Andréane Meunier: Difference between revisions
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==Games credited== | ==Games credited== | ||
*''Myst IV: Revelation'' (2004) | *''Myst IV: Revelation'' (2004) – Ubisoft | ||
*''Prince of Persia: The Two Thrones'' (2005) | *''Prince of Persia: The Two Thrones'' (2005) – Ubisoft | ||
*''[[Assassin's Creed]]'' (2007) | *''[[Assassin's Creed]]'' (2007) – Ubisoft | ||
*''Tom Clancy's Splinter Cell: Conviction'' (2010) | *''Tom Clancy's Splinter Cell: Conviction'' (2010) – Ubisoft | ||
*''Assassin's Creed: Brotherhood'' (2010) | *''Assassin's Creed: Brotherhood'' (2010) – Ubisoft | ||
*''Assassin's Creed: Revelations'' (2011) | *''Assassin's Creed: Revelations'' (2011) – Ubisoft | ||
*''[[Assassin's Creed III]]'' (2012) | *''[[Assassin's Creed III]]'' (2012) – Ubisoft | ||
==External links== | ==External links== | ||
Revision as of 05:52, 5 July 2017

Andréane Meunier is a Live Team Producer at Ubisoft Montreal, and is currently working as a producer on Assassin's Creed: Utopia.[1] She was also a part of the Assassin's Creed: Revelations team, working specifically on the multiplayer features of the game.[2]
Prior to working on Revelations, Meunier was Associate Producer on the multiplayer of Assassin's Creed: Brotherhood, Gameplay and Presentation Manager on Tom Clancy's Splinter Cell: Conviction, and Presentation Team Lead and Tools Team Lead on Assassin's Creed. Aside from this, Meunier is also credited on Myst IV: Revelation and Prince of Persia: The Two Thrones as a Tools Programmer, and before joining Ubisoft in 2003, she worked at Kaydara, developing the animation software "Motion Builder".
Games credited
- Myst IV: Revelation (2004) – Ubisoft
- Prince of Persia: The Two Thrones (2005) – Ubisoft
- Assassin's Creed (2007) – Ubisoft
- Tom Clancy's Splinter Cell: Conviction (2010) – Ubisoft
- Assassin's Creed: Brotherhood (2010) – Ubisoft
- Assassin's Creed: Revelations (2011) – Ubisoft
- Assassin's Creed III (2012) – Ubisoft
External links
- Andréane Meunier's professional profile on LinkedIn.