Johan Grenier: Difference between revisions
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==Role== | ==Role== | ||
For ''Assassin's Creed III'', Grenier worked mainly in the accurate creation of historical characters and clothing. From design to integration into the game engine, high definition texturing and modeling of certain characters, along with modeling high definition garments. | For ''Assassin's Creed III'', Grenier worked mainly in the accurate creation of historical characters and clothing. From design to integration into the game engine, high definition texturing and modeling of certain characters, along with modeling high definition garments. | ||
===Games credited=== | ===Games credited=== | ||
*''Assassin's Creed | *''Assassin's Creed: Brotherhood'' (2010) - Ubisoft | ||
*''Assassin's Creed: Revelations'' (2011) | *''Assassin's Creed: Revelations'' (2011) - Ubisoft | ||
*''Assassin's Creed | *''Assassin's Creed III'' (2012) - Ubisoft | ||
==Education and experience== | ==Education and experience== | ||
*Ecole Emile Cohl (2004–2008) - Diploma in Art, with a specialization in Multimedia Art. | *Ecole Emile Cohl (2004–2008) - Diploma in Art, with a specialization in Multimedia Art. | ||
*Character Artist - ''Assassin's Creed: Brotherhood'' (2009–2010) - Ubisoft | |||
*Character Artist - ''Assassin's Creed: Revelations'' (2010–2011) - Ubisoft | |||
*Character Artist - ''Assassin's Creed III'' (2011) - Ubisoft | |||
==Specialties== | ==Specialties== | ||
| Line 27: | Line 25: | ||
*Paintings | *Paintings | ||
*Sculpture | *Sculpture | ||
==Trivia== | |||
*Grenier is bilingual, being fluent in both French and English. | |||
==Gallery== | ==Gallery== | ||
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</gallery> | </gallery> | ||
==References== | ==References== | ||
Revision as of 18:19, 18 June 2013
Johan Grenier is a Character Artist working at Ubisoft Annecy, and is best known for his work on the Assassin's Creed series, among which are Assassin's Creed: Brotherhood, Assassin's Creed: Revelations and Assassin's Creed III. His areas of specialty are concept art, high-end real-time character development and design, all of which he has employed in creating artwork for the multiplayer element of the Assassin's Creed series.
Role
For Assassin's Creed III, Grenier worked mainly in the accurate creation of historical characters and clothing. From design to integration into the game engine, high definition texturing and modeling of certain characters, along with modeling high definition garments.
Games credited
- Assassin's Creed: Brotherhood (2010) - Ubisoft
- Assassin's Creed: Revelations (2011) - Ubisoft
- Assassin's Creed III (2012) - Ubisoft
Education and experience
- Ecole Emile Cohl (2004–2008) - Diploma in Art, with a specialization in Multimedia Art.
- Character Artist - Assassin's Creed: Brotherhood (2009–2010) - Ubisoft
- Character Artist - Assassin's Creed: Revelations (2010–2011) - Ubisoft
- Character Artist - Assassin's Creed III (2011) - Ubisoft
Specialties
- Concept art
- Illustration
- 3D modelling
- Texturing
- Skinning
- Character rigging
- Paintings
- Sculpture
Trivia
- Grenier is bilingual, being fluent in both French and English.
Gallery
The following gallery contains Johan Grenier's concept development art for the multiplayer element of the Assassin's Creed series.
Assassin's Creed: Brotherhood
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Courtesan character concept
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Courtesan concept art
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Knight character concept art
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Marquis character concept art
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Captain character concept art
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Smuggler character concept art
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Pariah character concept art, created by Johan Grenier and Antoine Rol
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Officer character concept art
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Thief character development art, created by Johan Grenier and Anaïs Bernabé
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Nobleman character development art, created by Johan Grenier and Anaïs Bernabé
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Engineer character development art, created by Johan Grenier and Anaïs Bernabé
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Hellequin character development art, created by Johan Grenier and Anaïs Bernabé
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Mercenary character development art, created by Johan Grenier, Anaïs Bernabé and Remi Farjuad
Assassin's Creed: Revelations
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Corsair customization concept art
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Corsair character concept art
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Corsair character development art
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Trickster customization concept art
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Vanguard character concept art
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Vanguard character development art
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Bombardier character concept art
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Brigand character development art
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Brigand character concept art
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Guardian character concept art
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Guardian customization concept art
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Crusader customization development art
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Crusader texture development art
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Deacon customization development art
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Deacon texture development art
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Deacon character concept art
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Renegade character concept art, by Johan Grenier
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Renegade customization concept art
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Multiplayer weapons concept art, by Johan Grenier
Assassin's Creed III
References
- Johan Grenier's portfolio
- Johan Grenier's professional profile on LinkedIn.
- Johan Grenier's profile on MobyGames.