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imported>Sadelyrate
m Sadelyrate moved page Glitches to Glitch: Consistency
imported>Sadelyrate
Giving a shot to this. Adding in Discovery and Rebellion.
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{{Era|AC|AC2D}}
{{Era|AC|AC2D|ACReb}}
{{Update|''[[Assassin's Creed: Rebellion]]'' – ''[[Echoes Through the Animus]]''}}  
{{Update|''[[Assassin's Creed: Rebellion]]'' – ''[[Echoes Through the Animus]]''}}  
{{Quote|Please remove all of those visual glitches, if possible. We should be able to do something about them!|[[Lucy Stillman]].|Assassin's Creed}}
{{Quote|Please remove all of those visual glitches, if possible. We should be able to do something about them!|[[Lucy Stillman]]|Assassin's Creed}}
[[File:AC1 Glitch.png|250px|thumb|An example of a glitch]]
[[File:AC1 Glitch.png|250px|thumb|An example of a glitch]]
During certain points of using the [[Abstergo Industries]] [[Animus]] 1.28, the user would experience occasional '''glitches''', where representations of {{Wiki|nucleotides}} would flash across the interface. These glitches signified opportunities for the user to change the camera view, amongst other purposes.<ref name="AC1">''[[Assassin's Creed]]''</ref>
A '''glitch''' is a visual anomaly occurring at certain points while using the [[Abstergo Industries]]' [[Animus]].


Whenever this occurred, [[Desmond Miles]] could shift the camera view from behind his ancestor, [[Altaïr Ibn-La'Ahad]], to a position looking directly at the subjects of the cutscene. Continuously interacting with the glitches during the scene would allow Desmond to cycle through all of the available camera views.<ref name="AC1" />
==History==
===Animus 1.28===
While reliving the memories of the [[Levantine Brotherhood of Assassins|Levantine]] [[Assassins|Assassin]] [[Altaïr Ibn-La'Ahad]] via the Animus [[Animus#1.0|1.28]], [[Desmond Miles]] observed glitches as representations of {{Wiki|nucleotides}} flashing across the interface.<ref name="AC1">''[[Assassin's Creed]]''</ref>


The glitches that occurred when Altaïr spoke to a dying [[Assassination targets|assassination target]] were exceptional cases, however, wherein interacting would change the conditions of the scene, and not simply the camera angle. If a button was not pressed in time, the dying target spoke while being held in Altaïr's arms; whereas if it was, the camera focused only on the target, appearing uninjured and standing on their own as they talked.<ref name="AC1" />
Whenever this occurred, Desmond Miles could shift the camera view from behind his ancestor, Altaïr Ibn-La'Ahad, to a position looking directly at the subjects of the scene. Continuously interacting with the glitches during the scene allowed Desmond to cycle through all of the available views. Similar glitches also occurred while Altaïr was chased by [[guard]]s; the glitches allowed Desmond to view both Altaïr and the guards chasing him.<ref name="AC1" />


==Trivia==
The glitches which occurred when Altaïr spoke to a dying [[assassination target]] were exceptional cases, however, wherein interacting with the glitches changed the conditions of the scene, and not simply the camera angle. By interacting with the glitch, the scene changed with the dying target appearing to be standing, uninjured, as they talked. Otherwise, they died in Altaïr's arms.<ref name="AC1" />
*Similar glitches occurred whenever Altaïr was being chased by guards. If the chase camera button was pressed while these glitches occurred (L2 on PlayStation 3, RB on Xbox 360, or Left Shift on the PC), the camera moved back behind the pursuing guards, allowing Desmond to view both Altaïr and the guards pursuing him, in essence viewing the entire "chase."
*For the Xbox 360, the [[Assassin's Creed achievements|achievement]] "'''Hungerer of Knowledge'''" was rewarded for viewing 85% of the total glitches in cinematics throughout the game's storyline.
*In some areas in ''[[Assassin's Creed II: Discovery]]'', glitches may have flashed across the screen. Shaking the device during these moments would make an extra area appear, in which bonus artwork could be found.


==Appearances==
==Appearances==

Revision as of 16:24, 4 April 2020

Patience, brothers. Soon we will reveal the secrets of Assassin's Creed: RebellionEchoes Through the Animus.

This article has been identified as being out of date. Please update the article to reflect recent releases and then remove this template once done.

"Please remove all of those visual glitches, if possible. We should be able to do something about them!"
Lucy Stillman[src]
An example of a glitch

A glitch is a visual anomaly occurring at certain points while using the Abstergo Industries' Animus.

History

Animus 1.28

While reliving the memories of the Levantine Assassin Altaïr Ibn-La'Ahad via the Animus 1.28, Desmond Miles observed glitches as representations of nucleotides flashing across the interface.[1]

Whenever this occurred, Desmond Miles could shift the camera view from behind his ancestor, Altaïr Ibn-La'Ahad, to a position looking directly at the subjects of the scene. Continuously interacting with the glitches during the scene allowed Desmond to cycle through all of the available views. Similar glitches also occurred while Altaïr was chased by guards; the glitches allowed Desmond to view both Altaïr and the guards chasing him.[1]

The glitches which occurred when Altaïr spoke to a dying assassination target were exceptional cases, however, wherein interacting with the glitches changed the conditions of the scene, and not simply the camera angle. By interacting with the glitch, the scene changed with the dying target appearing to be standing, uninjured, as they talked. Otherwise, they died in Altaïr's arms.[1]

Appearances

References