Investigation: Difference between revisions
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===Interrogation=== | ===Interrogation=== | ||
To start an Interrogation you need to know who needs interrogating, and | To start an Interrogation you need to know who needs interrogating, and it was usually a public speaker who was praising your current target. As the target started walking away from the crowd, the [[Assassin]] would follow him to a secluded area and start beating him up. After a few punches he would give up and give [[Altaïr]] his information. [[Altaïr]] would then stab him and leave the area immediately. | ||
==Informants Investigations== | ==Informants Investigations== | ||
Revision as of 19:52, 24 March 2012
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- "Put obstacles between yourself and your quarry. Never be found by a backwards glance."
- ―Al Mualim tutoring Altaïr of stealth at investigation.[src]
Investigations were tasks that Assassins had to complete before an Assassination could be done.
Description
Investigations were tasks performed normally by novice Assassins. The novices gained valuable information on a target through various methods, and then relayed the information to the Assassin's Bureau, who would then task a more experienced and higher ranked Assassin to eliminate the target. In 1191, after Altaïr Ibn-La'Ahad's failed mission at Solomon's Temple, the Assassin was demoted from his Master Assassin rank to a novice. During Altaïr's Hunt for the Nine, he was tasked with finding and investigating for his own assassinations.
It was while stalking the streets of that particular district most affected, that Altaïr gained knowledge upon how the people had been suffering due to the ill and selfish acts carried out by these major public figures. Tied into this was also where and when the targets daily routines and personal selfish habits will leave them most vulnerable to a silent public assassination strike.
After immediately making contact with the Assassin's Bureau Altaïr and other Assassins would receive directions and advice on where best to begin and carry out your investigation.
Altaïr's Investigations
Pickpocketing
There would be a person with a bit of useful information, be it a map or a letter, that they placed in a pouch around their waist. When Pickpocketing targets were first located, they would be seen talking with another person.[1]
Eavesdropping
Once at the objective, Altaïr found a bench near the target and sat down. Afterwards, he locked on to the target and eavesdropped.[1]
The camera will then zoom in on the target and anyone they are speaking with, and a short conversation (usually regarding information on an assassination target) will be heard.[1]
Interrogation
To start an Interrogation you need to know who needs interrogating, and it was usually a public speaker who was praising your current target. As the target started walking away from the crowd, the Assassin would follow him to a secluded area and start beating him up. After a few punches he would give up and give Altaïr his information. Altaïr would then stab him and leave the area immediately.
Informants Investigations
Informants usually have 2 types of investigations for Altaïr, such as:
Flag Collecting
An informant may test you by asking you to collect flags. This is to be done within three to five minutes. Then, you must return to the informant.
The flags will always be placed in a path, not randomly. Sometimes, this path will bring you to a flag other than those for the test, like a Templar flag. It is highly recommended that you have your GPS enabled while performing this task.
Templar Assassinations
Sometimes, the informant might have angered a knight, or a group of knights. Fearful for his life, he will offer to give you information if you assassinate the offended knights within a set time limit. In addition, you must not become Exposed - if you become exposed even once, you will fail the mission. Once all targets have fallen, return to your Informant.[1]
You must either use your Hidden Blade or Throwing Knives to complete it. If a Throwing Knife hits, it always kills a knight. However, beware of the Rooftop Archers.[1]
Types of Investigations
- Pickpocketing[1]
- Eavesdropping[1]
- Interrogation[1]
- Informants[1]
- Archer Assassination[2]
- Rooftop Race[2]
- Merchant Stand Destruction[2]
- Informant Escort[2]
Trivia
Though there are 6 Investigation missions, a minimum of 3 are required to be completed before permission to begin the assassination is given by the Bureau Leader. Completing all the available investigations, however, increases the ease with which final kills can be made by giving you significant pieces of information that an incomplete investigation will not necessarily give you, as well as grounding the Assassin more fully in the story.
References
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