it's seen these suppose to be added in the [[Black Flag Update]]. |
| | |
| | The following Story Summaries from inside the game file: |
| | {|class="mw-collapsible mw-collapsed" width="100%" style="clear:both; font-size:90%; font-family:Arial;" |
| | !style="border-radius:3.25px;" align="center"|Story Summaries |
| | |- |
| | | |
| | <tabber> |
| | Entry 1= |
| | The Corrupted |
| | |
| | HELIX DATABASE ID 616C7265616479<br /> |
| | PROJECT IDENTITY ENTRY #2 PART 2 OF 2 |
| | |
| | <nowiki>[</nowiki>SUMMARY<nowiki>]</nowiki> |
| | |
| | 1502 - Tax collectors have entered the city, followed by several Borgia Guards. They have arrested several citizens and are causing distress in the streets. We have identified all three of them as undercover Mercenaries, and we suspect that they are here for some other reason. One of them has asked questions about the Assassin presence in the city; questions that have prompted us to take action. We must eliminate all three of them, before they become aggressive to our citizens. |
| | |
| | SUBJECT MEMORY FRAGMENT 01 |
| | |
| | Three tax collectors have arrived in the city, allegedly to investigate some of the citizens. However, we have discovered that they are, in truth, Borgia-hired mercenaries on a secret mission. Assassin, you must kill them all before nightfall. |
| | |
| | SUBJECT MEMORY FRAGMENT 02 |
| | |
| | The Borgia Mercenaries have been successfully dealt with. One of them was carrying a sealed letter containing instructions to steal a certain chest, bearing the seal of Borgia. The chest contained an unusual Hidden Blade, embellished with the head of a crow. |
| | |-| |
| | Entry 2= |
| | A Healer's Blood |
| | |
| | HELIX DATABASE ID 686173<br /> |
| | PROJECT IDENTITY ENTRY #2 PART 1 OF 2 |
| | |
| | <nowiki>[</nowiki>SUMMARY<nowiki>]</nowiki> |
| | |
| | 1501 - Our Scout intercepted a message that has arrived from Firenze. In this message, a man named Pietro de Galencia is instructed to gain access to the Assassin hideout under the Villa Auditore, with the intention of recovering a stash of weapons and other items of interest that were brought back from Firenze some years ago. He needs to be eliminated before he leads the Borgia guards to the secret entrance. |
| | |
| | SUBJECT MEMORY FRAGMENT 01 |
| | |
| | We have intercepted a secret message from Firenze: Confidential orders to find our hideout and steal the Corvix Blades and their blueprints, brought to us by Mario some years ago. It was intended for a man named Pietro de Galencia. Find him and dispose of him. |
| | |
| | SUBJECT MEMORY FRAGMENT 02 |
| | |
| | Pietro de Galencia has been eliminated, and with him all the information he had gathered — secrets that went with him to the grave. We must investigate who Pietro was working for. Currently, all our leads point to Firenze. |
| | |-| |
| | Entry 3= |
| | The Blade Maker |
| | |
| | HELIX DATABASE ID 616C7265616479<br /> |
| | PROJECT IDENTITY ENTRY #2 PART 2 OF 2 |
| | |
| | <nowiki>[</nowiki>SUMMARY<nowiki>]</nowiki> |
| | |
| | 1497 - Niccolò Machiavelli has located the inventor Demetrio Il Silente, who is allegedly working for Cesare Borgia. Demetrio has crafted several weapons, even custom made Hidden Blades, but we must now stop him. Niccolò has informed us of where we can find Demetrio. We believe he is just Cesare's pawn, and so killing him would be pointless, but we must still get our hands on Leonardo's stolen blueprints before the Borgia Guard takes them. |
| | |
| | SUBJECT MEMORY FRAGMENT 01 |
| | |
| | Niccolò found the inventor Demetrio, who copied some of Leonardo's blueprints, and is now crafting custom-made Hidden Blades for an unknown man of power. Find Demetrio, and recover the blueprints. |
| | |
| | SUBJECT MEMORY FRAGMENT 02 |
| | |
| | The blueprints have been recovered, but the chest also contained many Hidden Blades, all bearing a symbol of a crow's head. We gave the blades to Mario Auditore, who will take them back to Monteriggioni for safekeeping. |
| | |-| |
| | Entry 4= |
| | Broken Chains |
| | |
| | HELIX DATABASE ID 66616C6C656E<br /> |
| | PROJECT IDENTITY ENTRY #3 PART 1 OF 3 |
| | |
| | <nowiki>[</nowiki>SUMMARY<nowiki>]</nowiki> |
| | |
| | 1522 - A Florentine scout claims that Leonardo da Vinci was followed from Forlì by a group of people clad in black. This group are hired blades known as The Crows. We've never encountered them before and don't know their numbers, but they've already infiltrated the city and aim to kill Leonardo. They seem to have bribed some corrupt Medici Guards, who were overheard asking questions about Leonardo. You must meet with him and escort him to one of our safe-houses. Alive. |
| | |
| | SUBJECT MEMORY FRAGMENT 01 |
| | |
| | A group known as The Crows entered the city at dark and are plotting to kill Leonardo da Vinci. Leonardo is a crucial ally of the Order - you must protect him at all costs. |
| | |
| | SUBJECT MEMORY FRAGMENT 02 |
| | |
| | The Crows have been defeated and Leonardo escorted to safety. He told us that his workshop was ransacked, and the thieves stole several blueprints, although many of them were fakes or contained false calculations. |
| | |-| |
| | Entry 5= |
| | Deadly Howl |
| | |
| | HELIX DATABASE ID 6E657874<br /> |
| | PROJECT IDENTITY ENTRY #3 PART 2 OF 3 |
| | |
| | <nowiki>[</nowiki>SUMMARY<nowiki>]</nowiki> |
| | |
| | 1504 - There is an unhealthy Borgia presence in the city. Machiavelli has instructed us to lie low and observe their activities. He has summoned a scout to give him a letter that must be sent to Rome, but the scout was identified by an odd man and captured by a Borgia Captain. The scout must be rescued before they realize who he is or worse, execute him. You might use the fact that these Borgia guards are famously corruptible to your advantage. |
| | |
| | SUBJECT MEMORY FRAGMENT 01 |
| | |
| | An Assassin Scout, posing as a simple messenger, was summoned by Machiavelli to send a letter, but was captured by Borgia guards near the Palazzo. Your must free him before they reveal his identity. |
| | |
| | SUBJECT MEMORY FRAGMENT 02 |
| | |
| | The Scout has been rescued and escorted to safety. The letter can now be sent to Rome. The Scout said that an old bald man named Sirus identified him. We suspect that the man was a rogue Assassin's informant. |
| | |-| |
| | Entry 6= |
| | The Gathering |
| | |
| | HELIX DATABASE ID 57494C4C<br /> |
| | PROJECT IDENTITY ENTRY #3 PART 3 OF 3 |
| | |
| | <nowiki>[</nowiki>SUMMARY<nowiki>]</nowiki> |
| | |
| | 1508 - Ercole Massimo is dead, yet the Secta Luporum remains a threat, and are acquiring new weapons. A convoy lead by one of Cesare's inner circle, has reached a Borgia camp at the Colosseo. The leader was identified as Sirus Favero, a killer skilled at uncovering Assassins. A new shipment will soon be delivered. Surely this is no coincidence. Our scouts have marked crates with Assassin Marks. We must confirm this connection, ambush the meeting, and kill Sirus's contact - most likely a highly ranked Borgia personnel. |
| | |
| | SUBJECT MEMORY FRAGMENT 01 |
| | |
| | The merchants have arrived. Follow the Assassin Marks and find out who they are dealing with. Find and kill Sirus's contact. |
| | |
| | SUBJECT MEMORY FRAGMENT 02 |
| | |
| | The Borgia Captain Matteo is dead. We've tried to interrogate Sirus Favero, but it seems that his tongue was cut out long ago. He was laughing hysterically and had to be restrained. He will be imprisoned at Firenze. |
| | |-| |
| | Entry 7= |
| | Under the Red Sun |
| | |
| | HELIX DATABASE ID 6265<br /> |
| | PROJECT IDENTITY ENTRY #4 PART 1 OF 2 |
| | |
| | <nowiki>[</nowiki>SUMMARY<nowiki>]</nowiki> |
| | |
| | 1506 - While delivering an important map to Roma, four Assassins were killed and were then hung by the Colosseo. They were ambushed by Templar Agents while exploring the catacombs, who killed them and looted their bodies. Our scouts have located all of them nearby, and it seems they're to meet somewhere near the Colosseo. We must take them out one by one and deliver vengeance, only then we can recover the stolen items of our brothers. |
| | |
| | SUBJECT MEMORY FRAGMENT 01 |
| | Caterina Sforza |
| | After slaying four Assassins, a group of Templars Agents were spotted nearing the Coliseum. You must recover the belongings of our fallen brothers, then eliminate all of the Templars! |
| | |
| | SUBJECT MEMORY FRAGMENT 02 |
| | |
| | The Templar Agents were disposed of. We recovered a map of the Pythagorean Temple; we believe that they wanted to gain entry and exploit the temple's secrets. They were stopped in time and paid a heavy price for the lives of our brothers. |
| | |-| |
| | Entry 8= |
| | A Dangerous Trade |
| | |
| | HELIX DATABASE ID 6C6F6E646F6E<br /> |
| | PROJECT IDENTITY ENTRY #4 PART 2 OF 2 |
| | |
| | <nowiki>[</nowiki>SUMMARY<nowiki>]</nowiki> |
| | |
| | 1506 - Ercole Massimo ordered the kidnap Leonardo so he could gain access to the Pythagorean Temple. Leonardo hid the map of the temple in several of his paintings. One, the "Portrait of a Musician" is owned by Patrizio, but he refused to sell the painting to Ercole, and Ercole wants him dead. Find and kill the thug hired to kill Patrizio before he meets Ercole. Then, pose as the killer and meet Ercole for the orders. After this, follow Ercole to find Leonardo. |
| | |
| | SUBJECT MEMORY FRAGMENT 01 |
| | |
| | Ercole is holding Leonardo at an unknown location. Meet Ercole and pose as the hired thug he is expecting. After you have the orders, follow him to his hideout and find Leonardo. |
| | |
| | SUBJECT MEMORY FRAGMENT 02 |
| | |
| | Ercole's ambush has failed, but he still escaped. With his last breath, one of his people said that Ercole is holding Leonardo inside the catacombs near the Colosseo. Pass this onto Ezio as soon as possible. |
| | |-| |
| | Entry 9= |
| | Burning Pages |
| | |
| | HELIX DATABASE ID 5349474E4544<br /> |
| | PROJECT IDENTITY ENTRY #5 PART 1 OF 2 |
| | |
| | <nowiki>[</nowiki>SUMMARY<nowiki>]</nowiki> |
| | |
| | 1470 - The Templar Vittorio Garretti is about to receive a manuscript from Cesare Borgia. It contains several leather pages written in a foreign language along with some strange drawings. It is of vital importance, and the messenger carrying it is believe to be a Templar Agent. You need to identify him and plant a forged manuscript Niccolò has made for you, while you steal the original. The messenger will hopefully give it to Vittorio, who is also enjoying the company of Enrico Saava, a man we've been hunting for quite some time... |
| | |
| | SUBJECT MEMORY FRAGMENT 01 |
| | |
| | We need to get the manuscript. Kill Vittorio's henchmen and recover the forged manuscript, then plant it on the messenger. |
| | |
| | SUBJECT MEMORY FRAGMENT 02 |
| | |
| | The forged manuscript has been planted and delivered to Vittorio, who then left the city in a great hurry. The original is to be immediately sent to Leonardo, who has shown a great interest in it. |
| | |-| |
| | Entry 10= |
| | Stolen Memories |
| | |
| | HELIX DATABASE ID 6572756469746F<br /> |
| | PROJECT IDENTITY ENTRY #5 PART 2 OF 2 |
| | |
| | <nowiki>[</nowiki>SUMMARY<nowiki>]</nowiki> |
| | |
| | 1520 - Niccolò Machiavelli wants us to aid him recover Leonardo's almanac from his Roma workshop. The Borgia guards have already seized the building, so we must be quick. It is believed that the almanac contains secrets not for Borgia eyes. Leonardo hid the almanac inside a small safe built into the wall and covered by a painting of Rodrigo Borgia. Only Niccolò knows the right combination. |
| | |
| | SUBJECT MEMORY FRAGMENT 01 |
| | |
| | Borgia Agents raided Leonardo's Roman shop. Leonardo had removed most of his important works, but an old almanac is still hidden inside a small safe in the wall. Only Niccolò knows how to find and open the safe. Escort him. |
| | |
| | SUBJECT MEMORY FRAGMENT 02 |
| | |
| | Returning to Niccolò's hideout, he revealed that the almanac held many old leather pages, which he and Leonardo were actively gathering. Niccolò claimed that Leonardo deciphered them, and because of his death, it's possible that no one ever will. |
| | </tabber> |
| | <tabber> |
| | Entry 11= |
| | The Fallen Ruler |
| | |
| | HELIX© DATABASE ID 4F72656C6F76<br /> |
| | PROJECT IDENTITY ENTRY #6 PART 1 OF 2 |
| | |
| | <nowiki>[</nowiki>SUMMARY<nowiki>]</nowiki> |
| | |
| | 1499 - On her last visit in Monteriggioni, Caterina Sforza revealed an interesting secret to Ezio, about her husband's Templar related secrets. Apparently, in the city of Forlì, deep under the Rocca di Ravaldino, there lies a chamber in which her husband used to stash several Templar artifacts and other valuable items. Ezio believes that this chamber might hold important information and he wants you to help him access it. Caterina mentioned that the entrance to the chamber is hidden, and the only man who has any knowledge of its location might be already dead. Help Ezio find that man by talking to the people around the city. |
| | |
| | SUBJECT MEMORY FRAGMENT 01 |
| | |
| | Ezio wants you to help him find a man named Andrea Migli who was Girolamo's left hand. This man knows how to gain entry to the Templar chambers. Search the city for people who could lead you to him, and don't forget: Assassins are not welcome in Forlì! |
| | |
| | SUBJECT MEMORY FRAGMENT 02 |
| | |
| | By nightfall, Ezio managed to gain entry to the secret chambers using the small key-medallion, but when he left the Rocca, he seemed troubled. He said that many secrets are buried down there, most notably a small cube with a red substance inside, and an old sword of unknown origin. He is sure Leonardo will know what to do with these mystical items. |
| | |-| |
| | Entry 12= |
| | A Grey Sky |
| | |
| | HELIX© DATABASE ID 32303137<br /> |
| | PROJECT IDENTITY ENTRY #6 PART 2 OF 2 |
| | |
| | <nowiki>[</nowiki>SUMMARY<nowiki>]</nowiki> |
| | |
| | 1488 - The city of Forli is currently under Borgia siege lead by the Orsi brothers on behalf of Rodrigo Borgia. The streets are filled with scared civilians being pushed around and harmed by aggressive Borgia Guards. Ezio managed to meet Caterina and her bodyguards, and escorted her to the safety of the Rocca di Ravaldino, which is located inside the city and it's currently being protected by Niccolò and his men. Ezio has to confront the Orsi brothers in order to recover the Apple of Eden and stop the siege, while Niccolò needs uf to save as many civilians as we can and then return to him and help defend the castle. Waste no time Assassin! |
| | |
| | SUBJECT MEMORY FRAGMENT 01 |
| | |
| | Forlì is currently under Borgia siege. While Ezio is trying to recover the Apple of Eden, Niccolò needs your help rescuing the captured civilians. |
| | |
| | SUBJECT MEMORY FRAGMENT 02 |
| | |
| | After the death of the Borgia Captains, the siege was over, and all of the enemy fled the city. Though Ezio was badly wounded while battling Checco Orsi, he made it just in time to be saved. After he fainted, he was transported to the Palazzo Communale where Caterina and her lover, a man named Andrea, made sure to nurse him back to health. |
| | |-| |
| | Entry 13= |
| | A Hunt for Blood |
| | |
| | 1722 - Days after Torres had his man move the Blood Vials from the Observatory, an Assassin scout followed a number of Torres's people who pocketed some of the vials and left the island on a smaller vessel. The scout followed one of them to Havana where instead of reporting directly to the Assassin Bureau, he decided to recover the Blood Vial alone. Unfortunately, the Assassin scout was exhausted from the long sea trip and was not prepared enough. He was attacked by the Templar he was following but managed to flee into the city. He reached the Assassin Bureau, where we've found him, but he died shortly afterward. That men must have been using poison. It's up to you to tack down Torres's men, kill him and recover the Blood Vial. |
| | |-| |
| | Entry 14= |
| | Watchful Eyes |
| | |
| | 1718 - Nassau is under a British blockade and hell is about to break lose any minute, as Chamberlain threatened to kill every single pirate on the island. We've been watching this pirate, Edward Kenway who we believe has a chance to become a strong Assassin, and we have cause to believe his life is in danger. There's a secret group operating around the city, watching us, Assassins, for a long time now, but they've never made a move before. We've learned that Edward is about to attempt killing Chamberlain and that this secret group has just sent out orders to its members to kill Edward. We're not sure where these people are, but you need to find and kill them before they can conclude their plan. Edward must not die! |
| | |-| |
| | Entry 15= |
| | Before the Storm |
| | |
| | 1673 - During the past years we've been following a man named Thom Kavanagh who we suspect to be a Sage, and also a target of the Templars of the Caribbean. They need the man in order to gain access into the Observatory. Thom was later employed by Peter Beckford and he is currently a resident of the Beckford Estate on Tortuga. It must have been one of the Templar spies that contacted Torres who is now on his way to the Island, and we're sure he won't leave without Thom. Assassin, Bahlam, the Assassin Mentor is hiding on Torres's ship that will arrive shortly before dusk. You're to prepare the extraction of Thom Kavanagh by using the Assassin Marks to mark the way for Bahlam. |
| | </tabber> |
| | |} |
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| ==Trivia== | | ==Trivia== |
| *The Lo Sparviero's memories events occurs in the immediate aftermath of the fall of the Crows in [[Rome]], which itself takes place many years after the [[Siege of Monteriggioni]] in 1500. However, these memories' journal describes its events as also occurring shortly after [[Ezio Auditore da Firenze]] and [[Mario Auditore]] presents the [[Apple of Eden 6|Apple of Eden]] to Machiavelli with the idea to send it to Forlì, which canonically occurred in 1488. Reinforcing this inconsistency is that the [[Battle of Forlì]] happens soon after this in the memory sequence. The game has removed the memories' date.
| | *Entries 11 to 14 acquired the ''[[Forlì - A Crimson Sunset]]'' Campaign DLC. |
| *Entries 11 to 14 acquired the ''[[Forlì - A Crimson Sunset]]'' Campaign DLC . | |
| *In the early version of ''[[Assassin's Creed: Identity]]'', the entries as the "Story Summaries".<ref>{{youtube|2mzCGX2q3Z4?t=912|text=Assassin’s Creed - Identity (by Ubisoft) - iOS / Android - HD Gameplay Trailer|channel=UCfelpouIc8hS7cBXnVKRBpQ|channelname=TouchGameplay}}</ref>
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| ==Appearances== | | ==Appearances== |