Johan Grenier: Difference between revisions
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Corsair concept image.jpg|Concept art of the [[Corsair]]'s customization options | Corsair concept image.jpg|Concept art of the [[Corsair]]'s customization options | ||
ACR multiplayer unknown female character 01.jpg|Concept art of the Corsair | ACR multiplayer unknown female character 01.jpg|Concept art of the Corsair | ||
The Trickster concept images.jpg|Concept art of the [[Trickster]]'s customization options | The Trickster concept images.jpg|Concept art of the [[Trickster]]'s customization options | ||
Mirela Djuric - Concept Art.jpg|Concept art of the Trickster | Mirela Djuric - Concept Art.jpg|Concept art of the Trickster | ||
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The Vanguard Texturing Concepts.jpg|Early texture models of the Vanguard | The Vanguard Texturing Concepts.jpg|Early texture models of the Vanguard | ||
Bombardier concept.jpg|Concept art of the [[Bombardier]] | Bombardier concept.jpg|Concept art of the [[Bombardier]] | ||
ACR DLC Character 01.jpg| | ACR DLC Character 01.jpg|Digital render of the [[Brigand]] | ||
ACR multiplayer unknown female character 02.jpg| | ACR multiplayer unknown female character 02.jpg|Concept art of the Brigand | ||
Guardian Concept renders.jpg|Concept art of the [[Guardian]]'s customization options | Guardian Concept renders.jpg|Concept art of the [[Guardian]]'s customization options | ||
Guardian concept.jpg|Concept art of the Guardian | Guardian concept.jpg|Concept art of the Guardian | ||
Revision as of 11:06, 1 September 2013
Johan Grenier is a Character Artist working at Ubisoft Annecy, and is best known for his work on the Assassin's Creed series, among which are Assassin's Creed: Brotherhood, Assassin's Creed: Revelations and Assassin's Creed III. His areas of specialty are concept art, high-end real-time character development and design, all of which he has employed in creating artwork for the multiplayer element of the Assassin's Creed series.
Role
For Assassin's Creed III, Grenier worked mainly in the accurate creation of historical characters and clothing. From design to integration into the game engine, high definition texturing and modeling of certain characters, along with modeling high definition garments.
Games credited
- Assassin's Creed: Brotherhood (2010) - Ubisoft
- Assassin's Creed: Revelations (2011) - Ubisoft
- Assassin's Creed III (2012) - Ubisoft
Education and experience
- Ecole Emile Cohl (2004–2008) - Diploma in Art, with a specialization in Multimedia Art.
- Character Artist - Assassin's Creed: Brotherhood (2009–2010) - Ubisoft
- Character Artist - Assassin's Creed: Revelations (2010–2011) - Ubisoft
- Character Artist - Assassin's Creed III (2011) - Ubisoft
Specialties
- Concept art
- Illustration
- 3D modelling
- Texturing
- Skinning
- Character rigging
- Paintings
- Sculpture
Trivia
- Grenier is bilingual, being fluent in both French and English.
Gallery
The following gallery contains Johan Grenier's concept development art for the multiplayer element of the Assassin's Creed series.
Assassin's Creed: Brotherhood
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In-game models of the Courtesan
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Upper body shot of the Courtesan's in-game model
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Concept model of the Knight
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Concept model of the Marquis
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Concept art of the Captain
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Concept art of the Smuggler
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Concept art of the Pariah
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Concept art of the Officer
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Thief's development art, created by Johan Grenier and Anaïs Bernabé
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Nobleman's development art, created by Johan Grenier and Anaïs Bernabé
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Engineer's development art, created by Johan Grenier and Anaïs Bernabé
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Hellequin's development art, created by Johan Grenier and Anaïs Bernabé
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Mercenary's development art, created by Johan Grenier and Remi Farjaud
Assassin's Creed: Revelations
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Concept art of the Corsair's customization options
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Concept art of the Corsair
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Concept art of the Trickster's customization options
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Concept art of the Trickster
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Development art of the Vanguard
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Early texture models of the Vanguard
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Concept art of the Bombardier
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Digital render of the Brigand
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Concept art of the Brigand
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Concept art of the Guardian's customization options
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Concept art of the Guardian
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Development art of the Crusader
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Early texture models of the Crusader
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Development art of the Deacon
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Early texture models of the Deacon
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Concept art of the Renegade's customization options
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Concept art of the Renegade
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Concept art of the Multiplayer weapons
Assassin's Creed III
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Concept art of the Bear
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Concept art of the Commander
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Concept art of the Lady Maverick
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Concept art of the Night Stalker
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Concept art of the Bear's customization options
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Concept art of the Commander's customization options
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Concept art of the Lady Maverick's customization options
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Concept art of the Night Stalker's customization options
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Development art of the Independent
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Early texture models of the Independent
References
- Johan Grenier's portfolio
- Johan Grenier's professional profile on LinkedIn.
- Johan Grenier's profile on MobyGames.