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Corsair concept image.jpg|Concept art of the [[Corsair]]'s customization options
Corsair concept image.jpg|Concept art of the [[Corsair]]'s customization options
ACR multiplayer unknown female character 01.jpg|Concept art of the Corsair
ACR multiplayer unknown female character 01.jpg|Concept art of the Corsair
ACR DLC Character 02.jpg|Digital render of the Corsair
The Trickster concept images.jpg|Concept art of the [[Trickster]]'s customization options
The Trickster concept images.jpg|Concept art of the [[Trickster]]'s customization options
Mirela Djuric - Concept Art.jpg|Concept art of the Trickster
Mirela Djuric - Concept Art.jpg|Concept art of the Trickster
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The Vanguard Texturing Concepts.jpg|Early texture models of the Vanguard
The Vanguard Texturing Concepts.jpg|Early texture models of the Vanguard
Bombardier concept.jpg|Concept art of the [[Bombardier]]
Bombardier concept.jpg|Concept art of the [[Bombardier]]
ACR DLC Character 01.jpg|Concept art of the [[Brigand]]
ACR DLC Character 01.jpg|Digital render of the [[Brigand]]
ACR multiplayer unknown female character 02.jpg|Digital render of the Brigand
ACR multiplayer unknown female character 02.jpg|Concept art of the Brigand
Guardian Concept renders.jpg|Concept art of the [[Guardian]]'s customization options
Guardian Concept renders.jpg|Concept art of the [[Guardian]]'s customization options
Guardian concept.jpg|Concept art of the Guardian
Guardian concept.jpg|Concept art of the Guardian

Revision as of 11:06, 1 September 2013

Johan Grenier is a Character Artist working at Ubisoft Annecy, and is best known for his work on the Assassin's Creed series, among which are Assassin's Creed: Brotherhood, Assassin's Creed: Revelations and Assassin's Creed III. His areas of specialty are concept art, high-end real-time character development and design, all of which he has employed in creating artwork for the multiplayer element of the Assassin's Creed series.

Role

For Assassin's Creed III, Grenier worked mainly in the accurate creation of historical characters and clothing. From design to integration into the game engine, high definition texturing and modeling of certain characters, along with modeling high definition garments.

Games credited

  • Assassin's Creed: Brotherhood (2010) - Ubisoft
  • Assassin's Creed: Revelations (2011) - Ubisoft
  • Assassin's Creed III (2012) - Ubisoft

Education and experience

  • Ecole Emile Cohl (2004–2008) - Diploma in Art, with a specialization in Multimedia Art.
  • Character Artist - Assassin's Creed: Brotherhood (2009–2010) - Ubisoft
  • Character Artist - Assassin's Creed: Revelations (2010–2011) - Ubisoft
  • Character Artist - Assassin's Creed III (2011) - Ubisoft

Specialties

  • Concept art
  • Illustration
  • 3D modelling
  • Texturing
  • Skinning
  • Character rigging
  • Paintings
  • Sculpture

Trivia

  • Grenier is bilingual, being fluent in both French and English.

Gallery

The following gallery contains Johan Grenier's concept development art for the multiplayer element of the Assassin's Creed series.

Assassin's Creed: Brotherhood

Assassin's Creed: Revelations

Assassin's Creed III

References