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imported>Fielran m imageneed template, disambig |
imported>Fielran added image, added missing dialogue |
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{{Era|Memories|ACS}} | {{Era|Memories|ACS}} | ||
{{Youmay|the genetic memory|the [[Myrtle Platt|individual]]}} | {{Youmay|the genetic memory|the [[Myrtle Platt|individual]]}} | ||
{{Memory Infobox | {{Memory Infobox | ||
| image = | | image = ACS Myrtle Platt.jpg | ||
| description = ''[[Myrtle Platt]] oversees a [[Templars|Templar]]-branded warehouse on the outskirts of [[Southwark]]. Unbeknownst to the area's residents, the warehouse stores explosives and weapons meant for the [[Blighters]]. Unusual noises from the warehouse have recently garnered [[police]] attention.'' | | description = ''[[Myrtle Platt]] oversees a [[Templars|Templar]]-branded warehouse on the outskirts of [[Southwark]]. Unbeknownst to the area's residents, the warehouse stores explosives and weapons meant for the [[Blighters]]. Unusual noises from the warehouse have recently garnered [[police]] attention.'' | ||
| type = Templar hunt memory | | type = Templar hunt memory | ||
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==Dialogue== | ==Dialogue== | ||
Upon arriving at the warehouse, | Upon arriving at the warehouse, conversations could be overheard, one from the [[Blighters]] and one from the [[police]]: | ||
*'''Blighter 1''': ''Those bobbies ever gonna | *'''Blighter 1''': ''Finally, some reinforcements for the Blighters. Miss [[Octavia Plumb|Octavia]]'ll be pleased.'' | ||
*'''Blighter | *'''Blighter 2''': ''Keep your voice down. Those bobbies are listening.'' | ||
*'''Blighter | *'''Blighter 1''': ''Oh, calm down. They can't hear us.'' | ||
*'''Blighter 2''': ''I've got a price on my head. I can't afford to have them take me in because of a careless mistake.'' | |||
*'''Blighter 3''': ''Those bobbies ever gonna sod off? They're making me nervous.'' | |||
*'''Blighter 4''': ''You can’t be frightened, 'arry, those lot feed off your fears.'' | |||
*'''Blighter 3''': ''One of us should go in and warn Miss Platt. I've got a bad feeling about those coppers.'' | |||
*'''Cop 1''': ''What do you reckon’s inside?'' | *'''Cop 1''': ''What do you reckon’s inside?'' | ||
*'''Cop 2''': ''Probably nothing, I've | *'''Cop 2''': ''Probably nothing, I've busted a thousand warehouses like this. They all look like something dangerous but end up being filled with soap and glassware.'' | ||
*'''Cop 1''': ''This job is never very exciting.'' | *'''Cop 1''': ''This job is never very exciting.'' | ||
*'''Cop 3''': ''What do you make of that warehouse there?'' | |||
*'''Cop 4''': ''Something mighty shady is going on right beneath our noses.'' | |||
*'''Cop 3''': ''Well, we'll never find out if we don't go inside.'' | |||
==Outcome== | ==Outcome== | ||
Jacob or Evie Frye infiltrated the warehouse and killed Myrtle Platt. | Jacob or Evie Frye infiltrated the warehouse and killed Myrtle Platt. | ||
==Behind the Scenes== | |||
One conversation each plays from the Blighters and police on each attempt at the mission. | |||
==References== | ==References== | ||
Latest revision as of 21:54, 15 October 2024
| This article is about the genetic memory. You may be looking for the individual. |
Myrtle Platt was a virtual representation of one of Jacob Frye and Evie Frye's genetic memories, relived by a Helix initiate through the Helix Navigator.
Description[edit | edit source]
Jacob or Evie Frye were tasked with killing the Templar Myrtle Platt.
Dialogue[edit | edit source]
Upon arriving at the warehouse, conversations could be overheard, one from the Blighters and one from the police:
- Blighter 1: Finally, some reinforcements for the Blighters. Miss Octavia'll be pleased.
- Blighter 2: Keep your voice down. Those bobbies are listening.
- Blighter 1: Oh, calm down. They can't hear us.
- Blighter 2: I've got a price on my head. I can't afford to have them take me in because of a careless mistake.
- Blighter 3: Those bobbies ever gonna sod off? They're making me nervous.
- Blighter 4: You can’t be frightened, 'arry, those lot feed off your fears.
- Blighter 3: One of us should go in and warn Miss Platt. I've got a bad feeling about those coppers.
- Cop 1: What do you reckon’s inside?
- Cop 2: Probably nothing, I've busted a thousand warehouses like this. They all look like something dangerous but end up being filled with soap and glassware.
- Cop 1: This job is never very exciting.
- Cop 3: What do you make of that warehouse there?
- Cop 4: Something mighty shady is going on right beneath our noses.
- Cop 3: Well, we'll never find out if we don't go inside.
Outcome[edit | edit source]
Jacob or Evie Frye infiltrated the warehouse and killed Myrtle Platt.
Behind the Scenes[edit | edit source]
One conversation each plays from the Blighters and police on each attempt at the mission.