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Leader of the Pack (Brotherhood): Difference between revisions

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m Slate Vesper moved page Leader Of The Pack (Brotherhood) to Leader of the Pack (Brotherhood): To match the AC2 memory's name.
imported>Stormbeast
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{{Youmay|the [[Assassin's Creed: Brotherhood]] memory|[[Leader of the Pack|memory of the same name]] from [[Assassin's Creed II]]}}
{{Youmay|the [[Assassin's Creed: Brotherhood]] memory|[[Leader of the Pack|memory of the same name]] from [[Assassin's Creed II]]}}
{{Memory Infobox
{{Memory Infobox
|name = Leader of the Pack
|image = Leader-of-the-pack-memory.png
|image = Leader-of-the-pack-memory.png
|description = ''Navigate [[Rome]]'s sewerage system to find the Shrine to Romulus.''
|description = ''Find the shrine to Romulus.''
|appearance = ''[[Assassin's Creed: Brotherhood]]''
|appearance = ''[[Assassin's Creed: Brotherhood]]''
|type = Lair of Romulus
|type = [[Lairs of Romulus|Lair of Romulus]]
|fullsync = Do not lose more than 10 health squares.
|ancestor = [[Ezio Auditore da Firenze]]
|ancestor = [[Ezio Auditore da Firenze]]
|location = [[Rome]], [[Italy]]
|location = [[Rome]], [[Italy]]
Line 45: Line 47:
==Trivia==
==Trivia==
{{GalleryBox|Leader Of The Pack}}
{{GalleryBox|Leader Of The Pack}}
*To achieve full [[synchronization]], Ezio must finish the memory without losing more than ten health squares.
*There were three Borgia [[flags]] available to find during the memory.
*There were three Borgia [[flags]] available to find during the memory.
*The entrance to the Lair of Romulus was the only one not located above ground.
*The entrance to the Lair of Romulus was the only one not located above ground.

Revision as of 21:23, 3 June 2013

This article is about the Assassin's Creed: Brotherhood memory. You may be looking for memory of the same name from Assassin's Creed II.

Leader of the Pack was a virtual representation of one of Ezio Auditore da Firenze's genetic memories, relived by Desmond Miles in 2012 through the Animus.

Description

After Ezio Auditore had funded the renovation of all the damaged aqueducts, he found an entrance to a Lair of Romulus located in the Cloaca Maxima.

Dialogue

Upon arriving in the Cloaca, Ezio eavesdropped on a conversation between two Borgia leaders and their captain.

  • Leader 1: We have recruited many new men to our cause.
  • Leader 2: I merely speak the name "Romulus" and they obey.
  • Captain: Bene. (Good.) Our prophecies move them, as predicted. Together, we will create a new religious harmony.

Ezio stepped out from behind his hiding spot and made his presence known.

  • Captain: Assassino! (Assassin!) Mobilize your followers!

The leader Ezio had been chasing ordered his followers to kill the Assassin.

  • Leader 2: We must kill the Assassin! Romulus demands it!

The leader further encouraged his men to attack.

  • Leader 2: Show him the strength of our faith!
    Spill his blood!

Arriving at the dwellings, the leader Ezio was chasing demanded help from his captain.

  • Leader 2: Wait for me!

The Captain ignored the plea for help, and threw a man from an elevated structure.

  • Captain: Save yourself.

Ezio confronted the Captain in the final room.

  • Captain: Your end is at hand, Assassin!

The Captain ordered his followers to kill Ezio.

  • Captain: Appease Romulus! Kill him!
    Only Romulus can grant you peace.
    The Assassin! Kill him!
    Romulus will punish those who do not fight!

Ezio defeated the attackers and confronted the Captain once more.

  • Ezio: Did you learn all those lies from your Borgia masters?
  • Captain: I speak the truth, it is you who tell the people lies.
  • Ezio: Give me the code sheet.
  • Captain: All I will give you is death!

Ezio killed the captain and ventured forward to the shine dedicated to Romulus.

Outcome

Ezio retrieved a key and a Scroll of Romulus, before making his way back to the streets of Rome.

Trivia

  • There were three Borgia flags available to find during the memory.
  • The entrance to the Lair of Romulus was the only one not located above ground.
    • It is possible (however, quite difficult) to enter the lair without renovating the nearby aqueduct, through the use of the catch-back and climb-leap techniques.

Reference

Assassin's Creed: Brotherhood memories
Main memories
Sequence 1: Peace at Last
Mass Exodus - Homecoming - R & R - Horsing Around - Target Practice - Reunion - Vilified - Emergency Exit
Sequence 2: A Wilderness of Tigers
As Good As New - Well Executed - New Man in Town - Easy Come, Easy Go - Who's Got Mail? - Crepi il Lupo - The Halls of Nero - Roman Underground
Sequence 3: The Fighter, the Lover and the Thief
Double Agent - Between a Rock and a Hard Place - High-Stakes Negotiation - Collective Intelligence
Sequence 4: Den of Thieves
Castello Crasher - Femme Fatale - The Burdens We Carry - Guardian of Forlì - Man of the People - Serial Offender - Human Cargo - An Unexpected Visitor - War Plans - Outgunned - The Plan
Sequence 5: The Banker
Escape From Debt - Follow the Money - When in Rome... - In and Out - Paper Trail
Sequence 6: The Baron de Valois
Gatekeeper - French Kiss - Trojan Horse - Au Revoir
Sequence 7: The Key to the Castello
Patching the Leak - Calling All Stand-Ins - Exit Stage Right - Intervention - Ascension
Sequence 8: The Borgia
Requiem - An Apple a Day - The Apple of Eden - Demilitarization - Seeing Red - All Roads Lead To...
Sequence 9: The Fall
Pax Romana - A Seed
Secret locations
Wolves Among the Dead - Thrown to the Wolves - Leader of the Pack - The Sixth Day - A Wolf in Sheep's Clothing - Shopaholic - Liquid Gold
War machines
War Plans - Loose Cannon - War Plans - Flying Machine 2.0 - War Plans - Hell on Wheels
Templar agents
Down to Earth - Counter-Propaganda - Excommunication - Firing Line - Red-Handed - The Ringer
Cristina memories
A Second Chance - Last Rites - Best Man - Persona Non Grata - Love's Labour's Lost
Assassination contracts
Two's Company - Tactical Correction - ...And Three's a Crowd - Serf's Turf - The Three Amici - Red Letter Day - The Merchant of Rome - Bearers of Bad News - Cardinal Sin - Turning the Tables - Graduation - Brutes and Brutality
Thief assignments
Lost Pup - A Clash of Interests - Up to Speed - Class Warfare - Pointing Fingers - Eye on the Prize - Young at Heart - Downsizing - A Blanket Finish - For the Fans
Courtesan assignments
Property Dispute - Old Habits Die Hard - The Morning After - Running Scared - Live Bait - Malpractice - Closing In - Bad Politics - Troublemakers - Ghostwriting
DLC
The Da Vinci Disappearance
A Roll of the Dice - The One Who Got Away - Memento Mori - Bon Voyage - Last Minute Invite - The Ezio Auditore Affair - Decoding Da Vinci - The Temple of Pythagoras
Copernicus Conspiracy
False Censorship - Out of Orbit - Intelligentsia - Honorary Degree - Expedited Post - Man in Red - Sitting Ducks - Close the Book