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imported>Subject 16*
Re-jigging page
imported>Subject 16*
Just Trying something - still think we need a new info box made for developers
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{{stub}}{{Character Infobox
|image  = Jade Raymond - E3 2007.jpg
|birth  = August 28th, 1975, Montreal, Canada
|faction = [[Ubisoft]] Development Team
|appear  = --[[Assassin's Creed]] (2007) <br>
--[[Assassin's Creed II]] (2009)
|undefined
|undefined}}
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{{WP-REAL}}
[[image:Jade Raymond - E3 2007.jpg|thumb|200px|right|Jade Raymond at the E3 2007.]]
 
{{Quote|After spending one whole summer playing games, it became pretty clear to me that I had to make them.|Jade Raymond}}'''Jade Raymond''' (born 28 August, 1975) is a Canadian video game executive and a host of G4's program The Electric Playground.
{{Quote|After spending one whole summer playing games, it became pretty clear to me that I had to make them.|Jade Raymond}}
 
'''Jade Raymond''' (born 28 August, 1975) is a Canadian video game executive and a host of G4's program The Electric Playground.


She worked as a programmer to [http://en.wikipedia.org/wiki/Sony Sony Online Entertainment], moved to [http://en.wikipedia.org/wiki/Electronic_Arts Eletronic Arts]' project "The Sims Online" and finally entered [[Ubisoft|Ubisoft Montreal]] in 2004. There, she worked as a Producer in ''[[Assassin's Creed]]'' and Executive Producer in ''[[Assassin's Creed II]]''.
She worked as a programmer to [http://en.wikipedia.org/wiki/Sony Sony Online Entertainment], moved to [http://en.wikipedia.org/wiki/Electronic_Arts Eletronic Arts]' project "The Sims Online" and finally entered [[Ubisoft|Ubisoft Montreal]] in 2004. There, she worked as a Producer in ''[[Assassin's Creed]]'' and Executive Producer in ''[[Assassin's Creed II]]''.
[[Category:Development Team]]
[[Category:Development Team]]

Revision as of 13:21, 2 February 2011

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"After spending one whole summer playing games, it became pretty clear to me that I had to make them."
―Jade Raymond

Jade Raymond (born 28 August, 1975) is a Canadian video game executive and a host of G4's program The Electric Playground.

She worked as a programmer to Sony Online Entertainment, moved to Eletronic Arts' project "The Sims Online" and finally entered Ubisoft Montreal in 2004. There, she worked as a Producer in Assassin's Creed and Executive Producer in Assassin's Creed II.