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Did some unnecessary rephrasals, deleted some images that weren't Grenier's, added some that were... Now. Sleep.
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<gallery captionalign="center" position="center" spacing="small" widths="180">
<gallery captionalign="center" position="center" spacing="small" widths="180">
Kuruk, the bear by johan g.jpg|Concept art of the [[Bear (Animi Avatar)|Bear]]  
Kuruk, the bear by johan g.jpg|Concept art of the [[Bear (Animi Avatar)|Bear]]  
Matthew Davenport, the commander by johan g.jpg|Concept art of the [[Commander]]
Gillian McCarthy, the Lady Maverick by johan g.jpg|Concept art of the [[Lady Maverick]]
Joe, the Night stalker by johan g.jpg|Concept art of the [[Night Stalker]]
Kuruk, the bear - Outfits by johan g.jpg|Concept art of the Bear's customization options
Kuruk, the bear - Outfits by johan g.jpg|Concept art of the Bear's customization options
Matthew Davenport, the commander by johan g.jpg|Concept art of the [[Commander]]
Matthew Davenport, the commander outfits by johan g.jpg|Concept art of the Commander's customization options
Matthew Davenport, the commander outfits by johan g.jpg|Concept art of the Commander's customization options
Gillian McCarthy, the Lady Maverick by johan g.jpg|Concept art of the [[Lady Maverick]]
Gillian McCarthy, the Lady Maverick alt outfits by johan g.jpg|Concept art of the Lady Maverick's customization options
Gillian McCarthy, the Lady Maverick alt outfits by johan g.jpg|Concept art of the Lady Maverick's customization options
Joe, the Night stalker by johan g.jpg|Concept art of the [[Night Stalker]]
Alt outfits - Joe, the Night stalker by johan g.jpg|Concept art of the Night Stalker's customization options
Alt outfits - Joe, the Night stalker by johan g.jpg|Concept art of the Night Stalker's customization options
Alsoomse, the independent by johan g.jpg|Development art of the [[Independent]]  
Alsoomse, the independent by johan g.jpg|Development art of the [[Independent]]  

Revision as of 02:06, 25 August 2013

Johan Grenier is a Character Artist working at Ubisoft Annecy, and is best known for his work on the Assassin's Creed series, among which are Assassin's Creed: Brotherhood, Assassin's Creed: Revelations and Assassin's Creed III. His areas of specialty are concept art, high-end real-time character development and design, all of which he has employed in creating artwork for the multiplayer element of the Assassin's Creed series.

Role

For Assassin's Creed III, Grenier worked mainly in the accurate creation of historical characters and clothing. From design to integration into the game engine, high definition texturing and modeling of certain characters, along with modeling high definition garments.

Games credited

  • Assassin's Creed: Brotherhood (2010) - Ubisoft
  • Assassin's Creed: Revelations (2011) - Ubisoft
  • Assassin's Creed III (2012) - Ubisoft

Education and experience

  • Ecole Emile Cohl (2004–2008) - Diploma in Art, with a specialization in Multimedia Art.
  • Character Artist - Assassin's Creed: Brotherhood (2009–2010) - Ubisoft
  • Character Artist - Assassin's Creed: Revelations (2010–2011) - Ubisoft
  • Character Artist - Assassin's Creed III (2011) - Ubisoft

Specialties

  • Concept art
  • Illustration
  • 3D modelling
  • Texturing
  • Skinning
  • Character rigging
  • Paintings
  • Sculpture

Trivia

  • Grenier is bilingual, being fluent in both French and English.

Gallery

The following gallery contains Johan Grenier's concept development art for the multiplayer element of the Assassin's Creed series.

Assassin's Creed: Brotherhood

Assassin's Creed: Revelations

Assassin's Creed III

References