Glitch: Difference between revisions
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{{Update|''[[Assassin's Creed: Rebellion]]'' – ''[[Echoes Through the Animus]]''}} | {{Update|''[[Assassin's Creed: Rebellion]]'' – ''[[Echoes Through the Animus]]''}} | ||
{{Quote|Please remove all of those visual glitches, if possible. We should be able to do something about them!|[[Lucy Stillman]] | {{Quote|Please remove all of those visual glitches, if possible. We should be able to do something about them!|[[Lucy Stillman]]|Assassin's Creed}} | ||
[[File:AC1 Glitch.png|250px|thumb|An example of a glitch]] | [[File:AC1 Glitch.png|250px|thumb|An example of a glitch]] | ||
A '''glitch''' is a visual anomaly occurring at certain points while using the [[Abstergo Industries]]' [[Animus]]. | |||
==History== | |||
===Animus 1.28=== | |||
While reliving the memories of the [[Levantine Brotherhood of Assassins|Levantine]] [[Assassins|Assassin]] [[Altaïr Ibn-La'Ahad]] via the Animus [[Animus#1.0|1.28]], [[Desmond Miles]] observed glitches as representations of {{Wiki|nucleotides}} flashing across the interface.<ref name="AC1">''[[Assassin's Creed]]''</ref> | |||
Whenever this occurred, Desmond Miles could shift the camera view from behind his ancestor, Altaïr Ibn-La'Ahad, to a position looking directly at the subjects of the scene. Continuously interacting with the glitches during the scene allowed Desmond to cycle through all of the available views. Similar glitches also occurred while Altaïr was chased by [[guard]]s; the glitches allowed Desmond to view both Altaïr and the guards chasing him.<ref name="AC1" /> | |||
The glitches which occurred when Altaïr spoke to a dying [[assassination target]] were exceptional cases, however, wherein interacting with the glitches changed the conditions of the scene, and not simply the camera angle. By interacting with the glitch, the scene changed with the dying target appearing to be standing, uninjured, as they talked. Otherwise, they died in Altaïr's arms.<ref name="AC1" /> | |||
==Appearances== | ==Appearances== | ||
Revision as of 16:24, 4 April 2020
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Patience, brothers. Soon we will reveal the secrets of Assassin's Creed: Rebellion – Echoes Through the Animus. This article has been identified as being out of date. Please update the article to reflect recent releases and then remove this template once done. |
- "Please remove all of those visual glitches, if possible. We should be able to do something about them!"
- ―Lucy Stillman[src]

A glitch is a visual anomaly occurring at certain points while using the Abstergo Industries' Animus.
History
Animus 1.28
While reliving the memories of the Levantine Assassin Altaïr Ibn-La'Ahad via the Animus 1.28, Desmond Miles observed glitches as representations of nucleotides flashing across the interface.[1]
Whenever this occurred, Desmond Miles could shift the camera view from behind his ancestor, Altaïr Ibn-La'Ahad, to a position looking directly at the subjects of the scene. Continuously interacting with the glitches during the scene allowed Desmond to cycle through all of the available views. Similar glitches also occurred while Altaïr was chased by guards; the glitches allowed Desmond to view both Altaïr and the guards chasing him.[1]
The glitches which occurred when Altaïr spoke to a dying assassination target were exceptional cases, however, wherein interacting with the glitches changed the conditions of the scene, and not simply the camera angle. By interacting with the glitch, the scene changed with the dying target appearing to be standing, uninjured, as they talked. Otherwise, they died in Altaïr's arms.[1]
Appearances
- Assassin's Creed (first appearance)
- Assassin's Creed II: Discovery
- Assassin's Creed: Rebellion – Echoes Through the Animus
References
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