Mathieu Cornille: Difference between revisions
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==Gallery== | ==Gallery== | ||
===''Assassin's Creed: Revelations''=== | ===''Assassin's Creed: Revelations''=== | ||
<gallery captionalign="center" spacing="small"> | The following is a sample gallery of Mathieu Cornille's character modeling for ''Assassin's Creed: Revelations''. | ||
<gallery captionalign="center" position="center" spacing="small" widths="180"> | |||
The Count.jpg|[[Count]] customization | The Count.jpg|Concept models for the [[Count]]'s customization options. | ||
The Count texture modelling by Mathieu Cornille.jpg|Count | The Count texture modelling by Mathieu Cornille.jpg|Early texture models for the Count. | ||
The Vizier.jpg|[[Vizier]] customization | Count - Early Models.jpg|Wireframe models of the Count | ||
The Vizer texture modelling by Mathieu Cornille.jpg|Vizier | The Vizier.jpg|Concept models for the [[Vizier]]'s customization options. | ||
The Vizer texture | The Vizer texture 1 modelling by Mathieu Cornille.jpg|Early texture models for the Vizier. | ||
The Vizer texture modelling by Mathieu Cornille.jpg|Wireframe models of the Vizier. | |||
Promotional multiplayer concept art by Mathieu Cornille.jpg|A promotional render of the Animi Avatars. | |||
</gallery> | |||
===''Assassin's Creed III''=== | |||
The following is a sample gallery of Mathieu Cornille's character modeling for ''Assassin's Creed III''. | |||
<gallery captionalign="center" position="center" spacing="small" widths="180"> | |||
Robber - Concept models.jpg|In-game models for the [[Robber]] | |||
Strong Man - Concept Models.jpg|In-game models for the [[Strong Man]] | |||
Robber - Early Texture Models.jpg|Early texture models for the Robber | |||
Strong Man - Early Texture Models.jpg|Early texture models for the Strong Man | |||
</gallery> | </gallery> | ||
Revision as of 10:38, 3 September 2013
Mathieu Cornille, sometimes known under the alias dipnusurf, is a Character Artist working at Ubisoft Annecy, and is best known for his work on the Assassin's Creed series, among which are Assassin's Creed: Revelations and Assassin's Creed III. His area of expertise is 3D modeling.
Role
For Assassin's Creed III, Cornille worked mainly in the accurate creation of in-game 3D models of characters and clothing.
Most recently, Cornille worked on the multiplayer component of Assassin's Creed III at Ubisoft Annecy, with much of the same team that worked on Brotherhood and Revelations.
Games credited
- Assassin's Creed: Revelations (2011) - Ubisoft
- Assassin's Creed III (2012) - Ubisoft
Education and experience
- University of Reims Champagne-Ardenne (2003–2005) - English DEUG Philology, languages
- Upgrade in Applied Arts from 2005 to 2006
- BTS Communication (2005–2008) - Visual multimedia option - Applied Arts
- Self-educated (2008–2010), 3D Computer Graphics (Multimedia)
- 3D Graphics Trainee (2010) - Artefacts-studio
- Character Artist - Assassin's Creed: Revelations (2010–2011) - Ubisoft
- Character Artist - Assassin's Creed III (2012) - Ubisoft
Specialities
Programs
- Autodesk 3DS Max
- ZBrush
- CrazyBump
- Adobe Photoshop
Techniques
- 3D modelling
- Texture creation
- Concepts of rigging
Trivia
- Cornille is bilingual, fluent in both French and English.
Gallery
Assassin's Creed: Revelations
The following is a sample gallery of Mathieu Cornille's character modeling for Assassin's Creed: Revelations.
-
Concept models for the Count's customization options.
-
Early texture models for the Count.
-
Wireframe models of the Count
-
Concept models for the Vizier's customization options.
-
Early texture models for the Vizier.
-
Wireframe models of the Vizier.
-
A promotional render of the Animi Avatars.
Assassin's Creed III
The following is a sample gallery of Mathieu Cornille's character modeling for Assassin's Creed III.
-
In-game models for the Robber
-
In-game models for the Strong Man
-
Early texture models for the Robber
-
Early texture models for the Strong Man
References
- Mathieu Cornille's official website.
- Mathieu Cornille's official blog.
- Mathieu Cornille's professional profile on LinkedIn.