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He initially began his career in 2002 with 4-Elements Studios, in {{Wiki|Montreal}}, {{Wiki|Canada}}, on several TV projects and commercials. However, Beloeil has expanded to work with quite a number of different companies throughout the world in both advertising, film, and the computer gaming industry.
He initially began his career in 2002 with 4-Elements Studios, in {{Wiki|Montreal}}, {{Wiki|Canada}}, on several TV projects and commercials. However, Beloeil has expanded to work with quite a number of different companies throughout the world in both advertising, film, and the computer gaming industry.


In 2007, he began working as a concept artist and digital matte painter for Ubisoft, and since then has worked on many games in the [[Assassin's Creed (series)|''Assassin's Creed'' series]], such as ''[[Assassin's Creed]]'', ''[[Assassin's Creed II]]'', ''[[Assassin's Creed: Brotherhood]]'', ''[[Assassin's Creed: Revelations]]'', ''[[Assassin's Creed: Project Legacy]]'', ''[[Assassin's Creed III]]'' and ''[[Assassin's Creed: Unity]]''.
In 2007, he began working as a concept artist and digital matte painter for Ubisoft, and since then has worked on many games in the [[Assassin's Creed (series)|''Assassin's Creed'' series]]. In addition to this, he has worked on game cinematics for ''Assassin's Creed'', ''{{Wiki|Far Cry 2}}'', ''{{Wiki|EndWar}}'', the ''[[Assassin's Creed: Limited Edition Art Book]]'' and the Ubisoft short film ''[[Assassin's Creed: Lineage]]''.
 
In addition to this, he has worked on game cinematics for ''Assassin's Creed'', ''{{Wiki|Far Cry 2}}'', ''{{Wiki|EndWar}}'', the ''[[Assassin's Creed: Limited Edition Art Book]]'' and the Ubisoft short film ''[[Assassin's Creed: Lineage]]''.


==Games credited==
==Games credited==
*''Assassin's Creed'' (Concept Artist, 2007) - Ubisoft
*''[[Assassin's Creed]]'' (Concept Artist, 2007) - Ubisoft
*''EndWar'' (2007) - Ubisoft
*''EndWar'' (2007) - Ubisoft
*''Far Cry 2'' (2008) - Ubisoft
*''Far Cry 2'' (2008) - Ubisoft
*''Assassin's Creed II'' (Concept Artist, 2009) - Ubisoft
*''[[Assassin's Creed II]]'' (Concept Artist, 2009) - Ubisoft
*''Assassin's Creed: Project Legacy'' (Concept and Matte Artist, 2010–2011) - Ubisoft
*''[[Assassin's Creed: Project Legacy]]'' (Concept and Matte Artist, 2010–2011) - Ubisoft
*''Assassin's Creed: Brotherhood'' (Concept Artist, 2010) - Ubisoft
*''[[Assassin's Creed: Brotherhood]]'' (Concept Artist, 2010) - Ubisoft
*''Assassin's Creed: Revelations'' (Concept Artist, 2011) - Ubisoft
*''[[Assassin's Creed: Revelations]]'' (Concept Artist, 2011) - Ubisoft
*''Assassin's Creed III'' (Concept Artist, 2012) - Ubisoft
*''[[Assassin's Creed III]]'' (Concept Artist, 2012) - Ubisoft
*''Assassin's Creed: Unity'' (Concept Artist, 2014) - Ubisoft
*''[[Assassin's Creed: Unity]]'' (Concept Artist, 2014) - Ubisoft


==Filmography==
==Filmography==
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==Trivia==
==Trivia==
*Beloeil's talent as an artist have been widely recognized, which is complemented by his diverse understanding of different software mediums, such as Adobe Photoshop, Autodesk Softimage XSI, Autodesk Maya, Digital Fusion, Adobe After Effects, Shake, and Renderman, all of which Gilles boasts an expert level of proficiency with.
*Beloeil's talent as an artist has been widely recognized, which is complemented by his diverse understanding of different software mediums, such as Adobe Photoshop, Autodesk Softimage XSI, Autodesk Maya, Digital Fusion, Adobe After Effects, Shake, and Renderman, all of which Gilles boasts an expert level of proficiency with.
*Beloeil has worked alongside [[Alexandre Amancio]] on ''Far Cry 2''. Both he and Amancio were noted to have revolutionized the 3D piping effect of background images with their innovative designs. Adding to this, Beloeil has also worked very closely with [[Raphael Lacoste]] to create accurate imagery of historical monuments and street layouts throughout [[Constantinople]] by actually visiting the modern-day city (Istanbul).
*Beloeil has worked alongside [[Alexandre Amancio]] on ''Far Cry 2''. Both he and Amancio were noted to have revolutionized the 3D piping effect of background images with their innovative designs. Adding to this, Beloeil has also worked very closely with [[Raphael Lacoste]] to create accurate imagery of historical monuments and street layouts throughout [[Constantinople]] by actually visiting the modern-day city (Istanbul).


==Gallery==
==Gallery==
The following images are a sample of Gilles Beloeil's works for the ''Assassin's Creed'' series.
{{GalleryBox|Gilles Beloeil}}
 
The following gallery contains concept artwork created by Nacho Yagüe for the ''Assassin's Creed'' series.
===''Assassin's Creed: Brotherhood''===
<gallery captionalign="center" position="center" spacing="small" widths="180">
Venice Arsenal concept art by Gilles Beloeil.png|''Venice Arsenal'' concept art
PassionPlay Concept.JPG|Concept art for the Colosseum passion play
PassionPlay EzioPetro Concept.JPG|Artwork of Ezio and Pietro fleeing the Colosseum passion play
Fall of Monteriggioni EzioCannon Concept.JPG|Ezio manning the cannon during the Fall of Monteriggioni
Siege of Monteriggioni Concept.JPG|Concept art for the Borgia army attacking Monteriggioni
Fall of Moneriggioni Concept.JPG|Fall of Monteriggioni concept art
FallOfMonteriggioni Concept 2.JPG|Monteriggioni in ruins after the Borgia attack
Modern Monteriggioni Concept.JPG|Modern-day Monteriggioni
Desmond Sanctuary Emails Concept.JPG|Desmond using the computer in the Sanctuary
Ezio'sArrivalRome Concept.JPG|Ezio's arrival in Rome
TiberIslandHQ LeapOfFaith Concept.JPG
Pantheon by Night Concept.JPG
Pantheon City Concept.JPG
FrenchTroops Concept.JPG
Borgia Tower Concept.jpg|Concept art for the Borgia Towers
Meeting with La Volpe concept paint by Gilles Beloeil.jpg|Meeting with La Volpe concept painting
</gallery>
 
===''Assassin's Creed: Revelations''===
<gallery captionalign="center" position="center" spacing="small" widths="180">
Constantinople Concept Pre-release.jpg
Siege Machine Concept.JPG
Arrival at Masyaf by Gilles Beloeil.jpg
Infiltrating Masyaf by Gilles Beloeil.jpg
Backstreets of Constantinople by Gilles Beloeil.jpg
Contantinople Marketplace by Gilles Beloeil.jpg
Ezio concept art by Gilles Beloeil.jpg
Revolution at Arsenal by Gilles Beloeil.jpg
Inside Cappadocia by Gilles Beloeil.jpg
Constantinople Poor District 1.jpg
Ezio meets Altair by Gilles Beloeil.jpg
Constantinople Poor District 2.jpg
Constantinople Rich District by Gilles Beloeil.jpg
Arsenal Entrance Market.jpg
Arrival at Cappadocia by Gilles Beloeil.jpg
ACR Artwork Forum of Ox 2.jpg
ACR Artwork Forum of Ox 1.jpg
Hippodrome Gardens ACR.jpg
Hippodrome ACR.jpg
Rich District ACR.jpg
Romani Camp.jpg
Sultans Party at Topkapi Palace.jpg
View from Galata Tower.jpg
Leap of Faith ACR Concept art.jpg
Ezio in front of Constantinople by Gilles Beloeil.jpg
Bombcrafts.jpg
Animus Island Concept 2 ACR.jpg
Animus Island Concept 3 ACR.jpg
Animus Island Concept ACR.jpg
Desmonds Memories Concept 1.jpg
Animus Island by Gilles Beloeil.jpg
Desmonds Memories Concept 2.jpg
Cappadocia by Gilles Beloeil.jpg
ACR Constantine District - Concept Art.jpg
</gallery>
 
===''Assassin's Creed III''===
<gallery captionalign="center" position="center" spacing="small" widths="180">
ACIII-GI (11).jpg|Concept art of [[Boston]]
ACIII-GI (13).jpg|Concept art of war torn [[New York City]]
ACIII-GI (14).jpg|Concept art of Connor on horseback
AC3 CA SP 15 MohawkVillage.jpg|Concept art of a Native American settlement
AC3 Lost Mayan Ruins.jpg|Concept art of the Lost Mayan Ruins
ACIII-GI (1).jpg|Concept art of the Frontier
ACIII-GI (8).jpg|Concept art of the battle for Bunker Hill
Assassins Creed 3 logo concept by Gilles Beloeil.jpg|Alternate ''Assassin's Creed III'' logo concept
The Boston Common by Gilles Beloeil.jpg|''The Boston Common''
TALKING THE SHOT by Gilles Beloeil.jpg|''Taking the Shot.''
IN HIS ELEMENT by Gilles Beloeil.jpg|''In his element''
Colonial New York by Gilles Beloeil.jpg|Colonial New York
Bear Attack by Gilles Beloeil.jpg|''Bear Attack''
After the great Fire by Gilles Beloeil.jpg|''After the great fire''
AC3 - Connor - La clairiere art by gillesbeloeil.jpg
Bow shot. by gillesbeloeil.jpg|Bow shot matte painting
Grand Temple concept art.jpg|Concept art of [[First Civilization]] technology within the [[Grand Temple]]
Aftermath of a fight by Gilles Beloeil.png|"Aftermath of a fight"
Concept art of Connor entering Boston by Gilles Beloeil.png|Concept art of Connor entering Boston
Boston alleyway concept by Gilles Beloeil.png|Boston alleyway concept
Battle for Bunker hill concept by Gilles Beloiel.png|Battle for Bunker hill
Boston Rooftops by night concept by Gilles Beloeil.jpg|Boston Rooftops by night
Boston panoramic matte painting by Gilles beloeil.png|Boston panoramic matte painting
</gallery>
 
===''Assassin's Creed: Unity''===
<gallery captionalign="center" position="center" spacing="small" widths="180">
Unity concept-Execution.jpg|Execution concept art
</gallery>


==External links==
==External links==
*[http://www.gillesbeloeil.com/ Gilles Beloeil]'s official website.
*[http://www.gillesbeloeil.com/ Gilles Beloeil]'s official website
*[http://ca.linkedin.com/in/gillesbeloeil Gilles Beloeil]'s professional profile at LinkedIn.
*[http://ca.linkedin.com/in/gillesbeloeil Gilles Beloeil]'s professional profile at LinkedIn
*[http://www.imdb.com/name/nm1681372/ Gilles Beloeil]'s profile at the Internet Movie Database.
*[http://www.imdb.com/name/nm1681372/ Gilles Beloeil]'s profile at the Internet Movie Database
*[http://www.3pipe.net/2010/08/digital-palette-interview-with-gilles.html An interview] with Gilles Beloeil on 3pipe.
*[http://www.3pipe.net/2010/08/digital-palette-interview-with-gilles.html An interview] with Gilles Beloeil on 3pipe
*[http://conceptartworld.com/?p=10773 Gilles Beloeil]'s award winning portfolio on ConceptArtWorld.com.
*[http://conceptartworld.com/?p=10773 Gilles Beloeil]'s award winning portfolio on ConceptArtWorld.com


==References==
==References==

Revision as of 18:56, 27 July 2015

Gilles Beloeil

Gilles Beloeil is a Senior Concept Artist and digital matte painter at Ubisoft.

Biography

He initially began his career in 2002 with 4-Elements Studios, in Montreal, Canada, on several TV projects and commercials. However, Beloeil has expanded to work with quite a number of different companies throughout the world in both advertising, film, and the computer gaming industry.

In 2007, he began working as a concept artist and digital matte painter for Ubisoft, and since then has worked on many games in the Assassin's Creed series. In addition to this, he has worked on game cinematics for Assassin's Creed, Far Cry 2, EndWar, the Assassin's Creed: Limited Edition Art Book and the Ubisoft short film Assassin's Creed: Lineage.

Games credited

Filmography

Trivia

  • Beloeil's talent as an artist has been widely recognized, which is complemented by his diverse understanding of different software mediums, such as Adobe Photoshop, Autodesk Softimage XSI, Autodesk Maya, Digital Fusion, Adobe After Effects, Shake, and Renderman, all of which Gilles boasts an expert level of proficiency with.
  • Beloeil has worked alongside Alexandre Amancio on Far Cry 2. Both he and Amancio were noted to have revolutionized the 3D piping effect of background images with their innovative designs. Adding to this, Beloeil has also worked very closely with Raphael Lacoste to create accurate imagery of historical monuments and street layouts throughout Constantinople by actually visiting the modern-day city (Istanbul).

Gallery

The following gallery contains concept artwork created by Nacho Yagüe for the Assassin's Creed series.

External links

References