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In July 2011, Dadela spent six months in the Amsterdam area of the Netherlands, where she worked with Guerrilla Games (a division of Sony Computer Entertainment Europe) as a Senior Character Artist, until the December of that same year.
In July 2011, Dadela spent six months in the Amsterdam area of the Netherlands, where she worked with Guerrilla Games (a division of Sony Computer Entertainment Europe) as a Senior Character Artist, until the December of that same year.


2011-2014 Dadela was employed as a Senior Character Artist at Ubisoft's newest studio in Toronto, Canada.
Until 2014, Dadela was employed as a Senior Character Artist at Ubisoft's newest studio in Toronto, Canada. Since October 2014, she is employd by {{Wiki|Industrial Light & Magic}}, working in the Vancouver branch.
 
Since October 2014 Dadela is employd by[http://www.google.pl/url?sa=t&rct=j&q=&esrc=s&source=web&cd=1&ved=0CCIQFjAA&url=http%3A%2F%2Fwww.ilm.com%2F&ei=EtJoVPS7CdDhav6rgpgK&usg=AFQjCNGbs7Oj_hPMssRgPQbKqDgwaHNzqg&sig2=f53J1JDQk_utD2SaBJEcww&bvm=bv.79142246,d.d2s&cad=rja Industrial Light & Magic], which is a division of the film production company, Lucasfilm, and she works in their Vancouver branch.


==Games credited==
==Games credited==
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==Gallery==
==Gallery==
The following gallery contains Magdalena Dadela's concept development art for ''Assassin's Creed'', ''Assassin's Creed: Lineage'', ''Assassin's Creed: Revelations'' and ''Assassin's Creed III''.
<gallery captionalign="center" position="center" spacing="small" widths="180">
<gallery captionalign="center" position="center" spacing="small" widths="180">
AC Lineage art by Intervain.jpg
AC Lineage art by Intervain.jpg

Revision as of 19:02, 16 November 2014

Magdalena Dadela

Magdalena Dadela, also known by the alias of Intervain, is a Senior Character Artist working at Ubisoft Toronto, and is best known for her work on the Assassin's Creed series, among which are Assassin's Creed, Assassin's Creed: Lineage, Assassin's Creed: Revelations and Assassin's Creed III. Her areas of specialty are character modeling, texturing and visual development (sculpting), all of which she has employed in creating artwork for the Assassin's Creed series.

Biography

Back in 2004, after two years of doctoral studies in English Literature at the Jagiellonian University in Poland and one viewing of Pixar's Finding Nemo, Dadela decided to leave academia and pursue a career in 3D animation and visual effects. Dadela entered a one year intensive course at Vancouver Film School (2005–2006) and never looked back.

After graduating, Dadela first worked briefly in Dundee as a Character Artist for Real Time Worlds, before moving to Montreal to work for Ubisoft's cinematic studio. For the next four and a half years, she also worked for Ubisoft Digital Arts and Ubisoft's games studio on titles such as: Assassin's Creed, Far Cry 2, Assassin's Creed: Lineage, Assassin's Creed: Revelations, Predators (movie), La Horde (movie), and many other projects.

In July 2011, Dadela spent six months in the Amsterdam area of the Netherlands, where she worked with Guerrilla Games (a division of Sony Computer Entertainment Europe) as a Senior Character Artist, until the December of that same year.

Until 2014, Dadela was employed as a Senior Character Artist at Ubisoft's newest studio in Toronto, Canada. Since October 2014, she is employd by Industrial Light & Magic, working in the Vancouver branch.

Games credited

  • Assassin's Creed (2007) - Ubisoft
  • Far Cry 2 (2008) - Ubisoft
  • Assassin's Creed: Revelations (2011) - Ubisoft
  • Assassin's Creed III (2012) - Ubisoft
  • Splinter Cell: Blacklist (2012) - Ubisoft

Educational background

  • Uniwersytet Jagielloński w Krakowie (1996–2002) - Master of Arts, English.
    • Master's Studies in English Literature and Language, and two years of further Doctoral Studies.
  • Szkoła Główna Handlowa w Warszawie (2000–2001) - Economics.
  • Collegium Civitas (2001–2002) - Diplomacy
  • Vancouver Film School (2005–2006) - Diploma in 3D Animation and Visual Effects.

Trivia

  • Dadela spent a brief time as a teacher, before deciding to pursue an arts career.

Gallery

References