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'''Mathieu Cornille''', sometimes known under the alias '''dipnusurf''', is a Character Artist working at [[Ubisoft]] Annecy, and is best known for his work on the [[Assassin's Creed series|''Assassin's Creed'' series]], among which are ''[[Assassin's Creed: Revelations]]'' and ''[[Assassin's Creed III]]''. His area of expertise is 3D modeling. | '''Mathieu Cornille''', sometimes known under the alias '''dipnusurf''', is a Character Artist working at [[Ubisoft]] Annecy, and is best known for his work on the [[Assassin's Creed series|''Assassin's Creed'' series]], among which are ''[[Assassin's Creed: Revelations]]'' and ''[[Assassin's Creed III]]''. His area of expertise is 3D modeling. | ||
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The Vizer texture 1 modelling by Mathieu Cornille.jpg|Vizier texture development art. | The Vizer texture 1 modelling by Mathieu Cornille.jpg|Vizier texture development art. | ||
</gallery> | </gallery> | ||
==References== | ==References== | ||
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*[http://dipnusurf.canalblog.com/ Mathieu Cornille]'s official blog. | *[http://dipnusurf.canalblog.com/ Mathieu Cornille]'s official blog. | ||
*[http://fr.linkedin.com/pub/mathieu-cornille/26/16/b73 Mathieu Cornille]'s professional profile on LinkedIn. | *[http://fr.linkedin.com/pub/mathieu-cornille/26/16/b73 Mathieu Cornille]'s professional profile on LinkedIn. | ||
{{DEFAULTSORT: Cornille, Mathieu}} | {{DEFAULTSORT: Cornille, Mathieu}} | ||
[[Category:Development Team]] | [[Category:Development Team]] | ||
[[Category:Assassin's Creed: Revelations development team]] | [[Category:Assassin's Creed: Revelations development team]] | ||
[[Category:Assassin's Creed III development team]] | [[Category:Assassin's Creed III development team]] | ||
Revision as of 02:06, 4 July 2013
Mathieu Cornille, sometimes known under the alias dipnusurf, is a Character Artist working at Ubisoft Annecy, and is best known for his work on the Assassin's Creed series, among which are Assassin's Creed: Revelations and Assassin's Creed III. His area of expertise is 3D modeling.
Role
For Assassin's Creed III, Cornille worked mainly in the accurate creation of in-game 3D models of characters and clothing.
Most recently, Cornille worked on the multiplayer component of Assassin's Creed III at Ubisoft Annecy, with much of the same team that worked on Brotherhood and Revelations.
Games credited
- Assassin's Creed: Revelations (2011) - Ubisoft
- Assassin's Creed III (2012) - Ubisoft
Education and experience
- University of Reims Champagne-Ardenne (2003–2005) - English DEUG Philology, languages
- Upgrade in Applied Arts from 2005 to 2006
- BTS Communication (2005–2008) - Visual multimedia option - Applied Arts
- Self-educated (2008–2010), 3D Computer Graphics (Multimedia)
- 3D Graphics Trainee (2010) - Artefacts-studio
- Character Artist - Assassin's Creed: Revelations (2010–2011) - Ubisoft
- Character Artist - Assassin's Creed III (2012) - Ubisoft
Specialities
Programs
- Autodesk 3DS Max
- ZBrush
- CrazyBump
- Adobe Photoshop
Techniques
- 3D modelling
- Texture creation
- Concepts of rigging
Trivia
- Cornille is bilingual, fluent in both French and English.
Gallery
The following gallery contains Mathieu Cornille's concept development art for the multiplayer element of the Assassin's Creed series.
Assassin's Creed: Revelations
-
Promotional multiplayer concept art by Mathieu Cornille.
-
Count customization development art.
-
Count texture development art.
-
Vizier customization development art.
-
Vizier character development art.
-
Vizier texture development art.
References
- Mathieu Cornille's official website.
- Mathieu Cornille's official blog.
- Mathieu Cornille's professional profile on LinkedIn.