Johan Grenier: Difference between revisions
imported>Kaloneous |
imported>Rikerslade mNo edit summary |
||
| Line 1: | Line 1: | ||
{{Era|RW}} | {{Era|RW}} | ||
'''Johan Grenier''' is a | '''Johan Grenier''' is a character artist working at [[Ubisoft]] Annecy, and is best known for his work on the [[assassin's Creed (series)|''Assassin's Creed'' series]], among which are ''[[Assassin's Creed: Brotherhood]]'', ''[[Assassin's Creed: Revelations]]'' and ''[[Assassin's Creed III]]''. His areas of specialty are concept art, high-end real-time character development and design, all of which he has employed in creating artwork for the multiplayer element of the ''Assassin's Creed'' series. | ||
==Role== | ==Role== | ||
| Line 98: | Line 98: | ||
*[http://www.mobygames.com/developer/sheet/view/by_title/developerId,473525/ Johan Grenier]'s profile on MobyGames. | *[http://www.mobygames.com/developer/sheet/view/by_title/developerId,473525/ Johan Grenier]'s profile on MobyGames. | ||
{{DEFAULTSORT: Grenier, Johan}} | {{DEFAULTSORT: Grenier, Johan}} | ||
[[Category:Development | [[Category:Development team]] | ||
[[Category:Assassin's Creed: Brotherhood development team]] | [[Category:Assassin's Creed: Brotherhood development team]] | ||
[[Category:Assassin's Creed: Revelations development team]] | [[Category:Assassin's Creed: Revelations development team]] | ||
[[Category:Assassin's Creed III development team]] | [[Category:Assassin's Creed III development team]] | ||
Revision as of 02:02, 8 November 2013
Johan Grenier is a character artist working at Ubisoft Annecy, and is best known for his work on the Assassin's Creed series, among which are Assassin's Creed: Brotherhood, Assassin's Creed: Revelations and Assassin's Creed III. His areas of specialty are concept art, high-end real-time character development and design, all of which he has employed in creating artwork for the multiplayer element of the Assassin's Creed series.
Role
For Assassin's Creed III, Grenier worked mainly in the accurate creation of historical characters and clothing. From design to integration into the game engine, high definition texturing and modeling of certain characters, along with modeling high definition garments.
Games credited
- Assassin's Creed: Brotherhood (2010) - Ubisoft
- Assassin's Creed: Revelations (2011) - Ubisoft
- Assassin's Creed III (2012) - Ubisoft
Education and experience
- Ecole Emile Cohl (2004–2008) - Diploma in Art, with a specialization in Multimedia Art.
- Character Artist - Assassin's Creed: Brotherhood (2009–2010) - Ubisoft
- Character Artist - Assassin's Creed: Revelations (2010–2011) - Ubisoft
- Character Artist - Assassin's Creed III (2011) - Ubisoft
Specialties
- Concept art
- Illustration
- 3D modelling
- Texturing
- Skinning
- Character rigging
- Paintings
- Sculpture
Trivia
- Grenier is bilingual, being fluent in both French and English.
Gallery
The following gallery contains Johan Grenier's concept development art for the multiplayer element of the Assassin's Creed series.
Assassin's Creed: Brotherhood
-
In-game models of the Courtesan
-
Upper body shot of the Courtesan's in-game model
-
Concept model of the Knight
-
Concept model of the Marquis
-
Concept art of the Captain
-
Concept art of the Smuggler
-
Concept art of the Pariah
-
Concept art of the Officer
-
Thief's development art, created by Johan Grenier and Anaïs Bernabé
-
Nobleman's development art, created by Johan Grenier and Anaïs Bernabé
-
Engineer's development art, created by Johan Grenier and Anaïs Bernabé
-
Hellequin's development art, created by Johan Grenier and Anaïs Bernabé
-
Mercenary's development art, created by Johan Grenier and Remi Farjaud
Assassin's Creed: Revelations
-
Concept art of the Corsair's customization options
-
Concept art of the Corsair
-
Concept art of the Trickster's customization options
-
Concept art of the Trickster
-
Development art of the Vanguard
-
Early texture models of the Vanguard
-
Concept art of the Bombardier
-
Digital render of the Brigand
-
Concept art of the Brigand
-
Concept art of the Guardian's customization options
-
Concept art of the Guardian
-
Development art of the Crusader
-
Early texture models of the Crusader
-
Development art of the Deacon
-
Early texture models of the Deacon
-
Concept art of the Renegade's customization options
-
Concept art of the Renegade
-
Concept art of the Multiplayer weapons
Assassin's Creed III
-
Concept art of the Bear
-
Concept art of the Commander
-
Concept art of the Lady Maverick
-
Concept art of the Night Stalker
-
Concept art of the Bear's customization options
-
Concept art of the Commander's customization options
-
Concept art of the Lady Maverick's customization options
-
Concept art of the Night Stalker's customization options
-
Development art of the Independent
-
Early texture models of the Independent
Assassin's Creed IV: Black Flag
-
The Cutthroat
-
The Duelist
-
The Mercenary
References
- Johan Grenier's portfolio
- Johan Grenier's professional profile on LinkedIn.
- Johan Grenier's profile on MobyGames.