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{{Era|Realworld}}
{{Era|Realworld}}
[[File:Magdalena Dadela.png|thumb|185px|Magdalena Dadela.]]
[[File:Magdalena Dadela.png|thumb|185px|Magdalena Dadela.]]
 
'''Magdalena Dadela''', also known by the alias of '''Intervain''', is a Senior Concept Artist working at [[Ubisoft]] Toronto, and is best known for her work on the [[Assassin's Creed series|''Assassin's Creed'' series]], among which are ''[[Assassin's Creed]]'', ''[[Assassin's Creed: Lineage]]'', ''[[Assassin's Creed: Revelations]]'' and the upcoming ''[[Assassin's Creed III]]''. Her areas of specialty are concept art, illustration and visual development (sculpting), all of which she has employed in creating artwork for the ''Assassin's Creed'' series.
'''Magdalena Dadela''', also known by the alias of '''Intervain''', is a senior concept artist working at [[Ubisoft]] Toronto and is best known for her work on the [[Assassin's Creed series|''Assassin's Creed'' series]], among which are ''[[Assassin's Creed]]'', ''[[Assassin's Creed: Lineage]]'', ''[[Assassin's Creed: Revelations]]'' and the upcoming ''[[Assassin's Creed III]]''. Her areas of specialty are concept art, illustration and visual development (sculpting), all of which she has employed in creating artwork for the ''Assassin's Creed'' series.


==Biography==
==Biography==
Back in 2004, after 2 years of doctoral studies in English literature at the Jagiellonian University in Poland and 1 viewing of Pixar’s Finding Nemo Dadela decided to leave academia and pursue a career in 3D animation and visual effects. Dadela entered a 1 year intensive course at Vancouver Film School (2005 – 2006) and never looked back.
Back in 2004, after 2 years of doctoral studies in English Literature at the Jagiellonian University in Poland and 1 viewing of Pixar's Finding Nemo, Dadela decided to leave academia and pursue a career in 3D animation and visual effects. Dadela entered a 1 year intensive course at Vancouver Film School (2005 – 2006) and never looked back.


After graduating Dadela first worked briefly in Dundee as a character artist for Real Time Worlds before moving to Montreal to work for Ubisoft’s cinematic studio. For the next 4.5 years she also worked for Ubisoft Digital Arts and Ubisoft’s games studio on titles like: ''Assassin’s Creed'', ''Far Cry 2'', ''Assassin’s Creed Lineage'', ''Assassin’s Creed Revelations'', ''Predators (movie) '', ''La Horde (movie)'' among many other projects.
After graduating, Dadela first worked briefly in Dundee as a Character Artist for Real Time Worlds, before moving to Montreal to work for Ubisoft's cinematic studio. For the next 4 and a half years, she also worked for Ubisoft Digital Arts and Ubisoft's games studio on titles like: ''Assassin's Creed'', ''Far Cry 2'', ''Assassin's Creed Lineage'', ''Assassin's Creed Revelations'', ''Predators'' (movie), ''La Horde'' (movie), and many other projects.


In July 2011, Dadela spent 6 months in the Amsterdam Area of the Netherlands where she worked with Guerrilla Games (a division of Sony Computer Entertainment Europe) as a senior character artist and she worked there until December of that same year.
In July 2011, Dadela spent 6 months in the Amsterdam area of the Netherlands, where she worked with Guerrilla Games (a division of Sony Computer Entertainment Europe) as a Senior Character Artist, until the December of that same year.


Currently Dadela is employed as a Senior Character Artist at Ubisoft’s new studio in Toronto, Canada.
Currently, Dadela is employed as a Senior Character Artist at Ubisoft's new studio in Toronto, Canada.


==Games credited==
==Games credited==
*''Splinter Cell: Blacklist'', (2012), Ubisoft
*''Splinter Cell: Blacklist'' (2012), Ubisoft
*''Unannounced title'', (2011), Guerrilla Games
*''Unannounced title'' (2011), Guerrilla Games
*''Assassin's Creed III'', (2011), Ubisoft
*''Assassin's Creed III'' (2011), Ubisoft
*''Assassin’s Creed: Revelations'', (2011), Ubisoft
*''Assassin's Creed: Revelations'' (2011), Ubisoft
*''Assassin's Creed: Lineage'', (2009), Ubisoft
*''Assassin's Creed: Lineage'' (2009), Ubisoft
*''Far Cry 2'', (2008), Ubisoft
*''Far Cry 2'' (2008), Ubisoft
*''Assassin's Creed'', (2007), Ubisoft
*''Assassin's Creed'' (2007), Ubisoft


==Educational Background==
==Educational background==
*Vancouver Film School (2005 – 2006) - Diploma in 3D animation and Visual effects,
*Vancouver Film School (2005 – 2006) - Diploma in 3D Animation and Visual Effects.
*Collegium Civitas (2001 – 2002) - Diplomacy
*Collegium Civitas (2001 – 2002) - Diplomacy
*Uniwersytet Jagielloński w Krakowie (1996 – 2002) - Master of Arts, English
*Uniwersytet Jagielloński w Krakowie (1996 – 2002) - Master of Arts, English.
**Master's studies in English Literature and Language + 2 years of further Doctoral Studies
**Master's Studies in English Literature and Language, and 2 years of further Doctoral Studies.
*Szkoła Główna Handlowa w Warszawie (2000 – 2001) - Economics
*Szkoła Główna Handlowa w Warszawie (2000 – 2001) - Economics.


==Gallery==
==Gallery==
The following gallery contains Magdalena Dadela's concept development art for ''Assassin's Creed'', ''Assassin’s Creed: Lineage'', ''Assassin’s Creed: Revelations'' and ''Assassin's Creed III''.
The following gallery contains Magdalena Dadela's concept development art for ''Assassin's Creed'', ''Assassin's Creed: Lineage'', ''Assassin's Creed: Revelations'' and ''Assassin's Creed III''.
<gallery captionalign="left" spacing="small">
<gallery captionalign="left" spacing="small">
AC Lineage art by Intervain.jpg
AC Lineage art by Intervain.jpg
Line 41: Line 40:


==Trivia==
==Trivia==
*Dadela spent a brief time as a teacher before deciding to pursue an arts career.
*Dadela spent a brief time as a teacher, before deciding to pursue an arts career.


==References==
==References==
*[http://mdadela.com/ Official Website].
*[http://mdadela.com/ Official Website].
*[http://ca.linkedin.com/in/mdadela?trk=pub-pbmap Magdalena Dadela's] professional profile at Linkedin.
*[http://ca.linkedin.com/in/mdadela?trk=pub-pbmap Magdalena Dadela's] professional profile at LinkedIn.
*[http://intervain.cgsociety.org/gallery/ Magdalena Dadela's] profile at the CGISociety Website.
*[http://intervain.cgsociety.org/gallery/ Magdalena Dadela's] profile at the CGISociety Website.
*[http://pinterest.com/intervain/ Magdalena Dadela's] profile at the Pinterest.com.
*[http://pinterest.com/intervain/ Magdalena Dadela's] profile at the Pinterest.com.
*[http://www.zbrushcentral.com/showthread.php?58756-Featured-Member-Intervain-(Magdalena-Dadela) Magdalena Dadela] interview on ZbrushCentral.com.
*[http://www.zbrushcentral.com/showthread.php?58756-Featured-Member-Intervain-(Magdalena-Dadela) Magdalena Dadela] interview on ZBrushCentral.com.


{{DEFAULTSORT:Dadela, Magdalena}}
{{DEFAULTSORT:Dadela, Magdalena}}

Revision as of 00:59, 5 August 2012

Magdalena Dadela.

Magdalena Dadela, also known by the alias of Intervain, is a Senior Concept Artist working at Ubisoft Toronto, and is best known for her work on the Assassin's Creed series, among which are Assassin's Creed, Assassin's Creed: Lineage, Assassin's Creed: Revelations and the upcoming Assassin's Creed III. Her areas of specialty are concept art, illustration and visual development (sculpting), all of which she has employed in creating artwork for the Assassin's Creed series.

Biography

Back in 2004, after 2 years of doctoral studies in English Literature at the Jagiellonian University in Poland and 1 viewing of Pixar's Finding Nemo, Dadela decided to leave academia and pursue a career in 3D animation and visual effects. Dadela entered a 1 year intensive course at Vancouver Film School (2005 – 2006) and never looked back.

After graduating, Dadela first worked briefly in Dundee as a Character Artist for Real Time Worlds, before moving to Montreal to work for Ubisoft's cinematic studio. For the next 4 and a half years, she also worked for Ubisoft Digital Arts and Ubisoft's games studio on titles like: Assassin's Creed, Far Cry 2, Assassin's Creed Lineage, Assassin's Creed Revelations, Predators (movie), La Horde (movie), and many other projects.

In July 2011, Dadela spent 6 months in the Amsterdam area of the Netherlands, where she worked with Guerrilla Games (a division of Sony Computer Entertainment Europe) as a Senior Character Artist, until the December of that same year.

Currently, Dadela is employed as a Senior Character Artist at Ubisoft's new studio in Toronto, Canada.

Games credited

  • Splinter Cell: Blacklist (2012), Ubisoft
  • Unannounced title (2011), Guerrilla Games
  • Assassin's Creed III (2011), Ubisoft
  • Assassin's Creed: Revelations (2011), Ubisoft
  • Assassin's Creed: Lineage (2009), Ubisoft
  • Far Cry 2 (2008), Ubisoft
  • Assassin's Creed (2007), Ubisoft

Educational background

  • Vancouver Film School (2005 – 2006) - Diploma in 3D Animation and Visual Effects.
  • Collegium Civitas (2001 – 2002) - Diplomacy
  • Uniwersytet Jagielloński w Krakowie (1996 – 2002) - Master of Arts, English.
    • Master's Studies in English Literature and Language, and 2 years of further Doctoral Studies.
  • Szkoła Główna Handlowa w Warszawie (2000 – 2001) - Economics.

Gallery

The following gallery contains Magdalena Dadela's concept development art for Assassin's Creed, Assassin's Creed: Lineage, Assassin's Creed: Revelations and Assassin's Creed III.

Trivia

  • Dadela spent a brief time as a teacher, before deciding to pursue an arts career.

References