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[[File:Gilles-beloeil.jpg|thumb|250px|Gilles Beloeil]]
'''Gilles Beloeil''' is a Senior Concept Artist and digital matte painter at [[Ubisoft]].
 
==Biography==
He initially began his career in 2002 with 4-Elements Studios, in {{Wiki|Montreal}}, {{Wiki|Canada}}, on several TV projects and commercials. However, Beloeil has expanded to work with quite a number of different companies throughout the world in both advertising, film, and the computer gaming industry.
 
In 2007, he began working as a concept artist and digital matte painter for Ubisoft, and since then has worked on many games in the [[Assassin's Creed (series)|''Assassin's Creed'' series]]. In addition to this, he has worked on game cinematics for ''Assassin's Creed'', ''{{Wiki|Far Cry 2}}'', ''{{Wiki|EndWar}}'', the ''[[Assassin's Creed: Limited Edition Art Book]]'' and the Ubisoft short film ''[[Assassin's Creed: Lineage]]''.
 
==Games credited==
*''[[Assassin's Creed]]'' (Concept Artist, 2007) - Ubisoft
*''EndWar'' (2007) - Ubisoft
*''Far Cry 2'' (2008) - Ubisoft
*''[[Assassin's Creed II]]'' (Concept Artist, 2009) - Ubisoft
*''[[Assassin's Creed: Project Legacy]]'' (Concept and Matte Artist, 2010–2011) - Ubisoft
*''[[Assassin's Creed: Brotherhood]]'' (Concept Artist, 2010) - Ubisoft
*''[[Assassin's Creed: Revelations]]'' (Concept Artist, 2011) - Ubisoft
*''[[Assassin's Creed III]]'' (Concept Artist, 2012) - Ubisoft
*''[[Assassin's Creed: Unity]]'' (Concept Artist, 2014) - Ubisoft
 
==Filmography==
*''{{Wiki|Pinocchio 3000}}'' (Lighting Team Lead, 2003)
*''La dernière incarnation'' (3D All-rounder, 2004)
*''{{Wiki|Alone in the Dark (2005 film)|Alone in the Dark}}'' (Lead Lighting, 2004)
*''{{Wiki|Charlie Jade}}'' (Digital Matte Painter, 2004) - TV series
*''{{Wiki|Final Destination 3}}'' (Sequence Lead Lighting, 2005)
*''{{Wiki|Fantastic 4}}'' (Lighting TD and Sequence Lead Lighting, 2005)
*''{{Wiki|Happy Feet}}'' (Lighter/Compositor, 2006)
*''{{Wiki|Journey to the Center of the Earth (2008 theatrical film)|Journey to the Center of the Earth 3D}}'' (Sequence Lead Lighting and Concept Artist, 2007)
*''Assassin's Creed: Lineage'' (2008–2009) - Ubisoft
 
==Trivia==
*Beloeil's talent as an artist has been widely recognized, which is complemented by his diverse understanding of different software mediums, such as Adobe Photoshop, Autodesk Softimage XSI, Autodesk Maya, Digital Fusion, Adobe After Effects, Shake, and Renderman, all of which Gilles boasts an expert level of proficiency with.
*Beloeil has worked alongside [[Alexandre Amancio]] on ''Far Cry 2''. Both he and Amancio were noted to have revolutionized the 3D piping effect of background images with their innovative designs. Adding to this, Beloeil has also worked very closely with [[Raphael Lacoste]] to create accurate imagery of historical monuments and street layouts throughout [[Constantinople]] by actually visiting the modern-day city (Istanbul).
 
==Gallery==
{{GalleryBox|Gilles Beloeil}}
The following gallery contains concept artwork created by Nacho Yagüe for the ''Assassin's Creed'' series.
 
==External links==
*[http://www.gillesbeloeil.com/ Gilles Beloeil]'s official website
*[http://ca.linkedin.com/in/gillesbeloeil Gilles Beloeil]'s professional profile at LinkedIn
*[http://www.imdb.com/name/nm1681372/ Gilles Beloeil]'s profile at the Internet Movie Database
*[http://www.3pipe.net/2010/08/digital-palette-interview-with-gilles.html An interview] with Gilles Beloeil on 3pipe
*[http://conceptartworld.com/?p=10773 Gilles Beloeil]'s award winning portfolio on ConceptArtWorld.com
 
==References==
{{Reflist}}
{{DEFAULTSORT:Beloeil, Gilles}}
[[Category:Development team]]
[[Category:Development team]]
[[Category:Assassin's Creed development team]]
[[Category:Assassin's Creed development team]]

Revision as of 17:57, 3 November 2016

Gilles Beloeil

Gilles Beloeil is a Senior Concept Artist and digital matte painter at Ubisoft.

Biography

He initially began his career in 2002 with 4-Elements Studios, in Montreal, Canada, on several TV projects and commercials. However, Beloeil has expanded to work with quite a number of different companies throughout the world in both advertising, film, and the computer gaming industry.

In 2007, he began working as a concept artist and digital matte painter for Ubisoft, and since then has worked on many games in the Assassin's Creed series. In addition to this, he has worked on game cinematics for Assassin's Creed, Far Cry 2, EndWar, the Assassin's Creed: Limited Edition Art Book and the Ubisoft short film Assassin's Creed: Lineage.

Games credited

Filmography

Trivia

  • Beloeil's talent as an artist has been widely recognized, which is complemented by his diverse understanding of different software mediums, such as Adobe Photoshop, Autodesk Softimage XSI, Autodesk Maya, Digital Fusion, Adobe After Effects, Shake, and Renderman, all of which Gilles boasts an expert level of proficiency with.
  • Beloeil has worked alongside Alexandre Amancio on Far Cry 2. Both he and Amancio were noted to have revolutionized the 3D piping effect of background images with their innovative designs. Adding to this, Beloeil has also worked very closely with Raphael Lacoste to create accurate imagery of historical monuments and street layouts throughout Constantinople by actually visiting the modern-day city (Istanbul).

Gallery

The following gallery contains concept artwork created by Nacho Yagüe for the Assassin's Creed series.

External links

References