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==Gallery==
==Gallery==
The following gallery contains Mathieu Cornille's concept development art for the multiplayer element of the ''Assassin's Creed'' series.


===''Assassin's Creed: Revelations''===
===''Assassin's Creed: Revelations''===
<gallery captionalign="center" spacing="small">
The following is a sample gallery of Mathieu Cornille's character modeling for ''Assassin's Creed: Revelations''.
Promotional multiplayer concept art by Mathieu Cornille.jpg|Promotional multiplayer concept art by Mathieu Cornille.
<gallery captionalign="center" position="center" spacing="small" widths="180">
The Count.jpg|[[Count]] customization development art.
The Count.jpg|Concept models for the [[Count]]'s customization options.
The Count texture modelling by Mathieu Cornille.jpg|Count texture development art.  
The Count texture modelling by Mathieu Cornille.jpg|Early texture models for the Count.
The Vizier.jpg|[[Vizier]] customization development art.
Count - Early Models.jpg|Wireframe models of the Count
The Vizer texture modelling by Mathieu Cornille.jpg|Vizier character development art.
The Vizier.jpg|Concept models for the [[Vizier]]'s customization options.
The Vizer texture 1 modelling by Mathieu Cornille.jpg|Vizier texture development art.
The Vizer texture 1 modelling by Mathieu Cornille.jpg|Early texture models for the Vizier.
The Vizer texture modelling by Mathieu Cornille.jpg|Wireframe models of the Vizier.
Promotional multiplayer concept art by Mathieu Cornille.jpg|A promotional render of the Animi Avatars.
</gallery>
 
===''Assassin's Creed III''===
The following is a sample gallery of Mathieu Cornille's character modeling for ''Assassin's Creed III''.
<gallery captionalign="center" position="center" spacing="small" widths="180">
Robber - Concept models.jpg|In-game models for the [[Robber]]
Strong Man - Concept Models.jpg|In-game models for the [[Strong Man]]
Robber - Early Texture Models.jpg|Early texture models for the Robber
Strong Man - Early Texture Models.jpg|Early texture models for the Strong Man
</gallery>
</gallery>



Revision as of 10:38, 3 September 2013

Mathieu Cornille, sometimes known under the alias dipnusurf, is a Character Artist working at Ubisoft Annecy, and is best known for his work on the Assassin's Creed series, among which are Assassin's Creed: Revelations and Assassin's Creed III. His area of expertise is 3D modeling.

Role

For Assassin's Creed III, Cornille worked mainly in the accurate creation of in-game 3D models of characters and clothing.

Most recently, Cornille worked on the multiplayer component of Assassin's Creed III at Ubisoft Annecy, with much of the same team that worked on Brotherhood and Revelations.

Games credited

  • Assassin's Creed: Revelations (2011) - Ubisoft
  • Assassin's Creed III (2012) - Ubisoft

Education and experience

  • University of Reims Champagne-Ardenne (2003–2005) - English DEUG Philology, languages
  • Upgrade in Applied Arts from 2005 to 2006
  • BTS Communication (2005–2008) - Visual multimedia option - Applied Arts
  • Self-educated (2008–2010), 3D Computer Graphics (Multimedia)
  • 3D Graphics Trainee (2010) - Artefacts-studio
  • Character Artist - Assassin's Creed: Revelations (2010–2011) - Ubisoft
  • Character Artist - Assassin's Creed III (2012) - Ubisoft

Specialities

Programs

  • Autodesk 3DS Max
  • ZBrush
  • CrazyBump
  • Adobe Photoshop

Techniques

  • 3D modelling
  • Texture creation
  • Concepts of rigging

Trivia

  • Cornille is bilingual, fluent in both French and English.

Gallery

Assassin's Creed: Revelations

The following is a sample gallery of Mathieu Cornille's character modeling for Assassin's Creed: Revelations.

Assassin's Creed III

The following is a sample gallery of Mathieu Cornille's character modeling for Assassin's Creed III.

References