Marc-Alexis Côté: Difference between revisions
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===''Assassin's Creed''=== | ===''Assassin's Creed''=== | ||
Following that, the Quebec studio contributed to the production of ''[[Assassin's Creed: Brotherhood]]'', focusing on the exotic missions centering around [[Leonardo da Vinci]]'s [[war | Following that, the Quebec studio contributed to the production of ''[[Assassin's Creed: Brotherhood]]'', focusing on the exotic missions centering around [[Leonardo da Vinci]]'s [[war machine]]s.<ref name="SoundCloud"/> | ||
During the development of ''[[Assassin's Creed III]]'', Côté and his team worked on the [[Davenport Homestead]] missions that would concentrate more on [[Ratonhnhaké:ton|Connor]]'s compassionate qualities, as well as some more exotic missions. Afterwards, he was the Creative Director on its three-part [[Assassin's Creed III downloadable content|downloadable]] expansion ''[[The Tyranny of King Washington]]''. While the Quebec studio later created ''[[Assassin's Creed IV: Black Flag]]''{{'}}s smaller [[Assassin's Creed IV: Black Flag downloadable content|downloadable]] expansion ''[[Freedom Cry]]'', Côté only worked on that project during the conception phase before beginning development on ''Assassin's Creed: Syndicate''.<ref name="SoundCloud"/> | During the development of ''[[Assassin's Creed III]]'', Côté and his team worked on the [[Davenport Homestead]] missions that would concentrate more on [[Ratonhnhaké:ton|Connor]]'s compassionate qualities, as well as some more exotic missions. Afterwards, he was the Creative Director on its three-part [[Assassin's Creed III downloadable content|downloadable]] expansion ''[[The Tyranny of King Washington]]''. While the Quebec studio later created ''[[Assassin's Creed IV: Black Flag]]''{{'}}s smaller [[Assassin's Creed IV: Black Flag downloadable content|downloadable]] expansion ''[[Freedom Cry]]'', Côté only worked on that project during the conception phase before beginning development on ''[[Assassin's Creed: Syndicate]]''.<ref name="SoundCloud"/> | ||
On 10 September 2022, during the ''Assassin's Creed'' Ubisoft Forward showcase, Côté announced several new projects, including ''[[Assassin's Creed: Shadows|Assassin's Creed: Codename Red]]'' and ''[[Assassin's Creed: Codename Hexe]]''—both set to be part of the upcoming ''[[Animus Hub]]''—as well as the mobile game ''[[Assassin's Creed: Jade]]''. The [[Live-action Assassin's Creed television series|live-action ''Assassin's Creed'' Netflix series]] was also teased as well as a [[Assassin's Creed (Netflix mobile game)|Netflix mobile game]].<ref name="UbiFoward">{{Youtube|SS_khJE0mbQ|Assassin’s Creed: 2022 Showcase <nowiki>|</nowiki> #UbiForward|Ubisoft|Ubisoft}}</ref> When talking to ''Video Game Chronicle'' he also discussed the multiplayer title, ''[[Assassin's Creed: Invictus]]''.<ref>{{Cite web| url=https://www.videogameschronicle.com/features/future-assassins-creed-games/| title=Every future | On 10 September 2022, during the ''Assassin's Creed'' Ubisoft Forward showcase, Côté announced several new projects, including ''[[Assassin's Creed: Shadows|Assassin's Creed: Codename Red]]'' and ''[[Assassin's Creed: Codename Hexe]]''—both set to be part of the upcoming ''[[Animus Hub]]''—as well as the mobile game ''[[Assassin's Creed: Jade]]''. The [[Live-action Assassin's Creed television series|live-action ''Assassin's Creed'' Netflix series]] was also teased as well as a [[Assassin's Creed (Netflix mobile game)|Netflix mobile game]].<ref name="UbiFoward">{{Youtube|SS_khJE0mbQ|Assassin’s Creed: 2022 Showcase <nowiki>|</nowiki> #UbiForward|Ubisoft|Ubisoft}}</ref> When talking to ''Video Game Chronicle'' he also discussed the multiplayer title, ''[[Assassin's Creed: Codename Invictus]]''.<ref>{{Cite web|url=https://www.videogameschronicle.com/features/future-assassins-creed-games/|title=Every future Assassin's Creed game, explained by series boss Marc-Alexis Cote|author=Long, Neil|publisher=''Video Game Chronicle''|date=10 September 2022|accessdate=11 September 2022|archiveurl=https://archive.ph/rhYTz|archivedate=10 September 2022}}</ref> | ||
==''Assassin's Creed'' credits== | ==''Assassin's Creed'' credits== | ||
Revision as of 16:17, 28 August 2024
Marc-Alexis Côté is a programmer and level designer at Ubisoft Quebec, currently serving as the Vice President Executive Producer for the entire Assassin's Creed franchise.
Biography
Early career
In 2005, Côté began as a programmer and engineer at Ubisoft, a function he would keep for several years. While working on Prince of Persia: The Forgotten Sands, he switched to Lead Level Designer, wanting to be more involved in the making of games.[1]
Assassin's Creed
Following that, the Quebec studio contributed to the production of Assassin's Creed: Brotherhood, focusing on the exotic missions centering around Leonardo da Vinci's war machines.[1]
During the development of Assassin's Creed III, Côté and his team worked on the Davenport Homestead missions that would concentrate more on Connor's compassionate qualities, as well as some more exotic missions. Afterwards, he was the Creative Director on its three-part downloadable expansion The Tyranny of King Washington. While the Quebec studio later created Assassin's Creed IV: Black Flag's smaller downloadable expansion Freedom Cry, Côté only worked on that project during the conception phase before beginning development on Assassin's Creed: Syndicate.[1]
On 10 September 2022, during the Assassin's Creed Ubisoft Forward showcase, Côté announced several new projects, including Assassin's Creed: Codename Red and Assassin's Creed: Codename Hexe—both set to be part of the upcoming Animus Hub—as well as the mobile game Assassin's Creed: Jade. The live-action Assassin's Creed Netflix series was also teased as well as a Netflix mobile game.[2] When talking to Video Game Chronicle he also discussed the multiplayer title, Assassin's Creed: Codename Invictus.[3]
Assassin's Creed credits
- Assassin's Creed: Brotherhood (2010) - Mission Director
- Assassin's Creed III (2012) - Game Director Ubisoft Quebec
- Assassin's Creed IV: Black Flag - Freedom Cry (2014) - Additional Design
- Assassin's Creed: Syndicate (2015) - Creative Director
- Jack the Ripper (2015) - Creative Director
- Assassin's Creed: Odyssey (2018) - Senior Producer
- Assassin's Creed: Valhalla (2020) - Executive Producer
External links
- Marc Alexis Côté's professional profile at LinkedIn
Marc-Alexis Côté (@marcalexiscote) on Twitter
References
- ↑ 1.0 1.1 1.2 The Network Podcast - Episode 12. SoundCloud.
- ↑
Assassin’s Creed: 2022 Showcase | #UbiForward on the Ubisoft YouTube channel
- ↑ Long, Neil (10 September 2022). Every future Assassin's Creed game, explained by series boss Marc-Alexis Cote. Video Game Chronicle. Archived from the original on 10 September 2022. Retrieved on 11 September 2022.