[[File:ACII-GlyphMain 2-1.png|thumb|250px|Ezio and the Trefoil glyph]]
[[File:ACII-GlyphMain 2-1.png|thumb|250px|Ezio and the Trefoil glyph]]
'''Glyphs''' were objects scattered around the virtual representation of [[Italy]] rendered by the [[Animus]].
'''Glyphs''' were data entry points scattered around the virtual representation of [[Renaissance]] [[Italy]] rendered by the [[Animus]].
[[Desmond Miles]] was able to locate several of them while reliving the memories of his ancestor, [[Ezio Auditore da Firenze]]. Each Glyph revealed significant details about the history of and conflict between the [[Assassins]] and the [[Templars]].
[[Desmond Miles]] was able to locate several of them while reliving the memories of his ancestor, [[Ezio Auditore da Firenze]]. Each Glyph revealed historical details about the conflict between the [[Assassins]] and the [[Templars]], [[Humans|humanity]], and [[Pieces of Eden]].
==Origins==
==Origins==
[[File:AC2_Eagle_Vision_Glyph.png|thumb|250px|left|Ezio activating one of the Glyphs]]
[[File:AC2_Eagle_Vision_Glyph.png|thumb|250px|left|Ezio activating one of the Glyphs]]
The Glyphs were created by [[Clay Kaczmarek]], Desmond's predecessor in the [[Animus Project]]. Clay had discovered '[[The Truth]]' during the prolonged Animus sessions, but he could not share this information during his captivity. Instead, he hacked the Animus and hid the file in a number of encrypted data fragments which Desmond experienced as Glyphs.
The Glyphs were created by [[Clay Kaczmarek]], Desmond's predecessor in the [[Animus Project]]. Clay had discovered '[[The Truth]]' during the prolonged Animus sessions, but he could not share this information during his captivity. Instead, he hacked the Animus and hid a video file in a number of encrypted data fragments, in form of Glyphs on certain structures.
In an effort to inform the next Animus subject of the hack, Clay left a number of cryptic images drawn in his own blood scattered across the [[Animus Project laboratory]].<ref name="ac2">''[[Assassin's Creed II]]''</ref>
In an effort to inform the next Animus subject of the hack, Clay left a number of cryptic images drawn in his own blood scattered across the [[Animus Project laboratory]], as a clue to look for such symbols in the environments rendered by the Animus.<ref name="ac2">''[[Assassin's Creed II]]''</ref>
===Abstergo laboratory===
===Abstergo laboratory===
[[File:Abs Room.png|thumb|250px|Clay's messages on the bedroom wall]]
[[File:Abs Room.png|thumb|250px|Clay's messages on the bedroom wall]]
Before Desmond Miles was placed in the Animus, Abstergo had cleaned away Clay's [[Cryptic Messages|messages]].<ref name="ac1mail">''[[Assassin's Creed]]'' - [[Warren Vidic's email|Vidic's e-mail]] - subject line ''Subject No. 16''</ref>
Before Desmond Miles was placed in the Animus, Abstergo had cleaned away Clay's blood [[Cryptic Messages|messages]].<ref name="ac1mail">''[[Assassin's Creed]]'' - [[Warren Vidic's email|Vidic's e-mail]] - subject line ''Subject No. 16''</ref>
These messages were impossible to see with the naked eye. However, through the [[Bleeding Effect]], Desmond eventually gained the ability of [[Eagle Vision]], which allowed him to perceive Clay's messages. Although he was able to see them, Desmond could not comprehend their meaning at the time of his captivity.<ref name="ac1">''[[Assassin's Creed]]''</ref>
These messages were impossible to see with the naked eye. However, through the [[Bleeding Effect]], Desmond eventually gained the ability of [[Eagle Vision]], which allowed him to perceive Clay's blood writing. Although he was able to see it, Desmond could not comprehend its meaning at the time of his captivity.<ref name="ac1">''[[Assassin's Creed]]''</ref>
===In the Animus 2.0===
===In the Animus 2.0===
During the escape from Abstergo facility, [[Lucy Stillman]] took the Animus memory core, unaware that it contained the data which Clay tampered with.. When the core was transferred to the Animus 2.0, the Glyph data was transferred along with it.<ref name="ac2"/>
During the escape from Abstergo facility, [[Lucy Stillman]] took the Animus memory core, unaware that it contained the data which Clay tampered with. When the core was transferred to the Animus 2.0, the Glyph data was transferred along with it.<ref name="ac2"/>
[[File:AC2_Rebecca_Hideout_1.png|thumb|left|250px|Rebecca holding the memory core with the Glyph data]]
[[File:AC2_Rebecca_Hideout_1.png|thumb|left|250px|Rebecca holding the memory core with the Glyph data]]
While reliving the memories of Ezio Auditore da Firenze, Desmond and his fellow [[Assassins]] discovered the existence of the Glyphs and guessed how they appeared in the Animus 2.0, eventually concluding the data was tampered with by Clay, and came with the Abstergo memory core.<ref name="ac2"/>
While reliving the memories of Ezio Auditore da Firenze, Desmond and his fellow Assassins discovered the existence of the Glyphs and guessed how they appeared in the Animus 2.0, eventually concluding the data was tampered with by Clay, and came with the Abstergo memory core.<ref name="ac2"/>
Desmond found numerous symbols scattered across various landmarks, which contained the encrypted file fragments. Clay used a safeguard to prevent unauthorized entry to the files, as each Glyph had to be scanned with Eagle Vision to access it.
Desmond found numerous symbols scattered across various landmarks, which contained the encrypted file fragments. Clay placed a safeguard the files however, as each Glyph had to be scanned with Eagle Vision to access it, and the files were only compatible with the Animus itself.
Desmond solved the puzzles contained within each Glyph, allowing him to access a short clip of The Truth video. Once all the Glyphs were solved, these short clips combined to form a complete footage from one of Clay's classified sessions at Abstergo.
Desmond solved the puzzles contained within each Glyph, allowing him to access a short clip of The Truth video. Once all the Glyphs were solved, these short clips combined to form a complete footage from one of Clay's classified session at Abstergo, depicting [[Adam]] and [[Eve]] running through [[Eden]] with a stolen [[Apples of Eden|Apple of Eden]].
The puzzles revealed some of the activities of the Assassins and Templars and instances where Pieces of Eden had emerged across the human history.<ref name="ac2"/>
The puzzles revealed some of the activities of the Assassins and Templars and instances where Pieces of Eden had emerged across the human history.<ref name="ac2"/>
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When [[Shaun Hastings]] analyzed the results of the Glyph puzzles, he discovered the puzzles also contained coordinates to additional certain locations within the Animus. These led Desmond to a series of Cluster puzzles, accessible through the [[Rifts]] in programming in the city of [[Rome]].
When [[Shaun Hastings]] analyzed the results of the Glyph puzzles, he discovered the puzzles also contained coordinates to additional certain locations within the Animus. These led Desmond to a series of Cluster puzzles, accessible through the [[Rifts]] in programming in the city of [[Rome]].
These Rifts were also safeguarded, as they did not physically appear on the landmarks at all, unless seen with the Eagle Vision. Another notable difference was that Ezio had to physically enter a Rift, rather than just scan it.<ref name="acb">''[[Assassin's Creed: Brotherhood]]''</ref>
These Rifts were also safeguarded, as they did not physically appear on the landmarks at all, unless seen with the Eagle Vision. Another notable difference was that Ezio had to physically enter a Rift, rather than just scan it.
After solving all ten of the Rift puzzles, a video message "The miracle is in the execution" appeared, though the Assassins figured it was not a video at all, but rather an encrypted file. Rebecca managed to make it accessible to Desmond. The file contained a course similar to the [[Animus Virtual Training Program]]. At the end, Desmond was presented with a digital image of Clay Kaczmarek, which spoke to him about Eve, the Sun, Eden and [[Black Room|the darkness]], before disappearing.<ref name="acb">''[[Assassin's Creed: Brotherhood]]''</ref>
==Glyph Locations==
==Glyph Locations==
Each Glyph was located on a historical landmark within the Animus. After completing the first memory sequence, when approaching a landmark with a Glyph, the landmark's [[Database]] entry showed an 'Eye' icon.
Each Glyph was located on a historical landmark within the Animus. After approaching a landmark with a Glyph on it, the landmark's [[Database]] entry was marked with an eye icon.
Proximity to one was also signalled by a 'shimmering' sound effect identical to the ones heard near [[feathers]] and [[treasure chests]] as well as the [[decipher fragments]] in [[The Lost Archive]].
Proximity to a Glyph was also noticeable by a shimmering sound effect, identical to the one heard near [[feathers]] and [[treasure chests]], as well as the [[decipher fragments]] in [[The Lost Archive]].
<Tabber>
<Tabber>Florence=====San Marco District====
Florence=====San Marco District====
*Facing south on the roof of La Rosa Colta
*Facing south on the roof of La Rosa Colta
*Facing north on the eastern rooftop of the [[Ospedale degli Innocenti]]
*Facing north on the eastern rooftop of the [[Ospedale degli Innocenti]]
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==Glyph Puzzles==
==Glyph Puzzles==
The puzzles were solved in numerical order, regardless of which Glyph they were accessed through. Whenever stuck on a puzzle, a help option appeared and [[Shaun Hastings]] offered a hint upon activating it. When referring to the picture ring puzzles, the innermost ring was called Ring 1 and the outermost ring Ring 5.
The puzzles were solved in numerical order, regardless of which Glyph they were accessed through. Whenever stuck on a puzzle, a help option appeared and [[Shaun Hastings]] offered a hint upon activating it.
<Tabber>1====='''In The Beginning'''====
The puzzle involved finding the core similarity in each painting. It was solved by selecting the images containing [[Apples of Eden|apples]].
The solved puzzle
[[File:Glyph_1_1.png|600px]]
|-|2====='''Sixty-Four Squares'''====
The puzzles were solved by rotating the various rings in turn until they formed an image.
The first solved image.
[[File:Glyph_2_1.png|600px]]
The second solved image.
[[File:Glyph_2_2.png|600px]]
The third solved image.
[[File:Glyph_2_3.png|600px]]
|-|3====='''Descendants'''====
The puzzle was solved by locating a hidden Apple of Eden in each image, under the infrared light.
The first solved image.
[[File:Glyph_3_1.png|600px]]
The second solved image.
[[File:Glyph_3_2.png|600px]]
The third solved image.
[[File:Glyph_3_3.png|600px]]
Hidden {{Wiki|Morse}} and {{Wiki|Pigpen cipher|Masonic Pigpen}} symbols containing messages were present in the images.
*'''[[Franklin D. Roosevelt]]:''' On the blackboard was a Pigpen cipher which read "The [[Freemasons|Masons]] brought [[Apple of Eden 3|it]] across the [[Atlantic Ocean|sea]]. [[George Washington]] passed it on."
*'''[[Harry Houdini]]:''' Above Houdini's feet was a Morse cipher that read "They hit him in the stomach."
*'''[[Mahatma Gandhi]]:''' A Morse cipher hidden in the image read "The bullet hit him in the chest."
|-|4====='''Infinite Knowledge'''====
The puzzle was solved by locating a hidden image in each photo.
The first image's location.
[[File:Glyph_4_1.png|600px]]
The second image's location.
[[File:Glyph_4_2.png|600px]]
The third image's location.
[[File:Glyph_4_3.png|600px]]
The fourth image containing an Apple of Eden.
[[File:Glyph_4_4.png|600px]]
Hidden messages were present in the images.
*'''Outskirts of Brest, France, 1944:''' On the road was {{Wiki|hexadecimal}} cipher that read "{{Wiki|Antikythera Mechanism}}, much older than 150 BCE."
*'''Beaufort, South Carolina, 1862:''' Above the hidden image was a {{Wiki|Caesar cipher}} that read "Ancient city, Rajastan, India, irradiated by PoE."
*'''First pictorial representation of a gun, 900:''' Near Buddha's face was a binary code reading "{{Wiki|Me (mythology)|Sumerian, Me 23}}".
|-|5====='''Instruments of Power'''====
The puzzles were solved by selecting images which shared a common theme. A [[Swords of Eden|sword]] in the first set, a [[Staves of Eden|staff]] in the second set.
The first solved puzzle.
[[File:Glyph_5_1.png|600px]]
<Tabber>
The second solved puzzle.
1=====In The Beginning====
[[File:Glyph_5_2.png|600px]]
Subject 16 stated that "everything we've been brought up to believe was a lie" and explained he had proof. This proof had been split into 20 encrypted pieces and hidden in the Animus software as the Glyphs.
The puzzle to solve involved finding the "core similarity" in each painting. Desmond had to identify and select the pictures with apples: ''The Fall'', ''Hercules in the Garden of Hesperides'', ''Atalanta and Hippomenes'', ''Judgement of Paris'' and ''Idun and the Apples''.
The puzzles were solved by rotating the various rings in turn until they formed an image of [[Cain]] slaying [[Abel]].
cluster 1.jpg|Apples of Eden
</gallery>
|-|
2=====Sixty-Four Squares====
Desmond had to solve 3 picture rings, spinning the various rings in turn until they formed an image. The center circle of the puzzle was fixed to provide a point of reference. Working from this center outward made visualizing the endgame easier.
Each picture was of a famous historical leader who held an Apple of Eden during their career. These leaders were [[Elizabeth I of England|Queen Elizabeth I]] (Piece #2), [[Napoleon Bonaparte]] (Piece #1) and [[George Washington]] (Piece #3).
The first puzzle required rotating Ring One 2 times to the left, Ring Two 3 times to the left, Ring Four once to the right, Ring Five 3 times to the right, and Ring Three around to complete the image.
Desmond was presented with a series of pictures, which were seen normally and then under a red light. When the picture was under the red light, Desmond could search the images for the hidden Apple of Eden. While searching the photos, Desmond uncovered some hidden {{Wiki|Morse}} or {{Wiki|Pigpen cipher|Masonic Pigpen}} symbols that contained messages.
Subject 16 explained that each photo subject was murdered by the Templars and their Piece of Eden stolen.
*'''[[Franklin D. Roosevelt]]:''' Apple #3 was located just below Roosevelt's knee. On the blackboard was a Pigpen cipher. This text read "The Masons brought [[apple of Eden 3|it]] across the sea. George Washington passed it on."
The second puzzle required rotating Ring One 3 times to the left, Ring Three 1 time to the left, Ring Four 4 times to the left, Ring Five once to the right, and Ring 2 around to complete the image.
*'''[[Harry Houdini]]:''' Apple #1 was located below Houdini's head, on the water torture chamber. Above Houdini's feet was a Morse cipher that read "They hit him in the stomach."
[[File:Glyph_6_2.png|600px]]
*'''[[Mahatma Gandhi]]:''' Apple #2 was located atop Gandhi's staff. Another Morse cipher was hidden in this picture, reading "The bullet hit him in the chest."
Desmond needed to find the Apple of Eden in each photo.
* '''My Tho, Vietnam, 1968:''' The next photo was inside the bazooka barrel on the soldier's shoulder. There was no hidden cipher text in this picture.
The third puzzle required rotating Ring One 3 times to the left, Ring Three 1 time to the right, Ring Four 5 times to the left, Ring Five once to the left, and Ring Two around to complete the image.
* '''Outskirts of Brest, France, 1944:''' The next photo was around the kneeling soldier's helmet, on the far side of the street. On the road was {{Wiki|hexadecimal}} cipher that read "{{Wiki|Antikythera Mechanism}}, much older than 150 BCE."
[[File:Glyph_6_3.png|600px]]
* '''Beaufort, South Carolina, 1862:''' The Apple was located atop one of the bayonets, slightly right to the center of the photo. Above the Apple was a {{Wiki|Caesar cipher}} that read "Ancient city, Rajastan, India, irradiated by PoE."
* '''First pictorial representation of a gun, 900:''' The final Apple was in the upper-right corner, in the hand of a demon. Near Buddha's face was a binary code reading "{{Wiki|Me (mythology)|Sumerian, Me 23}}".
One needed to select the pictures that shared a common theme. There were two sets of pictures to solve.
*The first puzzle's key was a sword: [[Perseus]], Greece; [[Attila the Hun]], Eurasia; [[Sigmund]], Norse; [[Arthur|King Arthur]], Britannia; and [[Jeanne d'Arc|Joan of Arc]], [[France]]. Each of them held [[Swords of Eden|Piece of Eden #25, The Sword]].
The fourth puzzle required rotating Ring Three once to the right, Ring Five 2 times to the left, Ring Four 2 times to the left, Ring Two 6 times to the right, and Ring One around to complete the image.
*The second puzzle's key was a staff: [[John the Baptist]], [[Jerusalem]]; [[Alexander the Great]], Macedonia; [[Shabataka]], Egypt; [[Peter]], Jerusalem; and [[Moses]], Egypt. Each of them held [[Staves of Eden|Piece Of Eden #34, The Staff]]
This was a slightly more difficult variation of the picture rings. As Desmond spun a specific ring, another ring in the puzzle also moved. There were 4 rings to solve, each depicting the story of [[Cain]] and Abel.
*For the first picture, twisting Ring One 2 times to the left, Ring Two 3 times to the left, Ring Four once to the right, Ring Five 3 times to the right, and Ring Three around would complete the picture.
*For the second picture, twisting Ring One 3 times to the left, Ring Three 1 time to the left, Ring Four 4 times to the left, Ring Five once to the right, and Ring 2 around completed the picture.
*For the third picture, twisting Ring One 3 times to the left, Ring Three 1 time to the right, Ring Four 5 times to the left, Ring Five once to the left, and Ring Two around completed the picture.
*For the fourth picture, twisting Ring Three once to the right, Ring Five 2 times to the left, Ring Four 2 times to the left, Ring Two 6 times to the right, and Ring One around completed the picture.
The quote was from the {{Wiki|Pearl of Great Price (Mormonism)|Pearl of Great Price}}([http://lds.org/scriptures/pgp/moses/5.29-31?lang=eng#29 Moses 5:29-31]) and the Morse Code read "Templar texts adapted by {{Wiki|Joseph Smith, Jr.|Mr. Smith}}".
The quotes accompanying the images were taken from the {{Wiki|Pearl of Great Price (Mormonism)|Pearl of Great Price}}, and the Morse Code underneath the final image read "Templar texts adapted by {{Wiki|Joseph Smith, Jr.|Mr. Smith}}".
[[File:Glyph_6_5.png|600px]]
Subject 16 then proclaimed the [[Templar insignia]] (technically a Maltese Cross) was actually the Mark Of Cain.
|-|7====='''Keep On Seeking, And You Will Find'''====
The first puzzle required finding the core similarity in each painting. It was solved by selecting the images containing the [[Shroud of Eden|red shroud]].
Glyph_6-6.jpg|[[Clay Kaczmarek|Subject 16]]'s images and quote regarding The Mark of [[Cain]]
</gallery>
|-|
7====="Keep On Seeking, And You Will Find"====
The first part of this puzzle was a 'common picture' puzzle. Desmond had to identify the paintings with a person wearing a red robe: [[Joseph]], Egypt c. 1700 BCE; Jason, Greece Prehistory; [[Jesus Christ]], Jerusalem c. 30; David and Goliath, Valley of Elah c. 970 BCE; Christ Disrobed, Jerusalem c. 30. Each of them once held [[Shroud of Eden|Piece Of Eden #66, The Shroud]]. Finishing this resulted in the {{Wiki|SPQR}} logo flashing on the screen.
The second part of the puzzle involved scanning a picture of the crucified Jesus Christ for a Piece of Eden. Desmond would hear a beeping sonar that became more rapid when approaching the target. Located around Jesus's legs was the red Shroud. Hidden amongst this picture was the [[Templar insignia]] and the words "They took it."
The second part of the puzzle involved scanning a picture of the crucified Jesus Christ, in search for the Shroud of Eden. The [[Templar insignia]] and the words "They took it." were hidden in the image.
Glyph_7-3--article_image.jpg|Location of the Shroud in the puzzle image
</gallery>
|-|
8=====Martyrs====
Similar to the previous Glyph, Desmond needed to look for a Piece of Eden using the sonar beeps as a guide.
Similar to the previous Glyph, Desmond needed to look for a Piece of Eden using the sonar beeps as a guide.
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Glyph_8-4.jpg|Final image map
Glyph_8-4.jpg|Final image map
</gallery>
</gallery>
|-|
9=====Hat Trick====
|-|9====='''Hat Trick'''====
The first part of this puzzle involved using sonar to locate a Piece of Eden in the photos.
The first part of this puzzle involved using sonar to locate a Piece of Eden in the photos.
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Glyph_9-5.jpg|JFK's Caesar wheel
Glyph_9-5.jpg|JFK's Caesar wheel
</gallery>
</gallery>
|-|
10=====Apollo====
|-|10====='''Apollo'''====
The first puzzle involved using sonar to locate and identify the {{Wiki|Apollo 11}} landing module. The module was not actually over the Moon itself but out in space, around lower left of the picture. Over the Moon was a Mason pigpen cipher that read "[[Lyndon B. Johnson|Johnson]] was one of them. The bee's drone too. Follow the money".
The first puzzle involved using sonar to locate and identify the {{Wiki|Apollo 11}} landing module. The module was not actually over the Moon itself but out in space, around lower left of the picture. Over the Moon was a Mason pigpen cipher that read "[[Lyndon B. Johnson|Johnson]] was one of them. The bee's drone too. Follow the money".
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Glyph_10-3.jpg|Location of the Apple on the Moon
Glyph_10-3.jpg|Location of the Apple on the Moon
</gallery>
</gallery>
</Tabber>
<Tabber>
|-|11====='''The Inventor'''====
11=====The Inventor====
This puzzle began with a letter from [[Nikola Tesla]] before giving Desmond two 'find the Apple' pictures. Unlike previous puzzles, Desmond couldn't home in on the sonar.
This puzzle began with a letter from [[Nikola Tesla]] before giving Desmond two 'find the Apple' pictures. Unlike previous puzzles, Desmond couldn't home in on the sonar.
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Glyph_11-4.jpg|The final image map
Glyph_11-4.jpg|The final image map
</gallery>
</gallery>
|-|
12=====Titans of Industry====
|-|12====='''Titans of Industry'''====
The first puzzle was a Caesar wheel: the key was hidden in the schematics that was also shown on the page, 4=1. The password was thus 240.
The first puzzle was a Caesar wheel: the key was hidden in the schematics that was also shown on the page, 4=1. The password was thus 240.
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Glyph_12-5.jpg|Solution to the second Caesar wheel
Glyph_12-5.jpg|Solution to the second Caesar wheel
</gallery>
</gallery>
|-|
13=====I Am Become Death, The Destroyer of Worlds====
|-|13====='''I Am Become Death, The Destroyer of Worlds'''====
The first phase of the puzzle was another partially-obscured Caesar wheel. The two pictures on the left each had the key: one had the number 9 while the other had a triangle rafter highlighted. When the wheel was aligned, Desmond saw how the symbols go from triangles to squares and circles. The solution was thus:<br />
The first phase of the puzzle was another partially-obscured Caesar wheel. The two pictures on the left each had the key: one had the number 9 while the other had a triangle rafter highlighted. When the wheel was aligned, Desmond saw how the symbols go from triangles to squares and circles. The solution was thus:<br />
[[Clay Kaczmarek|Subject 16]] was starting to deteriorate. He had visions of holding a rifle at Gettysburg, stabbing a man and getting blood on his waistcoat; of an opera soprano who cried as they copulated; and of speaking at the Forum but no one listening.
[[Clay Kaczmarek|Subject 16]] was starting to deteriorate. He had visions of holding a rifle at Gettysburg, stabbing a man and getting blood on his waistcoat; of an opera soprano who cried as they copulated; and of speaking at the Forum but no one listening.
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Cluster14assassins.jpg|Birth of the Assassins
Cluster14assassins.jpg|Birth of the Assassins
</gallery>
</gallery>
|-|
15=====Guardians====
|-|15====='''Guardians'''====
The first puzzle was a picture ring (of {{Wiki|Ivan the Terrible}} holding his dead [[Ivan Ivanovich of Russia|son]]). Twisting Ring Three 2 times to the right, Ring One 4 times to the right, Ring Four 5 times to the right, Ring One 5 times to the left, Ring Two 5 times to the left, and Ring Five 5 times to the right to complete the puzzle.
The first puzzle was a picture ring (of {{Wiki|Ivan the Terrible}} holding his dead [[Ivan Ivanovich of Russia|son]]). Twisting Ring Three 2 times to the right, Ring One 4 times to the right, Ring Four 5 times to the right, Ring One 5 times to the left, Ring Two 5 times to the left, and Ring Five 5 times to the right to complete the puzzle.
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Glyph_15-2.jpg|The map of Assassin targets
Glyph_15-2.jpg|The map of Assassin targets
</gallery>
</gallery>
|-|
16=====The Cavalry====
|-|16====='''The Cavalry'''====
The puzzle began with a letter sent to Nikola Tesla from the Assassins, warning of the Templar's plan for Tunguska. A map was then presented with various place names, but only one name marked the correct spot: [[Tunguska explosion|Tunguska]]. If the cursor hit any place names other than Tunguska, the names would shuffle again. Moving the cursor over the Tunguska text revealed a portrait of Nikola Tesla and a picture of The Staff; dragging the Staff to Tesla completed the puzzle.
The puzzle began with a letter sent to Nikola Tesla from the Assassins, warning of the Templar's plan for Tunguska. A map was then presented with various place names, but only one name marked the correct spot: [[Tunguska explosion|Tunguska]]. If the cursor hit any place names other than Tunguska, the names would shuffle again. Moving the cursor over the Tunguska text revealed a portrait of Nikola Tesla and a picture of The Staff; dragging the Staff to Tesla completed the puzzle.
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cluster16teslaletter.jpg|Tesla's letter from the Assassins
cluster16teslaletter.jpg|Tesla's letter from the Assassins
</gallery>
</gallery>
|-|
17=====The Bunker====
|-|17====='''The Bunker'''====
The Caesar wheel in this puzzle didn't simply obscure two portions: the order of the symbols in the code box was random and there were some fake symbols to choose from as well. Looking at the symbols in the wheel and counting the number of sharp vertices, a pattern could be discerned. On the image with the tank, the < symbol was shown, and between the pictures was the number 4; placing the symbol at the number 4 on the wheel aligned it correctly. The number of angles in the picture was lesser than the number given in the wheel by three angles from the number 3 onwards. For 0, 1, and 2, the number of angles were 7,8, and 9 respectively. The solution to the wheel was thus:<br />
The Caesar wheel in this puzzle didn't simply obscure two portions: the order of the symbols in the code box was random and there were some fake symbols to choose from as well. Looking at the symbols in the wheel and counting the number of sharp vertices, a pattern could be discerned. On the image with the tank, the < symbol was shown, and between the pictures was the number 4; placing the symbol at the number 4 on the wheel aligned it correctly. The number of angles in the picture was lesser than the number given in the wheel by three angles from the number 3 onwards. For 0, 1, and 2, the number of angles were 7,8, and 9 respectively. The solution to the wheel was thus:<br />
The first phase of the puzzle was a Caesar wheel. The key to the cipher was amongst the black & white brain images, but two necessary symbols were obscured from the wheel. As Shaun explained, the 'trees' were 'ones' and the 'mountains' were 'tens': the values of the wheel were still in order. The correct key was thus:<br />
The first phase of the puzzle was a Caesar wheel. The key to the cipher was amongst the black & white brain images, but two necessary symbols were obscured from the wheel. As Shaun explained, the 'trees' were 'ones' and the 'mountains' were 'tens': the values of the wheel were still in order. The correct key was thus:<br />
Subject 16 advised "[[Toba catastrophe|It]] happened once before. The Pieces were once part of a whole." The first puzzle was a 'common theme' picture set: selecting the five pictures revealed a depiction of the sun: Nazca Textile c. 200; Aztec Calendar Stone 1427; The Eastern Gate 1816; Book of the Dead c. 1310 BCE.; Sistine Chapel Ceiling Fresco 1512.
Subject 16 advised "[[Toba catastrophe|It]] happened once before. The Pieces were once part of a whole." The first puzzle was a 'common theme' picture set: selecting the five pictures revealed a depiction of the sun: Nazca Textile c. 200; Aztec Calendar Stone 1427; The Eastern Gate 1816; Book of the Dead c. 1310 BCE.; Sistine Chapel Ceiling Fresco 1512.
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Glyph_19-2.jpg|Picture location puzzle
Glyph_19-2.jpg|Picture location puzzle
</gallery>
</gallery>
|-|
20=====The Origin of the Species====
|-|20====='''Origin of the Species'''====
The first puzzle was a picture ring: twisting Ring Five 10 times to the right, Ring Four 2 times to the left, Ring Three 2 times to the right, Ring Two 5 times to the right, and Ring One 3 times to the left completed the puzzle.
The first puzzle was a picture ring: twisting Ring Five 10 times to the right, Ring Four 2 times to the left, Ring Three 2 times to the right, Ring Two 5 times to the right, and Ring One 3 times to the left completed the puzzle.
Revision as of 06:31, 5 November 2013
Ezio and the Trefoil glyph
Glyphs were data entry points scattered around the virtual representation of RenaissanceItaly rendered by the Animus.
The Glyphs were created by Clay Kaczmarek, Desmond's predecessor in the Animus Project. Clay had discovered 'The Truth' during the prolonged Animus sessions, but he could not share this information during his captivity. Instead, he hacked the Animus and hid a video file in a number of encrypted data fragments, in form of Glyphs on certain structures.
In an effort to inform the next Animus subject of the hack, Clay left a number of cryptic images drawn in his own blood scattered across the Animus Project laboratory, as a clue to look for such symbols in the environments rendered by the Animus.[1]
Abstergo laboratory
Clay's messages on the bedroom wall
Before Desmond Miles was placed in the Animus, Abstergo had cleaned away Clay's blood messages.[2]
These messages were impossible to see with the naked eye. However, through the Bleeding Effect, Desmond eventually gained the ability of Eagle Vision, which allowed him to perceive Clay's blood writing. Although he was able to see it, Desmond could not comprehend its meaning at the time of his captivity.[3]
In the Animus 2.0
During the escape from Abstergo facility, Lucy Stillman took the Animus memory core, unaware that it contained the data which Clay tampered with. When the core was transferred to the Animus 2.0, the Glyph data was transferred along with it.[1]
Rebecca holding the memory core with the Glyph data
While reliving the memories of Ezio Auditore da Firenze, Desmond and his fellow Assassins discovered the existence of the Glyphs and guessed how they appeared in the Animus 2.0, eventually concluding the data was tampered with by Clay, and came with the Abstergo memory core.[1]
Desmond found numerous symbols scattered across various landmarks, which contained the encrypted file fragments. Clay placed a safeguard the files however, as each Glyph had to be scanned with Eagle Vision to access it, and the files were only compatible with the Animus itself.
Desmond solved the puzzles contained within each Glyph, allowing him to access a short clip of The Truth video. Once all the Glyphs were solved, these short clips combined to form a complete footage from one of Clay's classified session at Abstergo, depicting Adam and Eve running through Eden with a stolen Apple of Eden.
The puzzles revealed some of the activities of the Assassins and Templars and instances where Pieces of Eden had emerged across the human history.[1]
Rome
Ezio locating a Rift
When Shaun Hastings analyzed the results of the Glyph puzzles, he discovered the puzzles also contained coordinates to additional certain locations within the Animus. These led Desmond to a series of Cluster puzzles, accessible through the Rifts in programming in the city of Rome.
These Rifts were also safeguarded, as they did not physically appear on the landmarks at all, unless seen with the Eagle Vision. Another notable difference was that Ezio had to physically enter a Rift, rather than just scan it.
After solving all ten of the Rift puzzles, a video message "The miracle is in the execution" appeared, though the Assassins figured it was not a video at all, but rather an encrypted file. Rebecca managed to make it accessible to Desmond. The file contained a course similar to the Animus Virtual Training Program. At the end, Desmond was presented with a digital image of Clay Kaczmarek, which spoke to him about Eve, the Sun, Eden and the darkness, before disappearing.[4]
Glyph Locations
Each Glyph was located on a historical landmark within the Animus. After approaching a landmark with a Glyph on it, the landmark's Database entry was marked with an eye icon.
The puzzles were solved in numerical order, regardless of which Glyph they were accessed through. Whenever stuck on a puzzle, a help option appeared and Shaun Hastings offered a hint upon activating it.
In The Beginning
The puzzle involved finding the core similarity in each painting. It was solved by selecting the images containing apples.
The solved puzzle
Sixty-Four Squares
The puzzles were solved by rotating the various rings in turn until they formed an image.
The first solved image.
The second solved image.
The third solved image.
Descendants
The puzzle was solved by locating a hidden Apple of Eden in each image, under the infrared light.
The first solved image.
The second solved image.
The third solved image.
Hidden Morse and Masonic Pigpen symbols containing messages were present in the images.
Harry Houdini: Above Houdini's feet was a Morse cipher that read "They hit him in the stomach."
Mahatma Gandhi: A Morse cipher hidden in the image read "The bullet hit him in the chest."
Infinite Knowledge
The puzzle was solved by locating a hidden image in each photo.
The first image's location.
The second image's location.
The third image's location.
The fourth image containing an Apple of Eden.
Hidden messages were present in the images.
Outskirts of Brest, France, 1944: On the road was hexadecimal cipher that read "Antikythera Mechanism, much older than 150 BCE."
Beaufort, South Carolina, 1862: Above the hidden image was a Caesar cipher that read "Ancient city, Rajastan, India, irradiated by PoE."
First pictorial representation of a gun, 900: Near Buddha's face was a binary code reading "Sumerian, Me 23".
Instruments of Power
The puzzles were solved by selecting images which shared a common theme. A sword in the first set, a staff in the second set.
The first solved puzzle.
The second solved puzzle.
Brothers
The puzzles were solved by rotating the various rings in turn until they formed an image of Cain slaying Abel.
The first puzzle required rotating Ring One 2 times to the left, Ring Two 3 times to the left, Ring Four once to the right, Ring Five 3 times to the right, and Ring Three around to complete the image.
The second puzzle required rotating Ring One 3 times to the left, Ring Three 1 time to the left, Ring Four 4 times to the left, Ring Five once to the right, and Ring 2 around to complete the image.
The third puzzle required rotating Ring One 3 times to the left, Ring Three 1 time to the right, Ring Four 5 times to the left, Ring Five once to the left, and Ring Two around to complete the image.
The fourth puzzle required rotating Ring Three once to the right, Ring Five 2 times to the left, Ring Four 2 times to the left, Ring Two 6 times to the right, and Ring One around to complete the image.
The quotes accompanying the images were taken from the Pearl of Great Price, and the Morse Code underneath the final image read "Templar texts adapted by Mr. Smith".
Keep On Seeking, And You Will Find
The first puzzle required finding the core similarity in each painting. It was solved by selecting the images containing the red shroud.
The second part of the puzzle involved scanning a picture of the crucified Jesus Christ, in search for the Shroud of Eden. The Templar insignia and the words "They took it." were hidden in the image.
Martyrs
Similar to the previous Glyph, Desmond needed to look for a Piece of Eden using the sonar beeps as a guide.
Czar Nicholas II: Scanning the staff Nicholas held, hidden in this picture was a binary cipher that read "17th July 1918" (the date Nicholas and his entire family were murdered).
Joan of Arc: Scanning the sword Joan wears on her belt, another hidden binary message in this picture read "30th May 1431," the date Joan was burned at the stake.
The next phase of this puzzle involved picking up the flame and placing it over the picture of Joan. Subject 16 explained the Templars killed Joan to recover The Sword. After Desmond placed the image of Rasputin over the image of Nicholas, Subject 16 explained that Nicholas used The Staff to maintain power, but Rasputin stole The Staff and Nicholas lost control of the populace, resulting in the Russian Revolution.
Location of the Czar's staff
Location of Joan's sword
Final image map
Hat Trick
The first part of this puzzle involved using sonar to locate a Piece of Eden in the photos.
Harry Houdini: Houdini's abdomen
Mahatma Gandhi: Gandhi's heart
The next puzzle involved solving a Caesar cipher to obtain the access code. The cipher key was easily spotted amongst the images (6=1). The access code was 312.
The unlocked letter revealed the Templars plan to kill John F. Kennedy for "planning to give the vote to everyone". Oswald was the successful assassin, but another agent referred to as "Z" was also present to ensure success. Once JFK was down, PE1 was used to stage a distraction on the infamous 'Grassy Knoll'. The driver (who was trained with PE2 in the Templar labs) took advantage of the confusion to steal PE3.
Solution to Houdini's picture
Solution to Gandhi's picture
JFK's Caesar wheel
Apollo
The first puzzle involved using sonar to locate and identify the Apollo 11 landing module. The module was not actually over the Moon itself but out in space, around lower left of the picture. Over the Moon was a Mason pigpen cipher that read "Johnson was one of them. The bee's drone too. Follow the money".
The next puzzle was another picture ring. Spinning Ring Five 6 times to the left, Ring Two 4 times to the left, Ring Four 3 times to the right, Ring Three 5 times to the left, and Ring One completed the puzzle.
The final puzzle involved using sonar to locate the Piece of Eden. Surveying the image, several hidden alterations could be found. The title of the Moon photo read "Apollo 11 photograph released to public"; underneath it read "Original unreleased negative." When scanned, the US Flag contained the Abstergo logo, and the white flag contained the Templar insignia, resembling the Jerusalem cross. Piece of Eden could be found next to the astronaut's foot on the left.
Solution to the first picture
Location of the Apple on the Moon
The Inventor
This puzzle began with a letter from Nikola Tesla before giving Desmond two 'find the Apple' pictures. Unlike previous puzzles, Desmond couldn't home in on the sonar.
Wardenclyffe Tower: Directly above the centre-most door in the picture, the image hid 3 unencrypted quotes from Tesla.
Tesla c.1900: The Apple was in Tesla's hands. Also hidden in this picture was a Caesar cipher reading "He used it to develop a bottomless source of energy. Telefunken Wireless Station".
Subject 16 revealed that Tesla found the Fourth Apple in Croatia, but the Templars found the Apple in Tesla's lab and used it to drive Tesla mad.
For the final image, moving the cursor over each of the light globes activated them.
Solution to the first image
Solution to the second image
The final image map
Titans of Industry
The first puzzle was a Caesar wheel: the key was hidden in the schematics that was also shown on the page, 4=1. The password was thus 240.
For the next map, the cursor over each of the light globe deactivated them.
The next puzzle was a 'spot the Apple' picture, showing Mark Twain in Tesla's lab. The Apple was in Twain's hands; there was also a hidden Morse cipher reading "They used it to make Tesla go insane. The organization took his research. Alien Property Custodian."
Desmond was then shown a letter from Thomas Edison to a Mr. Morgan, both Templars, discussing Tesla's intention to use the Fourth Apple to provide free electricity and information networks, against the Templars ideas. Edison thus urged Morgan to cut Tesla's funding.
Now Desmond had a second Caesar wheel to solve: but some of the symbols used on the wheel were obscured. The symbol pattern was fairly simple: dashes represent multiple dots, which represent a tally. The key to the Caesar wheel was split amongst two images: the Model T car (2) and the cover of the newspaper. The code to enter was thus:
The next letter was from Henry Ford to Edison. Edison apparently gave (or at least authorized the use of) the Fourth Apple by Ford, allowing Ford to keep his workers on lower wages. Ford was eventually instructed to give the Apple to "H," who would "take over" and begin a war that would allow a new Templar order to arise from the chaos. The letter also revealed the Templars knew H was intending to "purge" Europe and that Ford, at least, supported this idea. The letter also implied that Firestone was also a Templar.
Solution to the first Caesar wheel
The image map
Solution to the Mark Twain image
Solution to the second Caesar wheel
I Am Become Death, The Destroyer of Worlds
The first phase of the puzzle was another partially-obscured Caesar wheel. The two pictures on the left each had the key: one had the number 9 while the other had a triangle rafter highlighted. When the wheel was aligned, Desmond saw how the symbols go from triangles to squares and circles. The solution was thus:
An Abstergo memo instructed a Templar to give "O" the authorization to proceed with a real-world verification of his experiments.
The next screen presented a big red button. There were no hidden texts here, so pushing the button revealed a video clip of an atomic explosion.
The final screen presented a 'sonar location' puzzle. Listening to the sounds of the Geiger counter allowed Desmond to home in on the access code that completed the puzzle.
The Caesar wheel
Location of the access code
Bloodlines
Subject 16 was starting to deteriorate. He had visions of holding a rifle at Gettysburg, stabbing a man and getting blood on his waistcoat; of an opera soprano who cried as they copulated; and of speaking at the Forum but no one listening.
The only puzzle involved selecting the paintings with a common theme: that of the union of gods and mortals. The paintings are: Danaë Visited by Zeus, Jupiter and Io, Leda and the Swan, Cupid and Psyche, and the Rape of Europa.
Subject 16 then revealed the Assassins' abilities were the result of interbreeding between humans and Those Who Came Before.
The first puzzle was a picture ring (of Ivan the Terrible holding his dead son). Twisting Ring Three 2 times to the right, Ring One 4 times to the right, Ring Four 5 times to the right, Ring One 5 times to the left, Ring Two 5 times to the left, and Ring Five 5 times to the right to complete the puzzle.
The next part was a map of targets murdered by the Assassins. The cursor moved over each one to complete the puzzle.
The map of Assassin targets
The Cavalry
The puzzle began with a letter sent to Nikola Tesla from the Assassins, warning of the Templar's plan for Tunguska. A map was then presented with various place names, but only one name marked the correct spot: Tunguska. If the cursor hit any place names other than Tunguska, the names would shuffle again. Moving the cursor over the Tunguska text revealed a portrait of Nikola Tesla and a picture of The Staff; dragging the Staff to Tesla completed the puzzle.
An anonymous memo appeared from 1908: the Templars had taken The Staff to Tunguska to conduct experiments on it, but the Assassins recruited Tesla to destroy the artifact. The Assassins knew Tesla's career had been destroyed by the Templars, and so Tesla agreed. The Staff was destroyed before the Templars could take advantage of it.
The Caesar wheel in this puzzle didn't simply obscure two portions: the order of the symbols in the code box was random and there were some fake symbols to choose from as well. Looking at the symbols in the wheel and counting the number of sharp vertices, a pattern could be discerned. On the image with the tank, the < symbol was shown, and between the pictures was the number 4; placing the symbol at the number 4 on the wheel aligned it correctly. The number of angles in the picture was lesser than the number given in the wheel by three angles from the number 3 onwards. For 0, 1, and 2, the number of angles were 7,8, and 9 respectively. The solution to the wheel was thus:
An Abstergo memo showed that the war had mostly gone to plan by ushering in a new order, but "H" was supposed to meet "C" with the Piece of Eden and didn't make the expected rendezvous on 30 April 1945.
Subject 16 explained that although the Templars ushered in their new order, the Assassins were able to kill Adolf Hitler.
The final part of the puzzle involved locating the Assassin emblem in a picture of the Führerbunker. Looking in the upper-right corner over the bunker entrance revealed the emblem.
On the wall of the small cubic building in front of the bunker was a hidden Caesar cipher reading "The double was killed in the bunker".
The Caesar wheel
The bunker image
Synapses
The first phase of the puzzle was a Caesar wheel. The key to the cipher was amongst the black & white brain images, but two necessary symbols were obscured from the wheel. As Shaun explained, the 'trees' were 'ones' and the 'mountains' were 'tens': the values of the wheel were still in order. The correct key was thus:
Desmond was then presented with an article from the inaugural issue of Biological Frontier from January 2012. This article, by Doctors Yijie Wu and PJ Traunero, described a unique neurotransmitter that appeared exclusively in humans and yet did not react to any sort of stimulation.
The second part of the puzzle involved moving the cursor over the various synapses within the picture. Amongst the nerve lines were two circular parts.
Subject 16 revealed the neurotransmitter described by Wu & Traunero reacted in the presence of a Piece of Eden.
Solution to the Caesar wheel
Location of the various synapses
The Fourth Day
Subject 16 advised "It happened once before. The Pieces were once part of a whole." The first puzzle was a 'common theme' picture set: selecting the five pictures revealed a depiction of the sun: Nazca Textile c. 200; Aztec Calendar Stone 1427; The Eastern Gate 1816; Book of the Dead c. 1310 BCE.; Sistine Chapel Ceiling Fresco 1512.
Finally Desmond needed to locate the Earth within the picture of the Sun. It was located just below and left of the center. There were also four unencrypted messages in the picture, indicating that "fire from the heavens" caused terrible loss of life.
Picture location puzzle
Origin of the Species
The first puzzle was a picture ring: twisting Ring Five 10 times to the right, Ring Four 2 times to the left, Ring Three 2 times to the right, Ring Two 5 times to the right, and Ring One 3 times to the left completed the puzzle.
Next was a picture location puzzle. There were no hidden messages in the picture. When the cursor was held over the eye at the top of the picture an image of the Vitruvian Man is revealed, which was Desmond's target.
Desmond would now come to a Caesar wheel that had no values on it whatsoever. The clue was in the Assassin's creed that was displayed: everything is permitted. Submitting any combination of symbols allowed the puzzle to proceed.
Desmond was shown an Abstergo memo from 3 January 1997, instructing that faked fossil evidence must be planted for Tim D. White to find so the world continued to believe human evolution did not have any assistance.
For the final part of the puzzle, moving Desmond's Apple cursor over each of the bones in the hominid skeleton transmuted the skeleton into a Homo sapiens skeleton.
Solution to the picture location puzzle
The final Caesar wheel
Related Achievements/Trophies
Icon
Name
How to obtain
Points
Trophy
Tip of the Iceberg
Use Ezio's Eagle Vision to scan a Glyph in the environment