Merton: Difference between revisions
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{{Era|Individuals}} | {{Era|Individuals}} | ||
{{Character_Infobox | {{Character_Infobox | ||
| name = Merton | |name = Merton | ||
| image = ACV Merton Fullbody render.png | |native = | ||
| | |image = ACV Merton Fullbody render.png | ||
| species = [[Human]] | |birth = | ||
| affiliates = [[ | |death = | ||
|species = [[Human]] | |||
|database = | |||
|affiliates = [[Ravensthorpe]] | |||
}} | }} | ||
'''Merton''' was an [[Anglo-Saxon]] fisherman who lived in [[Ravensthorpe]] with his grandson [[Arth]] during the 9th century. | '''Merton''' was an [[Anglo-Saxon]] fisherman who lived in [[Ravensthorpe]] with his grandson [[Arth]] during the 9th century. | ||
==Biography== | |||
Once a [[berserkr]] and fisherman in his retirement, Merton was requested by her daughter and son-in-law to raise their son Arth, who believed him to be too soft in the midst of the [[Viking expansion|Viking incursions]] in [[England]]. Merton agreed and took in Arth,<ref name="Journal 1">''[[Assassin's Creed: Valhalla]]'' – [[Viking Expansion notes#Fishing Hut]]: Merton Journal One</ref> and two came to settle in Ravensthorpe in [[Ledecestrescire]], founded by the [[Norse people|Norse]] [[Raven Clan]] and was made up on settlers of different background and ethnicities. The clan's temporary ''[[jarl]]'' [[Eivor Varinsdottir]] helped Merton to build a [[Fishing Hut]] by the docks, opposite [[Gunnar]]'s forge.<ref name="ACV">''[[Assassin's Creed: Valhalla]]''</ref> | |||
While initially believing his grandson to be incapable at fishing, Arth proved him wrong and came up with a variation of knot that had not been seen before. Proud of his improvement, Merton went on to provide more errands for Arth to do.<ref name="Journal 2">''[[Assassin's Creed: Valhalla]]'' – [[Viking Expansion notes#Fishing Hut]]: Merton Journal Two</ref> Over time, Merton also befriended the settlement's brewer [[Tekla]], with whom he shared alchemical philosophy with.<ref name="Journal 3">''[[Assassin's Creed: Valhalla]]'' – [[Viking Expansion notes#Fishing Hut]]: Merton Journal Three</ref> | |||
==Trivia== | ==Trivia== | ||
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==References== | ==References== | ||
{{Reflist}} | |||
{{ACV}} | {{ACV}} | ||
[[fr:Merton]] | [[fr:Merton]] | ||
[[Category:Individuals]] | [[Category:Individuals]] | ||
Revision as of 09:28, 4 December 2022
Merton was an Anglo-Saxon fisherman who lived in Ravensthorpe with his grandson Arth during the 9th century.
Biography
Once a berserkr and fisherman in his retirement, Merton was requested by her daughter and son-in-law to raise their son Arth, who believed him to be too soft in the midst of the Viking incursions in England. Merton agreed and took in Arth,[1] and two came to settle in Ravensthorpe in Ledecestrescire, founded by the Norse Raven Clan and was made up on settlers of different background and ethnicities. The clan's temporary jarl Eivor Varinsdottir helped Merton to build a Fishing Hut by the docks, opposite Gunnar's forge.[2]
While initially believing his grandson to be incapable at fishing, Arth proved him wrong and came up with a variation of knot that had not been seen before. Proud of his improvement, Merton went on to provide more errands for Arth to do.[3] Over time, Merton also befriended the settlement's brewer Tekla, with whom he shared alchemical philosophy with.[4]
Trivia
- The name Merton is derived from a place name meaning "town on a lake" in Old English.
Appearances
References
- ↑ Assassin's Creed: Valhalla – Viking Expansion notes#Fishing Hut: Merton Journal One
- ↑ Assassin's Creed: Valhalla
- ↑ Assassin's Creed: Valhalla – Viking Expansion notes#Fishing Hut: Merton Journal Two
- ↑ Assassin's Creed: Valhalla – Viking Expansion notes#Fishing Hut: Merton Journal Three