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Marion Walle: Difference between revisions
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*[http://www.mobygames.com/developer/sheet/view/by_title/developerId,500057/ Marion Walle]'s profile on MobyGames. | *[http://www.mobygames.com/developer/sheet/view/by_title/developerId,500057/ Marion Walle]'s profile on MobyGames. | ||
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[[Category:Assassin's Creed: Revelations development team]] | [[Category:Assassin's Creed: Revelations development team]] | ||
Latest revision as of 02:28, 8 November 2013

Marion Walle was formerly a Lead Character Artist working at Ubisoft Annecy, and is best known for her work on Assassin's Creed: Revelations. Her areas of specialty are character art, model development and weapons artwork, all of which she has employed in creating artwork for the Assassin's Creed series.
Walle is a student of animation at Supinfocom Arles and a graduate of a DMA animation to Marie Curie Marseille.
Games credited[edit | edit source]
- Assassin's Creed: Revelations (2011) - Ubisoft
Specialties[edit | edit source]
Programs[edit | edit source]
- ZBrush
- Autodesk 3DS Max
- Autodesk Maya
- Adobe After Effects
- Adobe Flash
- Adobe Illustrator
- Adobe Indesign
- Adobe Photoshop
- Adobe Premier
- Apple Final Cut
- PHP-Nuke
Techniques[edit | edit source]
- Character design
- Character modeling - Low poly
- Character modeling - High poly
- Texture mapping - diffuse, normal and specular
- Texture creation - hand painted textures.
Gallery[edit | edit source]
The following gallery contains Marion Walle's character development art for the multiplayer of Assassin's Creed: Revelations.
Trivia[edit | edit source]
- Walle is bilingual, being fluent in both French and English.
References[edit | edit source]
- Marion Walle's official blog.
- Marion Walle's profile on Blogger.
- Show reel of Marion Walle's artwork.
- Marion Walle's profile on MobyGames.