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Andréane Meunier: Difference between revisions

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imported>Kaloneous
m updated info: As part of AC Live she is to be credited in AC3 and she is one of the producers behind AC:Initiates. Also, fixed ref
imported>Slate Vesper
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{{Era|Realworld}}
{{Era|Realworld}}
[[File:Andreane_Meunier_OnlineProducer.jpg|thumb|Andréane Meunier.]]
[[File:Andreane_Meunier_OnlineProducer.jpg|thumb|Andréane Meunier.]]
'''Andréane Meunier''' is a Live Team Producer at [[Ubisoft]] Montreal, and is currently working as a producer on [[Assassin's Creed: Utopia]].<ref>[http://www.pocketgamer.co.uk/r/Multiformat/Assassin's+Creed%3A+Utopia/news.asp?c=41972 Pocket Gamer.co.uk].</ref> She was also a part of the ''[[Assassin's Creed: Revelations]]'' team, working specifically on the [[multiplayer]] features of the game.
'''Andréane Meunier''' is a Live Team Producer at [[Ubisoft]] Montreal, and is currently working as a producer on [[Assassin's Creed: Utopia]].<ref>[http://www.pocketgamer.co.uk/r/Multiformat/Assassin's+Creed%3A+Utopia/news.asp?c=41972 Pocket Gamer.co.uk].</ref> She was also a part of the ''[[Assassin's Creed: Revelations]]'' team, working specifically on the [[multiplayer]] features of the game.<ref>[http://www.gameinformer.com/b/features/archive/2011/05/09/the-multiplayer-of-assassin-39-s-creed-revelations.aspx GameInformer: May 2011]</ref>


Prior to working on ''Revelations'', Meunier was Associate Producer on ''[[Assassin's Creed: Brotherhood]]'''s multiplayer, Gameplay and Presentation Manager on ''Tom Clancy's Splinter Cell: Conviction'', and Presentation Team Lead and Tools Team Lead on ''Assassin's Creed''. Meunier is also credited on ''Myst IV: Revelation'' and ''Prince of Persia: The Two Thrones'' as a Tools Programmer. Before joining Ubisoft in 2003, Meunier worked at Kaydara, developing the animation software "Motion Builder".
Prior to working on ''Revelations'', Meunier was Associate Producer on ''[[Assassin's Creed: Brotherhood]]'''s multiplayer, Gameplay and Presentation Manager on ''Tom Clancy's Splinter Cell: Conviction'', and Presentation Team Lead and Tools Team Lead on ''Assassin's Creed''. Accompanying this, Meunier is also credited on ''Myst IV: Revelation'' and ''Prince of Persia: The Two Thrones'' as a Tools Programmer, and before joining Ubisoft in 2003, she worked at Kaydara, developing the animation software "Motion Builder".


==Games credited==
==Games credited==
*''[[Assassin's Creed III]]'' (2012), Ubisoft
*''[[Assassin's Creed III]]'' (2012), Ubisoft
*''[[Assassin's Creed: Initiates]]'''' '' (2012), Ubisoft
*''[[Assassin's Creed: Initiates]]'' (2012), Ubisoft
*''Assassin's Creed: Revelations'' (2011), Ubisoft
*''Assassin's Creed: Revelations'' (2011), Ubisoft
*''Assassin's Creed: Brotherhood'' (2010), Ubisoft
*''Assassin's Creed: Brotherhood'' (2010), Ubisoft
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==External links==
==External links==
*[http://www.gameinformer.com/b/features/archive/2011/05/09/the-multiplayer-of-assassin-39-s-creed-revelations.aspx GameInformer interview: May 2011]
*[http://ca.linkedin.com/pub/andr%C3%A9ane-meunier/0/bab/a06 Andréane Meunier]'s professional profile on LinkedIn.
*[http://ca.linkedin.com/pub/andr%C3%A9ane-meunier/0/bab/a06 Andréane Meunier]'s professional profile on LinkedIn.


==References==
==References==
{{Reflist}}
{{Reflist}}
{{DEFAULTSORT:Meunier, Andréane}}
{{DEFAULTSORT:Meunier, Andréane}}
[[Category:Development Team]]
[[Category:Development Team]]

Revision as of 00:32, 9 October 2012

Andréane Meunier.

Andréane Meunier is a Live Team Producer at Ubisoft Montreal, and is currently working as a producer on Assassin's Creed: Utopia.[1] She was also a part of the Assassin's Creed: Revelations team, working specifically on the multiplayer features of the game.[2]

Prior to working on Revelations, Meunier was Associate Producer on Assassin's Creed: Brotherhood's multiplayer, Gameplay and Presentation Manager on Tom Clancy's Splinter Cell: Conviction, and Presentation Team Lead and Tools Team Lead on Assassin's Creed. Accompanying this, Meunier is also credited on Myst IV: Revelation and Prince of Persia: The Two Thrones as a Tools Programmer, and before joining Ubisoft in 2003, she worked at Kaydara, developing the animation software "Motion Builder".

Games credited

  • Assassin's Creed III (2012), Ubisoft
  • Assassin's Creed: Initiates (2012), Ubisoft
  • Assassin's Creed: Revelations (2011), Ubisoft
  • Assassin's Creed: Brotherhood (2010), Ubisoft
  • Tom Clancy's Splinter Cell: Conviction (2010), Ubisoft
  • Assassin's Creed (2007), Ubisoft
  • Prince of Persia: The Two Thrones (2005), Ubisoft
  • Myst IV: Revelation (2004), Ubisoft

External links

References