Mufizal Mokhtar: Difference between revisions
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[[File:Mufizal Mokhtar.jpg|thumb|right|Mufizal Mokhtar]] | [[File:Mufizal Mokhtar.jpg|thumb|right|Mufizal Mokhtar]] | ||
'''Mufizal Mokhtar''', sometimes known under the alias '''Mufizal''', is currently the Art Director at [[Ubisoft]] Singapore | '''Mufizal Mokhtar''', sometimes known under the alias '''Mufizal''', is currently the Art Director at [[Ubisoft]] Singapore. He is best known for his work on the [[Assassin's Creed series|''Assassin's Creed'' series]], among which are ''[[Assassin's Creed II]]'', ''[[Assassin's Creed: Brotherhood]],'' ''[[Assassin's Creed: Revelations]]'' and ''[[Assassin's Creed III]]''. | ||
==Career== | ==Career== | ||
*Sound Engineer ( | *Sound Engineer (2000 – 2002) at Betarecs | ||
*Lead Artist (2002 | *Lead Artist (2002 – 2007) at GameBrains | ||
*Lead Artist for ''TMNT'' (2008/2009) at Ubisoft Singapore | *Lead Artist for ''TMNT'' (2008/2009) at Ubisoft Singapore | ||
*Freelance Designer (1998 – 2010) | *Freelance Designer (1998 – 2010) | ||
*Sculptor at Kreature Kulture | *Sculptor at Kreature Kulture | ||
*Senior Artist - ''Assassins Creed: Brotherhood'' (2010) at Ubisoft Singapore | *Senior Artist - ''Assassins Creed: Brotherhood'' (2010) at Ubisoft Singapore | ||
*Art Director | *Art Director - ''Showtime'' (2010) at Ubisoft Singapore | ||
*Assistant Art Director - ''[[The Da Vinci Disappearance]]'' (2011) at Ubisoft Singapore | *Assistant Art Director - ''[[The Da Vinci Disappearance]]'' (2011) at Ubisoft Singapore | ||
*Assistant Art Director - '' | *Assistant Art Director - ''Assassin's Creed: Revelations'' (2011) at Ubisoft Singapore | ||
*Art Director – ''Assassin's Creed | *Art Director – ''Assassin's Creed'' franchise (2012) at Ubisoft Singapore | ||
== | ==''Assassin's Creed'' work=== | ||
Mufizal was responsible for coming up with the art vision for two maps in the ''Assassin's Creed: Brotherhood'' downloadable content, ''The Da Vinci Disappearance''; these two maps were the [[Delizia di Belriguardo]] and the [[Temple of Pythagoras]]. He also came up with the art vision for [[Cappadocia]], the [[Maiden's Tower]], the [[Forum of Ox]], [[Galata Tower]], [[Vlad the Impaler's Prison]] and the [[Hagia Sophia]] for ''Assassin's Creed: Revelations''. | |||
In '' | In ''Assassin's Creed II'', Mufizal was responsible for: | ||
*Conception work | *Conception work | ||
*Building of environment art for the project. | |||
*Training artists on technical approaches and best practises | |||
In '' | In ''Assassin's Creed: Brotherhood'', he was responsible for: | ||
*Building of environment art | |||
*Conception work | *Conception work | ||
==Specialties== | ==Specialties== | ||
*Sculpting | *Sculpting | ||
*Art direction | *Art direction, including artistic visions | ||
* | *Conceptual thinking | ||
*Construction of environmental art | |||
*Team building | |||
* | *Training and scheduling of artistic teams | ||
* | |||
*Training | |||
==External | ==External links== | ||
{{GalleryBox|Mufizal Mokhtar}} | {{GalleryBox|Mufizal Mokhtar}} | ||
*[http://mufizal.com/home.html | *[http://mufizal.com/home.html Mufizal Mokhtar]'s official website. | ||
*[http://mufizal.deviantart.com/ Mufizal] on DeviantArt. | *[http://mufizal.deviantart.com/ Mufizal Mokhtar] on DeviantArt. | ||
*[http://sg.linkedin.com/pub/mufizal-mokhtar/21/a09/698 Mufizal Mokhtar] | *[http://sg.linkedin.com/pub/mufizal-mokhtar/21/a09/698 Mufizal Mokhtar]'s professional profile on LinkedIn. | ||
*[http://www.mobygames.com/developer/sheet/view/developerId,405729/ Mufizal Mokhtar] | *[http://www.mobygames.com/developer/sheet/view/developerId,405729/ Mufizal Mokhtar]'s profile on MobyGames. | ||
{{DEFAULTSORT:Mokhtar, Mufizal}} | {{DEFAULTSORT:Mokhtar, Mufizal}} | ||
[[Category:Development Team]] | [[Category:Development Team]] | ||
Revision as of 23:36, 14 July 2013

Mufizal Mokhtar, sometimes known under the alias Mufizal, is currently the Art Director at Ubisoft Singapore. He is best known for his work on the Assassin's Creed series, among which are Assassin's Creed II, Assassin's Creed: Brotherhood, Assassin's Creed: Revelations and Assassin's Creed III.
Career
- Sound Engineer (2000 – 2002) at Betarecs
- Lead Artist (2002 – 2007) at GameBrains
- Lead Artist for TMNT (2008/2009) at Ubisoft Singapore
- Freelance Designer (1998 – 2010)
- Sculptor at Kreature Kulture
- Senior Artist - Assassins Creed: Brotherhood (2010) at Ubisoft Singapore
- Art Director - Showtime (2010) at Ubisoft Singapore
- Assistant Art Director - The Da Vinci Disappearance (2011) at Ubisoft Singapore
- Assistant Art Director - Assassin's Creed: Revelations (2011) at Ubisoft Singapore
- Art Director – Assassin's Creed franchise (2012) at Ubisoft Singapore
Assassin's Creed work=
Mufizal was responsible for coming up with the art vision for two maps in the Assassin's Creed: Brotherhood downloadable content, The Da Vinci Disappearance; these two maps were the Delizia di Belriguardo and the Temple of Pythagoras. He also came up with the art vision for Cappadocia, the Maiden's Tower, the Forum of Ox, Galata Tower, Vlad the Impaler's Prison and the Hagia Sophia for Assassin's Creed: Revelations.
In Assassin's Creed II, Mufizal was responsible for:
- Conception work
- Building of environment art for the project.
- Training artists on technical approaches and best practises
In Assassin's Creed: Brotherhood, he was responsible for:
- Building of environment art
- Conception work
Specialties
- Sculpting
- Art direction, including artistic visions
- Conceptual thinking
- Construction of environmental art
- Team building
- Training and scheduling of artistic teams
External links
- Mufizal Mokhtar's official website.
- Mufizal Mokhtar on DeviantArt.
- Mufizal Mokhtar's professional profile on LinkedIn.
- Mufizal Mokhtar's profile on MobyGames.