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imported>Subject 16* Re-jigging page |
imported>Subject 16* Just Trying something - still think we need a new info box made for developers |
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{{stub}} | {{stub}}{{Character Infobox | ||
|image = Jade Raymond - E3 2007.jpg | |||
|birth = August 28th, 1975, Montreal, Canada | |||
|faction = [[Ubisoft]] Development Team | |||
|appear = --[[Assassin's Creed]] (2007) <br> | |||
--[[Assassin's Creed II]] (2009) | |||
|undefined | |||
|undefined}} | |||
{{WP-REAL}} | {{WP-REAL}} | ||
{{Quote|After spending one whole summer playing games, it became pretty clear to me that I had to make them.|Jade Raymond}}'''Jade Raymond''' (born 28 August, 1975) is a Canadian video game executive and a host of G4's program The Electric Playground. | {{Quote|After spending one whole summer playing games, it became pretty clear to me that I had to make them.|Jade Raymond}} | ||
'''Jade Raymond''' (born 28 August, 1975) is a Canadian video game executive and a host of G4's program The Electric Playground. | |||
She worked as a programmer to [http://en.wikipedia.org/wiki/Sony Sony Online Entertainment], moved to [http://en.wikipedia.org/wiki/Electronic_Arts Eletronic Arts]' project "The Sims Online" and finally entered [[Ubisoft|Ubisoft Montreal]] in 2004. There, she worked as a Producer in ''[[Assassin's Creed]]'' and Executive Producer in ''[[Assassin's Creed II]]''. | She worked as a programmer to [http://en.wikipedia.org/wiki/Sony Sony Online Entertainment], moved to [http://en.wikipedia.org/wiki/Electronic_Arts Eletronic Arts]' project "The Sims Online" and finally entered [[Ubisoft|Ubisoft Montreal]] in 2004. There, she worked as a Producer in ''[[Assassin's Creed]]'' and Executive Producer in ''[[Assassin's Creed II]]''. | ||
[[Category:Development Team]] | [[Category:Development Team]] | ||
Revision as of 13:21, 2 February 2011
- "After spending one whole summer playing games, it became pretty clear to me that I had to make them."
- ―Jade Raymond
Jade Raymond (born 28 August, 1975) is a Canadian video game executive and a host of G4's program The Electric Playground.
She worked as a programmer to Sony Online Entertainment, moved to Eletronic Arts' project "The Sims Online" and finally entered Ubisoft Montreal in 2004. There, she worked as a Producer in Assassin's Creed and Executive Producer in Assassin's Creed II.