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==Biography==
==Biography==
Back in 2004, after two years of doctoral studies in English Literature at the Jagiellonian University in Poland and one viewing of Pixar's ''Finding Nemo'', Dadela decided to leave academia and pursue a career in 3D animation and visual effects. Dadela entered a one year intensive course at Vancouver Film School (2005 – 2006) and never looked back.
Back in 2004, after two years of doctoral studies in English Literature at the Jagiellonian University in Poland and one viewing of Pixar's ''Finding Nemo'', Dadela decided to leave academia and pursue a career in 3D animation and visual effects. Dadela entered a one year intensive course at Vancouver Film School (2005–2006) and never looked back.


After graduating, Dadela first worked briefly in Dundee as a Character Artist for Real Time Worlds, before moving to Montreal to work for Ubisoft's cinematic studio. For the next 4 and a half years, she also worked for Ubisoft Digital Arts and Ubisoft's games studio on titles like: ''Assassin's Creed'', ''Far Cry 2'', ''Assassin's Creed Lineage'', ''Assassin's Creed Revelations'', ''Predators'' (movie), ''La Horde'' (movie), and many other projects.
After graduating, Dadela first worked briefly in Dundee as a Character Artist for Real Time Worlds, before moving to Montreal to work for Ubisoft's cinematic studio. For the next four and a half years, she also worked for Ubisoft Digital Arts and Ubisoft's games studio on titles such as: ''Assassin's Creed'', ''Far Cry 2'', ''Assassin's Creed: Lineage'', ''Assassin's Creed: Revelations'', ''Predators'' (movie), ''La Horde'' (movie), and many other projects.


In July 2011, Dadela spent 6 months in the Amsterdam area of the Netherlands, where she worked with Guerrilla Games (a division of Sony Computer Entertainment Europe) as a Senior Character Artist, until the December of that same year.
In July 2011, Dadela spent 6 months in the Amsterdam area of the Netherlands, where she worked with Guerrilla Games (a division of Sony Computer Entertainment Europe) as a Senior Character Artist, until the December of that same year.


Currently, Dadela is employed as a Senior Character Artist at Ubisoft's new studio in Toronto, Canada.
Currently, Dadela is employed as a Senior Character Artist at Ubisoft's newest studio in Toronto, Canada.


==Games credited==
==Games credited==
Line 20: Line 20:


==Educational background==
==Educational background==
*Uniwersytet Jagielloński w Krakowie (1996 – 2002) - Master of Arts, English.
*Uniwersytet Jagielloński w Krakowie (1996–2002) - Master of Arts, English.
**Master's Studies in English Literature and Language, and two years of further Doctoral Studies.
**Master's Studies in English Literature and Language, and two years of further Doctoral Studies.
*Szkoła Główna Handlowa w Warszawie (2000 – 2001) - Economics.
*Szkoła Główna Handlowa w Warszawie (2000–2001) - Economics.
*Collegium Civitas (2001 – 2002) - Diplomacy
*Collegium Civitas (2001–2002) - Diplomacy
*Vancouver Film School (2005 – 2006) - Diploma in 3D Animation and Visual Effects.
*Vancouver Film School (2005–2006) - Diploma in 3D Animation and Visual Effects.


==Trivia==
==Trivia==
Line 31: Line 31:
==Gallery==
==Gallery==
The following gallery contains Magdalena Dadela's concept development art for ''Assassin's Creed'', ''Assassin's Creed: Lineage'', ''Assassin's Creed: Revelations'' and ''Assassin's Creed III''.
The following gallery contains Magdalena Dadela's concept development art for ''Assassin's Creed'', ''Assassin's Creed: Lineage'', ''Assassin's Creed: Revelations'' and ''Assassin's Creed III''.
<gallery captionalign="left" spacing="small">
<gallery captionalign="center" position="center" spacing="small" widths="180">
AC Lineage art by Intervain.jpg
AC Lineage art by Intervain.jpg
Ezio game zbrush art by Intervain.jpg
Ezio game zbrush art by Intervain.jpg
Line 39: Line 39:
Magdalena-Dadela-Native American character model.jpg
Magdalena-Dadela-Native American character model.jpg
</gallery>
</gallery>


==References==
==References==
*[http://mdadela.com/ Official Website].
*[http://mdadela.com/ Magdalena Dadela]'s official website.
*[http://ca.linkedin.com/in/mdadela?trk=pub-pbmap Magdalena Dadela's] professional profile at LinkedIn.
*[http://ca.linkedin.com/in/mdadela?trk=pub-pbmap Magdalena Dadela]'s professional profile at LinkedIn.
*[http://intervain.cgsociety.org/gallery/ Magdalena Dadela's] profile at the CGISociety Website.
*[http://intervain.cgsociety.org/gallery/ Magdalena Dadela]'s profile at the CGISociety Website.
*[http://pinterest.com/intervain/ Magdalena Dadela's] profile at the Pinterest.com.
*[http://pinterest.com/intervain/ Magdalena Dadela]'s profile at the Pinterest.com.
*[http://www.zbrushcentral.com/showthread.php?58756-Featured-Member-Intervain-(Magdalena-Dadela) Magdalena Dadela] interview on ZBrushCentral.com.
*[http://www.zbrushcentral.com/showthread.php?58756-Featured-Member-Intervain-(Magdalena-Dadela) An interview] with Magdalena Dadela on ZBrushCentral.com.
 
{{DEFAULTSORT:Dadela, Magdalena}}
{{DEFAULTSORT:Dadela, Magdalena}}
[[Category:Development Team]]
[[Category:Development Team]]

Revision as of 17:29, 16 June 2013

Magdalena Dadela

Magdalena Dadela, also known by the alias of Intervain, is a Senior Character Artist working at Ubisoft Toronto, and is best known for her work on the Assassin's Creed series, among which are Assassin's Creed, Assassin's Creed: Lineage, Assassin's Creed: Revelations and Assassin's Creed III. Her areas of specialty are character modeling, texturing and visual development (sculpting), all of which she has employed in creating artwork for the Assassin's Creed series.

Biography

Back in 2004, after two years of doctoral studies in English Literature at the Jagiellonian University in Poland and one viewing of Pixar's Finding Nemo, Dadela decided to leave academia and pursue a career in 3D animation and visual effects. Dadela entered a one year intensive course at Vancouver Film School (2005–2006) and never looked back.

After graduating, Dadela first worked briefly in Dundee as a Character Artist for Real Time Worlds, before moving to Montreal to work for Ubisoft's cinematic studio. For the next four and a half years, she also worked for Ubisoft Digital Arts and Ubisoft's games studio on titles such as: Assassin's Creed, Far Cry 2, Assassin's Creed: Lineage, Assassin's Creed: Revelations, Predators (movie), La Horde (movie), and many other projects.

In July 2011, Dadela spent 6 months in the Amsterdam area of the Netherlands, where she worked with Guerrilla Games (a division of Sony Computer Entertainment Europe) as a Senior Character Artist, until the December of that same year.

Currently, Dadela is employed as a Senior Character Artist at Ubisoft's newest studio in Toronto, Canada.

Games credited

  • Assassin's Creed (2007) - Ubisoft
  • Far Cry 2 (2008) - Ubisoft
  • Assassin's Creed: Revelations (2011) - Ubisoft
  • Assassin's Creed III (2012) - Ubisoft
  • Splinter Cell: Blacklist (2012) - Ubisoft

Educational background

  • Uniwersytet Jagielloński w Krakowie (1996–2002) - Master of Arts, English.
    • Master's Studies in English Literature and Language, and two years of further Doctoral Studies.
  • Szkoła Główna Handlowa w Warszawie (2000–2001) - Economics.
  • Collegium Civitas (2001–2002) - Diplomacy
  • Vancouver Film School (2005–2006) - Diploma in 3D Animation and Visual Effects.

Trivia

  • Dadela spent a brief time as a teacher, before deciding to pursue an arts career.

Gallery

The following gallery contains Magdalena Dadela's concept development art for Assassin's Creed, Assassin's Creed: Lineage, Assassin's Creed: Revelations and Assassin's Creed III.

References