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[[File:Martin_Deschambault.jpg|thumb|Martin Deschambault]]
[[File:Martin_Deschambault.jpg|thumb|Martin Deschambault]]
'''Martin Deschambault''', sometimes known under the alias '''Deschambo''', is a Senior Concept Artist at [[Ubisoft]] {{Wiki|Montreal}}, where he currently works on future projects for the [[assassin's Creed (series)|''Assassins Creed'' series]] after finishing work on ''[[Assassin's Creed: Revelations]]'' in early 2011.
'''Martin Deschambault''', sometimes known under the alias '''Deschambo''', is a Senior Concept Artist based in [[Ubisoft]] {{Wiki|Montreal}}. He has created concept art for various entries in the [[assassin's Creed (series)|''Assassins Creed'' series]].
 
Prior to this, he took part in a number of projects at Ubisoft Montreal, such as ''Prince of Persia: The Two Thrones'' and a minor consultant role on ''[[Assassin's Creed]]''. He also worked at {{Wiki|Behaviour Interactive|Artificial Mind & Movement}} for the video game ''{{Wiki|Wet (video game)|WET}}'' as a Senior Concept Artist.
 
Deschambault returned to Ubisoft Montreal in 2008, where he worked on ''[[Assassin's Creed II]]'' as well as doing some concept art on ''[[Assassin's Creed: Brotherhood]]''.


==Biography==
==Biography==
Deschambault was born in 1977 in Val d'Or, northern Quebec, Canada. Since he was a child, he states his passion has always been for drawing and special effects in the movie industry. This passion pushed him to study at Montreal, where he specialized in Industrial Design at the University of Montreal. However, after a few years of working in product design, he decided to switch to the video game industry in 2005.
Deschambault was born in 1977 in Val d'Or, northern Quebec, Canada. Since he was a child, he states his passion has always been for drawing and special effects in the movie industry. This passion pushed him to study at Montreal, where he specialized in Industrial Design at the University of Montreal. However, after a few years of working in product design, he decided to switch to the video game industry in 2005.
He took part in a number of projects at Ubisoft Montreal, such as ''Prince of Persia: The Two Thrones'' and a minor consultant role on ''[[Assassin's Creed]]''. He also worked at {{Wiki|Behaviour Interactive|Artificial Mind & Movement}} for the video game ''{{Wiki|Wet (video game)|WET}}'' as a Senior Concept Artist.


==Games credited==
==Games credited==
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*''Rainbow Six Vegas'' (2006) - Ubisoft
*''Rainbow Six Vegas'' (2006) - Ubisoft
*''Wet'' (2009) - Artificial Mind & Movement
*''Wet'' (2009) - Artificial Mind & Movement
*''Assassin's Creed II'' (2009) - Ubisoft
*''[[Assassin's Creed II]]'' (2009) - Ubisoft
*''Assassin's Creed: Brotherhood'' (2010) - Ubisoft
*''[[Assassin's Creed: Brotherhood]]'' (2010) - Ubisoft
*''Assassin's Creed: Revelations'' (2011) - Ubisoft
*''[[Assassin's Creed: Revelations]]'' (2011) - Ubisoft
*''[[Assassin's Creed IV: Black Flag]]'' (2013) - Ubisoft
*''[[Assassin's Creed: Unity]]'' (2014) - Ubisoft


==Trivia==
==Trivia==
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[[Category:Assassin's Creed: Brotherhood development team]]
[[Category:Assassin's Creed: Brotherhood development team]]
[[Category:Assassin's Creed: Revelations development team]]
[[Category:Assassin's Creed: Revelations development team]]
[[Category:Assassin's Creed IV: Black Flag development team]]
[[Category:Assassin's Creed: Unity development team]]

Revision as of 19:52, 28 October 2014

Martin Deschambault

Martin Deschambault, sometimes known under the alias Deschambo, is a Senior Concept Artist based in Ubisoft Montreal. He has created concept art for various entries in the Assassins Creed series.

Biography

Deschambault was born in 1977 in Val d'Or, northern Quebec, Canada. Since he was a child, he states his passion has always been for drawing and special effects in the movie industry. This passion pushed him to study at Montreal, where he specialized in Industrial Design at the University of Montreal. However, after a few years of working in product design, he decided to switch to the video game industry in 2005.

He took part in a number of projects at Ubisoft Montreal, such as Prince of Persia: The Two Thrones and a minor consultant role on Assassin's Creed. He also worked at Artificial Mind & Movement for the video game WET as a Senior Concept Artist.

Games credited

Trivia

  • In an interview, Deschambault expressed his annoyance at the misuse of artists' works upon being questioned about a manipulated 'fan-made' image of concept work he did for the video game WET, which was made to look like an official Assassin's Creed III concept, set during the French Revolution.
  • He was one of the artists at Ubisoft to have had their work featured in an international art exhibition.
  • Deschambault earned a distinction for his final project at the University of Montreal named "Vision of urban transport for 2080", which has shown an influential basis for many conceptual designs in the games he has worked on.

Gallery

The following gallery contains concept artwork created by Martin Deschambault for the Assassin's Creed series.

External links