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[[File:Mufizal Mokhtar.jpg|thumb|right|Mufizal Mokhtar]]
[[File:Mufizal Mokhtar.jpg|thumb|right|Mufizal Mokhtar]]
'''Mufizal Mokhtar''', sometimes known under the alias '''Mufizal''', is currently the Art Director at [[Ubisoft]] Singapore and is best known for his work on the [[Assassin's Creed series|''Assassin's Creed'' series]], among which are ''[[Assassin's Creed II]]'', ''[[Assassin's Creed: Brotherhood]],'' ''[[Assassin's Creed: Revelations]]'' and ''[[Assassin's Creed III]]''. He is currently the Art Director on the Assassins Creed Franchise where he leads the Ubisoft Singapore team.
'''Mufizal Mokhtar''', sometimes known under the alias '''Mufizal''', is currently the Art Director at [[Ubisoft]] Singapore. He is best known for his work on the [[Assassin's Creed series|''Assassin's Creed'' series]], among which are ''[[Assassin's Creed II]]'', ''[[Assassin's Creed: Brotherhood]],'' ''[[Assassin's Creed: Revelations]]'' and ''[[Assassin's Creed III]]''.


==Career==
==Career==
*Sound Engineer (2000– 2002) at Betarecs
*Sound Engineer (2000 – 2002) at Betarecs
*Lead Artist (2002-2007) at GameBrains
*Lead Artist (2002 2007) at GameBrains
*Lead Artist for ''TMNT'' (2008/2009) at Ubisoft Singapore
*Lead Artist for ''TMNT'' (2008/2009) at Ubisoft Singapore
*Freelance Designer (1998 – 2010)
*Freelance Designer (1998 – 2010)
*Sculptor at Kreature Kulture
*Sculptor at Kreature Kulture
*Senior Artist - ''Assassins Creed: Brotherhood'' (2010) at Ubisoft Singapore
*Senior Artist - ''Assassins Creed: Brotherhood'' (2010) at Ubisoft Singapore
*Art Director for ''Showtime'' (2010) at Ubisoft Singapore
*Art Director - ''Showtime'' (2010) at Ubisoft Singapore
*Assistant Art Director - ''[[The Da Vinci Disappearance]]'' (2011) at Ubisoft Singapore
*Assistant Art Director - ''[[The Da Vinci Disappearance]]'' (2011) at Ubisoft Singapore
*Assistant Art Director - ''Assassins Creed: Revelations'' (2011) at Ubisoft Singapore
*Assistant Art Director - ''Assassin's Creed: Revelations'' (2011) at Ubisoft Singapore
*Art Director – ''Assassin's Creed Franchise ''(2012) at Ubisoft Singapore
*Art Director – ''Assassin's Creed'' franchise (2012) at Ubisoft Singapore


===Work on the ''Assassin’s Creed'' series===
==''Assassin's Creed'' work===
*Mufizal came up with the Art Vision for [[Cappadocia]], Maidens Tower, Forum Of Ox, [[Galata Tower]], Vlad's Prison and [[Hagia Sophia]] in ''Assassin’s Creed: Revelations''.
Mufizal was responsible for coming up with the art vision for two maps in the ''Assassin's Creed: Brotherhood'' downloadable content, ''The Da Vinci Disappearance''; these two maps were the [[Delizia di Belriguardo]] and the [[Temple of Pythagoras]]. He also came up with the art vision for [[Cappadocia]], the [[Maiden's Tower]], the [[Forum of Ox]], [[Galata Tower]], [[Vlad the Impaler's Prison]] and the [[Hagia Sophia]] for ''Assassin's Creed: Revelations''.
*He was also resposible for coming up with the art vision for two maps in the ''Assassins Creed: Brotherhood'' DLC, ''The Da Vinci Disappearance''. The two maps were the Berleguardo Palace and the Pythagorean Temple.


In ''Assassin’s Creed: Brotherhood'', he was responsible for:
In ''Assassin's Creed II'', Mufizal was responsible for:
*Building of environment art
*Conception work
*Conception work
*Building of environment art for the project.
*Training artists on technical approaches and best practises


In ''Assassin’s Creed II'' he was responsible for:
In ''Assassin's Creed: Brotherhood'', he was responsible for:
*Building of environment art
*Conception work
*Conception work
*Building of environment art for the project.
*Training artists on technical approaches and best practises


==Specialties==
==Specialties==
*Sculpting
*Sculpting
*Art direction
*Art direction, including artistic visions
*Conception
*Conceptual thinking
*Ideas
*Construction of environmental art
*Out of the box thinking
*Team building
*Team Building
*Training and scheduling of artistic teams
*Developing Art Visions
*Building of Environment art
*Scheduling and ensuring quality of art team
*Training Artists on technical approaches and best practises


==External Links==
==External links==
{{GalleryBox|Mufizal Mokhtar}}
{{GalleryBox|Mufizal Mokhtar}}
*[http://mufizal.com/home.html Official Website].
*[http://mufizal.com/home.html Mufizal Mokhtar]'s official website.
*[http://mufizal.deviantart.com/ Mufizal] on DeviantArt.
*[http://mufizal.deviantart.com/ Mufizal Mokhtar] on DeviantArt.
*[http://sg.linkedin.com/pub/mufizal-mokhtar/21/a09/698 Mufizal Mokhtar]’s professional profile on Linkedin.
*[http://sg.linkedin.com/pub/mufizal-mokhtar/21/a09/698 Mufizal Mokhtar]'s professional profile on LinkedIn.
*[http://www.mobygames.com/developer/sheet/view/developerId,405729/ Mufizal Mokhtar]’s profile on MobyGames.
*[http://www.mobygames.com/developer/sheet/view/developerId,405729/ Mufizal Mokhtar]'s profile on MobyGames.
{{DEFAULTSORT:Mokhtar, Mufizal}}
{{DEFAULTSORT:Mokhtar, Mufizal}}
[[Category:Development Team]]
[[Category:Development Team]]

Revision as of 23:36, 14 July 2013

Mufizal Mokhtar

Mufizal Mokhtar, sometimes known under the alias Mufizal, is currently the Art Director at Ubisoft Singapore. He is best known for his work on the Assassin's Creed series, among which are Assassin's Creed II, Assassin's Creed: Brotherhood, Assassin's Creed: Revelations and Assassin's Creed III.

Career

  • Sound Engineer (2000 – 2002) at Betarecs
  • Lead Artist (2002 – 2007) at GameBrains
  • Lead Artist for TMNT (2008/2009) at Ubisoft Singapore
  • Freelance Designer (1998 – 2010)
  • Sculptor at Kreature Kulture
  • Senior Artist - Assassins Creed: Brotherhood (2010) at Ubisoft Singapore
  • Art Director - Showtime (2010) at Ubisoft Singapore
  • Assistant Art Director - The Da Vinci Disappearance (2011) at Ubisoft Singapore
  • Assistant Art Director - Assassin's Creed: Revelations (2011) at Ubisoft Singapore
  • Art Director – Assassin's Creed franchise (2012) at Ubisoft Singapore

Assassin's Creed work=

Mufizal was responsible for coming up with the art vision for two maps in the Assassin's Creed: Brotherhood downloadable content, The Da Vinci Disappearance; these two maps were the Delizia di Belriguardo and the Temple of Pythagoras. He also came up with the art vision for Cappadocia, the Maiden's Tower, the Forum of Ox, Galata Tower, Vlad the Impaler's Prison and the Hagia Sophia for Assassin's Creed: Revelations.

In Assassin's Creed II, Mufizal was responsible for:

  • Conception work
  • Building of environment art for the project.
  • Training artists on technical approaches and best practises

In Assassin's Creed: Brotherhood, he was responsible for:

  • Building of environment art
  • Conception work

Specialties

  • Sculpting
  • Art direction, including artistic visions
  • Conceptual thinking
  • Construction of environmental art
  • Team building
  • Training and scheduling of artistic teams

External links